Overview of changes: - ClientIdentity has been removed, use discover.NodeID - Server now requires a private key to be set (instead of public key) - Server performs the encryption handshake before launching Peer - Dial logic takes peers from discover table - Encryption handshake code has been cleaned up a bit - baseProtocol is gone because we don't exchange peers anymore - Some parts of baseProtocol have moved into Peer instead
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package p2p
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// Protocol represents a P2P subprotocol implementation.
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type Protocol struct {
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	// Name should contain the official protocol name,
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	// often a three-letter word.
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	Name string
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	// Version should contain the version number of the protocol.
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	Version uint
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	// Length should contain the number of message codes used
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	// by the protocol.
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	Length uint64
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	// Run is called in a new groutine when the protocol has been
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	// negotiated with a peer. It should read and write messages from
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	// rw. The Payload for each message must be fully consumed.
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	//
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	// The peer connection is closed when Start returns. It should return
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	// any protocol-level error (such as an I/O error) that is
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	// encountered.
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	Run func(peer *Peer, rw MsgReadWriter) error
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}
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func (p Protocol) cap() Cap {
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	return Cap{p.Name, p.Version}
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}
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// Cap is the structure of a peer capability.
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type Cap struct {
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	Name    string
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	Version uint
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}
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func (cap Cap) RlpData() interface{} {
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	return []interface{}{cap.Name, cap.Version}
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}
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type capsByName []Cap
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func (cs capsByName) Len() int           { return len(cs) }
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func (cs capsByName) Less(i, j int) bool { return cs[i].Name < cs[j].Name }
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func (cs capsByName) Swap(i, j int)      { cs[i], cs[j] = cs[j], cs[i] }
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