430 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package flowcontrol implements a client side flow control mechanism
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package flowcontrol
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import (
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	"fmt"
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	"sync"
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	"time"
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	"github.com/ethereum/go-ethereum/common/mclock"
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	"github.com/ethereum/go-ethereum/log"
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)
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const (
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	// fcTimeConst is the time constant applied for MinRecharge during linear
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	// buffer recharge period
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	fcTimeConst = time.Millisecond
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	// DecParamDelay is applied at server side when decreasing capacity in order to
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	// avoid a buffer underrun error due to requests sent by the client before
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	// receiving the capacity update announcement
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	DecParamDelay = time.Second * 2
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	// keepLogs is the duration of keeping logs; logging is not used if zero
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	keepLogs = 0
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)
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// ServerParams are the flow control parameters specified by a server for a client
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//
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// Note: a server can assign different amounts of capacity to each client by giving
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// different parameters to them.
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type ServerParams struct {
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	BufLimit, MinRecharge uint64
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}
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// scheduledUpdate represents a delayed flow control parameter update
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type scheduledUpdate struct {
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	time   mclock.AbsTime
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	params ServerParams
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}
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// ClientNode is the flow control system's representation of a client
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// (used in server mode only)
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type ClientNode struct {
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	params         ServerParams
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	bufValue       int64
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	lastTime       mclock.AbsTime
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	updateSchedule []scheduledUpdate
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	sumCost        uint64            // sum of req costs received from this client
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	accepted       map[uint64]uint64 // value = sumCost after accepting the given req
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	connected      bool
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	lock           sync.Mutex
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	cm             *ClientManager
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	log            *logger
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	cmNodeFields
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}
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// NewClientNode returns a new ClientNode
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func NewClientNode(cm *ClientManager, params ServerParams) *ClientNode {
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	node := &ClientNode{
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		cm:        cm,
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		params:    params,
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		bufValue:  int64(params.BufLimit),
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		lastTime:  cm.clock.Now(),
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		accepted:  make(map[uint64]uint64),
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		connected: true,
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	}
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	if keepLogs > 0 {
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		node.log = newLogger(keepLogs)
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	}
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	cm.connect(node)
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	return node
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}
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// Disconnect should be called when a client is disconnected
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func (node *ClientNode) Disconnect() {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	node.connected = false
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	node.cm.disconnect(node)
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}
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// BufferStatus returns the current buffer value and limit
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func (node *ClientNode) BufferStatus() (uint64, uint64) {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	if !node.connected {
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		return 0, 0
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	}
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	now := node.cm.clock.Now()
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	node.update(now)
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	node.cm.updateBuffer(node, 0, now)
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	bv := node.bufValue
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	if bv < 0 {
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		bv = 0
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	}
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	return uint64(bv), node.params.BufLimit
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}
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// OneTimeCost subtracts the given amount from the node's buffer.
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//
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// Note: this call can take the buffer into the negative region internally.
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// In this case zero buffer value is returned by exported calls and no requests
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// are accepted.
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func (node *ClientNode) OneTimeCost(cost uint64) {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	now := node.cm.clock.Now()
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	node.update(now)
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	node.bufValue -= int64(cost)
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	node.cm.updateBuffer(node, -int64(cost), now)
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}
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// Freeze notifies the client manager about a client freeze event in which case
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// the total capacity allowance is slightly reduced.
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func (node *ClientNode) Freeze() {
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	node.lock.Lock()
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	frozenCap := node.params.MinRecharge
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	node.lock.Unlock()
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	node.cm.reduceTotalCapacity(frozenCap)
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}
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// update recalculates the buffer value at a specified time while also performing
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// scheduled flow control parameter updates if necessary
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func (node *ClientNode) update(now mclock.AbsTime) {
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	for len(node.updateSchedule) > 0 && node.updateSchedule[0].time <= now {
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		node.recalcBV(node.updateSchedule[0].time)
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		node.updateParams(node.updateSchedule[0].params, now)
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		node.updateSchedule = node.updateSchedule[1:]
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	}
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	node.recalcBV(now)
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}
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// recalcBV recalculates the buffer value at a specified time
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func (node *ClientNode) recalcBV(now mclock.AbsTime) {
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	dt := uint64(now - node.lastTime)
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	if now < node.lastTime {
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		dt = 0
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	}
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	node.bufValue += int64(node.params.MinRecharge * dt / uint64(fcTimeConst))
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	if node.bufValue > int64(node.params.BufLimit) {
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		node.bufValue = int64(node.params.BufLimit)
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	}
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	if node.log != nil {
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		node.log.add(now, fmt.Sprintf("updated  bv=%d  MRR=%d  BufLimit=%d", node.bufValue, node.params.MinRecharge, node.params.BufLimit))
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	}
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	node.lastTime = now
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}
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// UpdateParams updates the flow control parameters of a client node
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func (node *ClientNode) UpdateParams(params ServerParams) {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	now := node.cm.clock.Now()
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	node.update(now)
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	if params.MinRecharge >= node.params.MinRecharge {
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		node.updateSchedule = nil
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		node.updateParams(params, now)
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	} else {
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		for i, s := range node.updateSchedule {
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			if params.MinRecharge >= s.params.MinRecharge {
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				s.params = params
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				node.updateSchedule = node.updateSchedule[:i+1]
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				return
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			}
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		}
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		node.updateSchedule = append(node.updateSchedule, scheduledUpdate{time: now + mclock.AbsTime(DecParamDelay), params: params})
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	}
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}
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// updateParams updates the flow control parameters of the node
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func (node *ClientNode) updateParams(params ServerParams, now mclock.AbsTime) {
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	diff := int64(params.BufLimit - node.params.BufLimit)
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	if diff > 0 {
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		node.bufValue += diff
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	} else if node.bufValue > int64(params.BufLimit) {
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		node.bufValue = int64(params.BufLimit)
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	}
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	node.cm.updateParams(node, params, now)
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}
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// AcceptRequest returns whether a new request can be accepted and the missing
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// buffer amount if it was rejected due to a buffer underrun. If accepted, maxCost
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// is deducted from the flow control buffer.
