385 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			385 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package core
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import (
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	"fmt"
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	"math/big"
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	"time"
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	"github.com/ethereum/go-ethereum/common"
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	"github.com/ethereum/go-ethereum/core/state"
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	"github.com/ethereum/go-ethereum/core/types"
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	"github.com/ethereum/go-ethereum/logger/glog"
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	"github.com/ethereum/go-ethereum/params"
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	"github.com/ethereum/go-ethereum/pow"
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	"gopkg.in/fatih/set.v0"
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)
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var (
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	ExpDiffPeriod = big.NewInt(100000)
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	big10         = big.NewInt(10)
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	bigMinus99    = big.NewInt(-99)
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)
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// BlockValidator is responsible for validating block headers, uncles and
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// processed state.
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//
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// BlockValidator implements Validator.
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type BlockValidator struct {
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	config *params.ChainConfig // Chain configuration options
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	bc     *BlockChain         // Canonical block chain
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	Pow    pow.PoW             // Proof of work used for validating
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}
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// NewBlockValidator returns a new block validator which is safe for re-use
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func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, pow pow.PoW) *BlockValidator {
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	validator := &BlockValidator{
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		config: config,
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		Pow:    pow,
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		bc:     blockchain,
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	}
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	return validator
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}
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// ValidateBlock validates the given block's header and uncles and verifies the
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// the block header's transaction and uncle roots.
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//
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// ValidateBlock does not validate the header's pow. The pow work validated
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// separately so we can process them in parallel.
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//
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// ValidateBlock also validates and makes sure that any previous state (or present)
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// state that might or might not be present is checked to make sure that fast
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// sync has done it's job proper. This prevents the block validator from accepting
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// false positives where a header is present but the state is not.
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func (v *BlockValidator) ValidateBlock(block *types.Block) error {
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	if v.bc.HasBlock(block.Hash()) {
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		if _, err := state.New(block.Root(), v.bc.chainDb); err == nil {
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			return &KnownBlockError{block.Number(), block.Hash()}
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		}
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	}
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	parent := v.bc.GetBlock(block.ParentHash(), block.NumberU64()-1)
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	if parent == nil {
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		return ParentError(block.ParentHash())
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	}
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	if _, err := state.New(parent.Root(), v.bc.chainDb); err != nil {
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		return ParentError(block.ParentHash())
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	}
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	header := block.Header()
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	// validate the block header
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	if err := ValidateHeader(v.config, v.Pow, header, parent.Header(), false, false); err != nil {
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		return err
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	}
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	// verify the uncles are correctly rewarded
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	if err := v.VerifyUncles(block, parent); err != nil {
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		return err
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	}
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	// Verify UncleHash before running other uncle validations
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	unclesSha := types.CalcUncleHash(block.Uncles())
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	if unclesSha != header.UncleHash {
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		return fmt.Errorf("invalid uncles root hash (remote: %x local: %x)", header.UncleHash, unclesSha)
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	}
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	// The transactions Trie's root (R = (Tr [[i, RLP(T1)], [i, RLP(T2)], ... [n, RLP(Tn)]]))
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	// can be used by light clients to make sure they've received the correct Txs
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	txSha := types.DeriveSha(block.Transactions())
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	if txSha != header.TxHash {
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		return fmt.Errorf("invalid transaction root hash (remote: %x local: %x)", header.TxHash, txSha)
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	}
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	return nil
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}
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// ValidateState validates the various changes that happen after a state
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// transition, such as amount of used gas, the receipt roots and the state root
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// itself. ValidateState returns a database batch if the validation was a success
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// otherwise nil and an error is returned.
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func (v *BlockValidator) ValidateState(block, parent *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas *big.Int) (err error) {
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	header := block.Header()
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	if block.GasUsed().Cmp(usedGas) != 0 {
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		return ValidationError(fmt.Sprintf("invalid gas used (remote: %v local: %v)", block.GasUsed(), usedGas))
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	}
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	// Validate the received block's bloom with the one derived from the generated receipts.
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	// For valid blocks this should always validate to true.
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	rbloom := types.CreateBloom(receipts)
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	if rbloom != header.Bloom {
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		return fmt.Errorf("invalid bloom (remote: %x  local: %x)", header.Bloom, rbloom)
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	}
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	// Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, R1]]))
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	receiptSha := types.DeriveSha(receipts)
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	if receiptSha != header.ReceiptHash {
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		return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha)
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	}
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	// Validate the state root against the received state root and throw
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	// an error if they don't match.
