319 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			319 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package state
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import (
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	"bytes"
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	"math/big"
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	"github.com/ethereum/go-ethereum/common"
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	"github.com/ethereum/go-ethereum/logger"
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	"github.com/ethereum/go-ethereum/trie"
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)
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var statelogger = logger.NewLogger("STATE")
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// StateDBs within the ethereum protocol are used to store anything
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// within the merkle trie. StateDBs take care of caching and storing
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// nested states. It's the general query interface to retrieve:
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// * Contracts
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// * Accounts
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type StateDB struct {
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	db   common.Database
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	trie *trie.SecureTrie
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	stateObjects map[string]*StateObject
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	refund map[string]*big.Int
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	logs Logs
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}
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// Create a new state from a given trie
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func New(root []byte, db common.Database) *StateDB {
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	trie := trie.NewSecure(common.CopyBytes(root), db)
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	return &StateDB{db: db, trie: trie, stateObjects: make(map[string]*StateObject), refund: make(map[string]*big.Int)}
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}
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func (self *StateDB) EmptyLogs() {
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	self.logs = nil
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}
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func (self *StateDB) AddLog(log Log) {
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	self.logs = append(self.logs, log)
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}
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func (self *StateDB) Logs() Logs {
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	return self.logs
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}
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func (self *StateDB) Refund(addr []byte, gas *big.Int) {
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	if self.refund[string(addr)] == nil {
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		self.refund[string(addr)] = new(big.Int)
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	}
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	self.refund[string(addr)].Add(self.refund[string(addr)], gas)
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}
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// Retrieve the balance from the given address or 0 if object not found
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func (self *StateDB) GetBalance(addr []byte) *big.Int {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		return stateObject.balance
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	}
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	return common.Big0
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}
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func (self *StateDB) AddBalance(addr []byte, amount *big.Int) {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		stateObject.AddBalance(amount)
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	}
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}
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func (self *StateDB) GetNonce(addr []byte) uint64 {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		return stateObject.nonce
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	}
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	return 0
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}
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func (self *StateDB) GetCode(addr []byte) []byte {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		return stateObject.code
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	}
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	return nil
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}
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func (self *StateDB) GetState(a, b []byte) []byte {
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	stateObject := self.GetStateObject(a)
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	if stateObject != nil {
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		return stateObject.GetState(b).Bytes()
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	}
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	return nil
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}
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func (self *StateDB) SetNonce(addr []byte, nonce uint64) {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		stateObject.SetNonce(nonce)
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	}
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}
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func (self *StateDB) SetCode(addr, code []byte) {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		stateObject.SetCode(code)
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	}
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}
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func (self *StateDB) SetState(addr, key []byte, value interface{}) {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		stateObject.SetState(key, common.NewValue(value))
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	}
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}
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func (self *StateDB) Delete(addr []byte) bool {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		stateObject.MarkForDeletion()
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		stateObject.balance = new(big.Int)
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		return true
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	}
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	return false
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}
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func (self *StateDB) IsDeleted(addr []byte) bool {
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	stateObject := self.GetStateObject(addr)
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	if stateObject != nil {
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		return stateObject.remove
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	}
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	return false
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}
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//
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// Setting, updating & deleting state object methods
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//
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// Update the given state object and apply it to state trie
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func (self *StateDB) UpdateStateObject(stateObject *StateObject) {
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	addr := stateObject.Address()
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	if len(stateObject.CodeHash()) > 0 {
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		self.db.Put(stateObject.CodeHash(), stateObject.code)
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	}
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	self.trie.Update(addr, stateObject.RlpEncode())
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}
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// Delete the given state object and delete it from the state trie
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func (self *StateDB) DeleteStateObject(stateObject *StateObject) {
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	self.trie.Delete(stateObject.Address())
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	delete(self.stateObjects, string(stateObject.Address()))
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}
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// Retrieve a state object given my the address. Nil if not found
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func (self *StateDB) GetStateObject(addr []byte) *StateObject {
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	addr = common.Address(addr)