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func (node *ClientNode) AcceptRequest(reqID, index, maxCost uint64) (accepted bool, bufShort uint64, priority int64) {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	now := node.cm.clock.Now()
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	node.update(now)
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	if int64(maxCost) > node.bufValue {
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		if node.log != nil {
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			node.log.add(now, fmt.Sprintf("rejected  reqID=%d  bv=%d  maxCost=%d", reqID, node.bufValue, maxCost))
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			node.log.dump(now)
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		}
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		return false, maxCost - uint64(node.bufValue), 0
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	}
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	node.bufValue -= int64(maxCost)
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	node.sumCost += maxCost
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	if node.log != nil {
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		node.log.add(now, fmt.Sprintf("accepted  reqID=%d  bv=%d  maxCost=%d  sumCost=%d", reqID, node.bufValue, maxCost, node.sumCost))
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	}
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	node.accepted[index] = node.sumCost
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	return true, 0, node.cm.accepted(node, maxCost, now)
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}
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// RequestProcessed should be called when the request has been processed
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func (node *ClientNode) RequestProcessed(reqID, index, maxCost, realCost uint64) uint64 {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	now := node.cm.clock.Now()
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	node.update(now)
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	node.cm.processed(node, maxCost, realCost, now)
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	bv := node.bufValue + int64(node.sumCost-node.accepted[index])
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	if node.log != nil {
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		node.log.add(now, fmt.Sprintf("processed  reqID=%d  bv=%d  maxCost=%d  realCost=%d  sumCost=%d  oldSumCost=%d  reportedBV=%d", reqID, node.bufValue, maxCost, realCost, node.sumCost, node.accepted[index], bv))
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	}
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	delete(node.accepted, index)
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	if bv < 0 {
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		return 0
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	}
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	return uint64(bv)
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}
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// ServerNode is the flow control system's representation of a server
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// (used in client mode only)
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type ServerNode struct {
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	clock       mclock.Clock
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	bufEstimate uint64
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	bufRecharge bool
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	lastTime    mclock.AbsTime
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	params      ServerParams
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	sumCost     uint64            // sum of req costs sent to this server
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	pending     map[uint64]uint64 // value = sumCost after sending the given req
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	log         *logger
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	lock        sync.RWMutex
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}
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// NewServerNode returns a new ServerNode
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func NewServerNode(params ServerParams, clock mclock.Clock) *ServerNode {
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	node := &ServerNode{
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		clock:       clock,
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		bufEstimate: params.BufLimit,
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		bufRecharge: false,
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		lastTime:    clock.Now(),
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		params:      params,
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		pending:     make(map[uint64]uint64),
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	}
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	if keepLogs > 0 {
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		node.log = newLogger(keepLogs)
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	}
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	return node
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}
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// UpdateParams updates the flow control parameters of the node
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func (node *ServerNode) UpdateParams(params ServerParams) {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	node.recalcBLE(mclock.Now())
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	if params.BufLimit > node.params.BufLimit {
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		node.bufEstimate += params.BufLimit - node.params.BufLimit
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	} else {
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		if node.bufEstimate > params.BufLimit {
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			node.bufEstimate = params.BufLimit
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		}
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	}
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	node.params = params
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}
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// recalcBLE recalculates the lowest estimate for the client's buffer value at
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// the given server at the specified time
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func (node *ServerNode) recalcBLE(now mclock.AbsTime) {
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	if now < node.lastTime {
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		return
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	}
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	if node.bufRecharge {
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		dt := uint64(now - node.lastTime)
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		node.bufEstimate += node.params.MinRecharge * dt / uint64(fcTimeConst)
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		if node.bufEstimate >= node.params.BufLimit {
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			node.bufEstimate = node.params.BufLimit
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			node.bufRecharge = false
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		}
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	}
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	node.lastTime = now
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	if node.log != nil {
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		node.log.add(now, fmt.Sprintf("updated  bufEst=%d  MRR=%d  BufLimit=%d", node.bufEstimate, node.params.MinRecharge, node.params.BufLimit))
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	}
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}
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// safetyMargin is added to the flow control waiting time when estimated buffer value is low
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const safetyMargin = time.Millisecond
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// CanSend returns the minimum waiting time required before sending a request
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// with the given maximum estimated cost. Second return value is the relative
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// estimated buffer level after sending the request (divided by BufLimit).