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	if root := statedb.IntermediateRoot(v.config.IsEIP158(header.Number)); header.Root != root {
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		return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root)
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	}
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	return nil
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}
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// VerifyUncles verifies the given block's uncles and applies the Ethereum
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// consensus rules to the various block headers included; it will return an
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// error if any of the included uncle headers were invalid. It returns an error
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// if the validation failed.
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func (v *BlockValidator) VerifyUncles(block, parent *types.Block) error {
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	// validate that there are at most 2 uncles included in this block
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	if len(block.Uncles()) > 2 {
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		return ValidationError("Block can only contain maximum 2 uncles (contained %v)", len(block.Uncles()))
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	}
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	uncles := set.New()
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	ancestors := make(map[common.Hash]*types.Block)
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	for _, ancestor := range v.bc.GetBlocksFromHash(block.ParentHash(), 7) {
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		ancestors[ancestor.Hash()] = ancestor
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		// Include ancestors uncles in the uncle set. Uncles must be unique.
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		for _, uncle := range ancestor.Uncles() {
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			uncles.Add(uncle.Hash())
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		}
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	}
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	ancestors[block.Hash()] = block
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	uncles.Add(block.Hash())
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	for i, uncle := range block.Uncles() {
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		hash := uncle.Hash()
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		if uncles.Has(hash) {
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			// Error not unique
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			return UncleError("uncle[%d](%x) not unique", i, hash[:4])
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		}
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		uncles.Add(hash)
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		if ancestors[hash] != nil {
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			branch := fmt.Sprintf("  O - %x\n  |\n", block.Hash())
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			for h := range ancestors {
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				branch += fmt.Sprintf("  O - %x\n  |\n", h)
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			}
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			glog.Infoln(branch)
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			return UncleError("uncle[%d](%x) is ancestor", i, hash[:4])
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		}
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		if ancestors[uncle.ParentHash] == nil || uncle.ParentHash == parent.Hash() {
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			return UncleError("uncle[%d](%x)'s parent is not ancestor (%x)", i, hash[:4], uncle.ParentHash[0:4])
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		}
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		if err := ValidateHeader(v.config, v.Pow, uncle, ancestors[uncle.ParentHash].Header(), true, true); err != nil {
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			return ValidationError(fmt.Sprintf("uncle[%d](%x) header invalid: %v", i, hash[:4], err))
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		}
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	}
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	return nil
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}
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// ValidateHeader validates the given header and, depending on the pow arg,
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// checks the proof of work of the given header. Returns an error if the
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// validation failed.
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func (v *BlockValidator) ValidateHeader(header, parent *types.Header, checkPow bool) error {
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	// Short circuit if the parent is missing.
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	if parent == nil {
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		return ParentError(header.ParentHash)
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	}
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	// Short circuit if the header's already known or its parent is missing
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	if v.bc.HasHeader(header.Hash()) {
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		return nil
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	}
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	return ValidateHeader(v.config, v.Pow, header, parent, checkPow, false)
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}
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// Validates a header. Returns an error if the header is invalid.