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	stateObject := self.stateObjects[string(addr)]
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	if stateObject != nil {
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		return stateObject
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	}
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	data := self.trie.Get(addr)
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	if len(data) == 0 {
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		return nil
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	}
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	stateObject = NewStateObjectFromBytes(addr, []byte(data), self.db)
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	self.SetStateObject(stateObject)
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	return stateObject
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}
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func (self *StateDB) SetStateObject(object *StateObject) {
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	self.stateObjects[string(object.address)] = object
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}
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// Retrieve a state object or create a new state object if nil
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func (self *StateDB) GetOrNewStateObject(addr []byte) *StateObject {
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	stateObject := self.GetStateObject(addr)
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	if stateObject == nil {
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		stateObject = self.NewStateObject(addr)
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	}
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	return stateObject
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}
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// Create a state object whether it exist in the trie or not
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func (self *StateDB) NewStateObject(addr []byte) *StateObject {
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	addr = common.Address(addr)
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	statelogger.Debugf("(+) %x\n", addr)
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	stateObject := NewStateObject(addr, self.db)
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	self.stateObjects[string(addr)] = stateObject
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	return stateObject
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}
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// Deprecated
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func (self *StateDB) GetAccount(addr []byte) *StateObject {
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	return self.GetOrNewStateObject(addr)
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}
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//
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// Setting, copying of the state methods
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//
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func (s *StateDB) Cmp(other *StateDB) bool {
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	return bytes.Equal(s.trie.Root(), other.trie.Root())
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}
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func (self *StateDB) Copy() *StateDB {
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	state := New(nil, self.db)
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	state.trie = self.trie.Copy()
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	for k, stateObject := range self.stateObjects {
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		state.stateObjects[k] = stateObject.Copy()
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	}
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	for addr, refund := range self.refund {
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		state.refund[addr] = new(big.Int).Set(refund)
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	}
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	logs := make(Logs, len(self.logs))
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	copy(logs, self.logs)
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	state.logs = logs
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	return state
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}
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func (self *StateDB) Set(state *StateDB) {
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	self.trie = state.trie
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	self.stateObjects = state.stateObjects
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	self.refund = state.refund
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	self.logs = state.logs
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}
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func (s *StateDB) Root() []byte {
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	return s.trie.Root()
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}
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func (s *StateDB) Trie() *trie.SecureTrie {
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	return s.trie
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}
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// Resets the trie and all siblings
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func (s *StateDB) Reset() {
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	s.trie.Reset()
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	// Reset all nested states
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	for _, stateObject := range s.stateObjects {
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		if stateObject.State == nil {
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			continue
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		}
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		stateObject.Reset()
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	}
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	s.Empty()
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}
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// Syncs the trie and all siblings
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func (s *StateDB) Sync() {
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	// Sync all nested states
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	for _, stateObject := range s.stateObjects {
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		if stateObject.State == nil {
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			continue
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		}
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		stateObject.State.Sync()
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	}
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	s.trie.Commit()
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	s.Empty()
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}
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func (self *StateDB) Empty() {
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	self.stateObjects = make(map[string]*StateObject)
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	self.refund = make(map[string]*big.Int)
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}
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func (self *StateDB) Refunds() map[string]*big.Int {
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	return self.refund
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}
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func (self *StateDB) Update(gasUsed *big.Int) {
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	self.refund = make(map[string]*big.Int)
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	for _, stateObject := range self.stateObjects {
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		if stateObject.dirty {
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			if stateObject.remove {
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				self.DeleteStateObject(stateObject)
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			} else {
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				stateObject.Sync()
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				self.UpdateStateObject(stateObject)
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			}
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			stateObject.dirty = false
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		}
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	}
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}
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// Debug stuff
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func (self *StateDB) CreateOutputForDiff() {
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	for _, stateObject := range self.stateObjects {
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		stateObject.CreateOutputForDiff()
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	}
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}
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