This adds an implementation of the current discovery v5 spec. There is full integration with cmd/devp2p and enode.Iterator in this version. In theory we could enable the new protocol as a replacement of discovery v4 at any time. In practice, there will likely be a few more changes to the spec and implementation before this can happen.
		
			
				
	
	
		
			157 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2019 The go-ethereum Authors
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// This file is part of go-ethereum.
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//
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// go-ethereum is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// go-ethereum is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with go-ethereum. If not, see <http://www.gnu.org/licenses/>.
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package main
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import (
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	"time"
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	"github.com/ethereum/go-ethereum/log"
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	"github.com/ethereum/go-ethereum/p2p/enode"
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)
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type crawler struct {
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	input     nodeSet
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	output    nodeSet
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	disc      resolver
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	iters     []enode.Iterator
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	inputIter enode.Iterator
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	ch        chan *enode.Node
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	closed    chan struct{}
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	// settings
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	revalidateInterval time.Duration
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}
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type resolver interface {
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	RequestENR(*enode.Node) (*enode.Node, error)
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}
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func newCrawler(input nodeSet, disc resolver, iters ...enode.Iterator) *crawler {
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	c := &crawler{
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		input:     input,
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		output:    make(nodeSet, len(input)),
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		disc:      disc,
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		iters:     iters,
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		inputIter: enode.IterNodes(input.nodes()),
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		ch:        make(chan *enode.Node),
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		closed:    make(chan struct{}),
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	}
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	c.iters = append(c.iters, c.inputIter)
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	// Copy input to output initially. Any nodes that fail validation
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	// will be dropped from output during the run.
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	for id, n := range input {
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		c.output[id] = n
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	}
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	return c
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}
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func (c *crawler) run(timeout time.Duration) nodeSet {
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	var (
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		timeoutTimer = time.NewTimer(timeout)
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		timeoutCh    <-chan time.Time
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		doneCh       = make(chan enode.Iterator, len(c.iters))
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		liveIters    = len(c.iters)
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	)
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	defer timeoutTimer.Stop()
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	for _, it := range c.iters {
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		go c.runIterator(doneCh, it)
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	}
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loop:
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	for {
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		select {
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		case n := <-c.ch:
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			c.updateNode(n)
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		case it := <-doneCh:
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			if it == c.inputIter {
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				// Enable timeout when we're done revalidating the input nodes.
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				log.Info("Revalidation of input set is done", "len", len(c.input))
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				if timeout > 0 {
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					timeoutCh = timeoutTimer.C
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				}
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			}
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			if liveIters--; liveIters == 0 {
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				break loop
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			}
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		case <-timeoutCh:
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			break loop
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		}
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	}
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	close(c.closed)
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	for _, it := range c.iters {
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		it.Close()
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	}
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	for ; liveIters > 0; liveIters-- {
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		<-doneCh
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	}
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	return c.output
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}
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func (c *crawler) runIterator(done chan<- enode.Iterator, it enode.Iterator) {
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	defer func() { done <- it }()
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	for it.Next() {
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		select {
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		case c.ch <- it.Node():
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		case <-c.closed:
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			return
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		}
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	}
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}
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func (c *crawler) updateNode(n *enode.Node) {
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	node, ok := c.output[n.ID()]
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	// Skip validation of recently-seen nodes.
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	if ok && time.Since(node.LastCheck) < c.revalidateInterval {
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		return
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	}
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	// Request the node record.
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	nn, err := c.disc.RequestENR(n)
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	node.LastCheck = truncNow()
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	if err != nil {
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		if node.Score == 0 {
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			// Node doesn't implement EIP-868.
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			log.Debug("Skipping node", "id", n.ID())
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			return
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		}
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		node.Score /= 2
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	} else {
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		node.N = nn
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		node.Seq = nn.Seq()
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		node.Score++
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		if node.FirstResponse.IsZero() {
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			node.FirstResponse = node.LastCheck
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		}
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		node.LastResponse = node.LastCheck
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	}
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	// Store/update node in output set.
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	if node.Score <= 0 {
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		log.Info("Removing node", "id", n.ID())
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		delete(c.output, n.ID())
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	} else {
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		log.Info("Updating node", "id", n.ID(), "seq", n.Seq(), "score", node.Score)
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		c.output[n.ID()] = node
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	}
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}
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func truncNow() time.Time {
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	return time.Now().UTC().Truncate(1 * time.Second)
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}
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