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func (node *ServerNode) CanSend(maxCost uint64) (time.Duration, float64) {
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	node.lock.RLock()
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	defer node.lock.RUnlock()
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	now := node.clock.Now()
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	node.recalcBLE(now)
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	maxCost += uint64(safetyMargin) * node.params.MinRecharge / uint64(fcTimeConst)
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	if maxCost > node.params.BufLimit {
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		maxCost = node.params.BufLimit
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	}
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	if node.bufEstimate >= maxCost {
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		relBuf := float64(node.bufEstimate-maxCost) / float64(node.params.BufLimit)
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		if node.log != nil {
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			node.log.add(now, fmt.Sprintf("canSend  bufEst=%d  maxCost=%d  true  relBuf=%f", node.bufEstimate, maxCost, relBuf))
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		}
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		return 0, relBuf
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	}
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	timeLeft := time.Duration((maxCost - node.bufEstimate) * uint64(fcTimeConst) / node.params.MinRecharge)
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	if node.log != nil {
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		node.log.add(now, fmt.Sprintf("canSend  bufEst=%d  maxCost=%d  false  timeLeft=%v", node.bufEstimate, maxCost, timeLeft))
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	}
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	return timeLeft, 0
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}
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// QueuedRequest should be called when the request has been assigned to the given
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// server node, before putting it in the send queue. It is mandatory that requests
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// are sent in the same order as the QueuedRequest calls are made.
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func (node *ServerNode) QueuedRequest(reqID, maxCost uint64) {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	now := node.clock.Now()
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	node.recalcBLE(now)
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	// Note: we do not know when requests actually arrive to the server so bufRecharge
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	// is not turned on here if buffer was full; in this case it is going to be turned
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	// on by the first reply's bufValue feedback
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	if node.bufEstimate >= maxCost {
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		node.bufEstimate -= maxCost
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	} else {
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		log.Error("Queued request with insufficient buffer estimate")
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		node.bufEstimate = 0
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	}
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	node.sumCost += maxCost
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	node.pending[reqID] = node.sumCost
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	if node.log != nil {
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		node.log.add(now, fmt.Sprintf("queued  reqID=%d  bufEst=%d  maxCost=%d  sumCost=%d", reqID, node.bufEstimate, maxCost, node.sumCost))
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	}
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}
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// ReceivedReply adjusts estimated buffer value according to the value included in
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// the latest request reply.
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func (node *ServerNode) ReceivedReply(reqID, bv uint64) {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	now := node.clock.Now()
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	node.recalcBLE(now)
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	if bv > node.params.BufLimit {
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		bv = node.params.BufLimit
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	}
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	sc, ok := node.pending[reqID]
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	if !ok {
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		return
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	}
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	delete(node.pending, reqID)
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	cc := node.sumCost - sc
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	newEstimate := uint64(0)
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	if bv > cc {
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		newEstimate = bv - cc
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	}
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	if newEstimate > node.bufEstimate {
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		// Note: we never reduce the buffer estimate based on the reported value because
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		// this can only happen because of the delayed delivery of the latest reply.
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		// The lowest estimate based on the previous reply can still be considered valid.
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		node.bufEstimate = newEstimate
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	}
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	node.bufRecharge = node.bufEstimate < node.params.BufLimit
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	node.lastTime = now
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	if node.log != nil {
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		node.log.add(now, fmt.Sprintf("received  reqID=%d  bufEst=%d  reportedBv=%d  sumCost=%d  oldSumCost=%d", reqID, node.bufEstimate, bv, node.sumCost, sc))
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	}
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}
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// ResumeFreeze cleans all pending requests and sets the buffer estimate to the
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// reported value after resuming from a frozen state
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func (node *ServerNode) ResumeFreeze(bv uint64) {
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	node.lock.Lock()
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	defer node.lock.Unlock()
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	for reqID := range node.pending {
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		delete(node.pending, reqID)
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	}
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	now := node.clock.Now()
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	node.recalcBLE(now)
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	if bv > node.params.BufLimit {
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		bv = node.params.BufLimit
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	}
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	node.bufEstimate = bv
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	node.bufRecharge = node.bufEstimate < node.params.BufLimit
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	node.lastTime = now
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	if node.log != nil {
 | 
						|
		node.log.add(now, fmt.Sprintf("unfreeze  bv=%d  sumCost=%d", bv, node.sumCost))
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// DumpLogs dumps the event log if logging is used
 | 
						|
func (node *ServerNode) DumpLogs() {
 | 
						|
	node.lock.Lock()
 | 
						|
	defer node.lock.Unlock()
 | 
						|
 | 
						|
	if node.log != nil {
 | 
						|
		node.log.dump(node.clock.Now())
 | 
						|
	}
 | 
						|
}
 |