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//
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// See YP section 4.3.4. "Block Header Validity"
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func ValidateHeader(config *params.ChainConfig, pow pow.PoW, header *types.Header, parent *types.Header, checkPow, uncle bool) error {
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	if big.NewInt(int64(len(header.Extra))).Cmp(params.MaximumExtraDataSize) == 1 {
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		return fmt.Errorf("Header extra data too long (%d)", len(header.Extra))
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	}
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	if uncle {
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		if header.Time.Cmp(common.MaxBig) == 1 {
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			return BlockTSTooBigErr
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		}
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	} else {
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		if header.Time.Cmp(big.NewInt(time.Now().Unix())) == 1 {
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			return BlockFutureErr
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		}
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	}
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	if header.Time.Cmp(parent.Time) != 1 {
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		return BlockEqualTSErr
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	}
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	expd := CalcDifficulty(config, header.Time.Uint64(), parent.Time.Uint64(), parent.Number, parent.Difficulty)
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	if expd.Cmp(header.Difficulty) != 0 {
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		return fmt.Errorf("Difficulty check failed for header (remote: %v local: %v)", header.Difficulty, expd)
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	}
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	a := new(big.Int).Set(parent.GasLimit)
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	a = a.Sub(a, header.GasLimit)
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	a.Abs(a)
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	b := new(big.Int).Set(parent.GasLimit)
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	b = b.Div(b, params.GasLimitBoundDivisor)
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	if !(a.Cmp(b) < 0) || (header.GasLimit.Cmp(params.MinGasLimit) == -1) {
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		return fmt.Errorf("GasLimit check failed for header (remote: %v local_max: %v)", header.GasLimit, b)
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	}
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	num := new(big.Int).Set(parent.Number)
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	num.Sub(header.Number, num)
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	if num.Cmp(big.NewInt(1)) != 0 {
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		return BlockNumberErr
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	}
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	if checkPow {
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		// Verify the nonce of the header. Return an error if it's not valid
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		if !pow.Verify(types.NewBlockWithHeader(header)) {
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			return &BlockNonceErr{header.Number, header.Hash(), header.Nonce.Uint64()}
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		}
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	}
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	// If all checks passed, validate the extra-data field for hard forks
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	if err := ValidateDAOHeaderExtraData(config, header); err != nil {
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		return err
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	}
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	if !uncle && config.EIP150Block != nil && config.EIP150Block.Cmp(header.Number) == 0 {
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		if config.EIP150Hash != (common.Hash{}) && config.EIP150Hash != header.Hash() {
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			return ValidationError("Homestead gas reprice fork hash mismatch: have 0x%x, want 0x%x", header.Hash(), config.EIP150Hash)
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		}
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	}
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	return nil
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}
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// CalcDifficulty is the difficulty adjustment algorithm. It returns
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// the difficulty that a new block should have when created at time
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// given the parent block's time and difficulty.
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func CalcDifficulty(config *params.ChainConfig, time, parentTime uint64, parentNumber, parentDiff *big.Int) *big.Int {
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	if config.IsHomestead(new(big.Int).Add(parentNumber, common.Big1)) {
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		return calcDifficultyHomestead(time, parentTime, parentNumber, parentDiff)
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	} else {
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		return calcDifficultyFrontier(time, parentTime, parentNumber, parentDiff)
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	}
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}
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func calcDifficultyHomestead(time, parentTime uint64, parentNumber, parentDiff *big.Int) *big.Int {
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	// https://github.com/ethereum/EIPs/blob/master/EIPS/eip-2.mediawiki
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	// algorithm:
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	// diff = (parent_diff +
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	//         (parent_diff / 2048 * max(1 - (block_timestamp - parent_timestamp) // 10, -99))
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	//        ) + 2^(periodCount - 2)
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	bigTime := new(big.Int).SetUint64(time)
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	bigParentTime := new(big.Int).SetUint64(parentTime)
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	// holds intermediate values to make the algo easier to read & audit
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	x := new(big.Int)
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	y := new(big.Int)
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	// 1 - (block_timestamp -parent_timestamp) // 10
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	x.Sub(bigTime, bigParentTime)
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	x.Div(x, big10)
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	x.Sub(common.Big1, x)
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	// max(1 - (block_timestamp - parent_timestamp) // 10, -99)))
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	if x.Cmp(bigMinus99) < 0 {
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		x.Set(bigMinus99)
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	}
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	// (parent_diff + parent_diff // 2048 * max(1 - (block_timestamp - parent_timestamp) // 10, -99))
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	y.Div(parentDiff, params.DifficultyBoundDivisor)
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	x.Mul(y, x)
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	x.Add(parentDiff, x)
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	// minimum difficulty can ever be (before exponential factor)
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	if x.Cmp(params.MinimumDifficulty) < 0 {
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		x.Set(params.MinimumDifficulty)
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	}
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	// for the exponential factor
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	periodCount := new(big.Int).Add(parentNumber, common.Big1)
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	periodCount.Div(periodCount, ExpDiffPeriod)
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	// the exponential factor, commonly referred to as "the bomb"
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	// diff = diff + 2^(periodCount - 2)
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	if periodCount.Cmp(common.Big1) > 0 {
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		y.Sub(periodCount, common.Big2)
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		y.Exp(common.Big2, y, nil)
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		x.Add(x, y)
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	}
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	return x
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}
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func calcDifficultyFrontier(time, parentTime uint64, parentNumber, parentDiff *big.Int) *big.Int {
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	diff := new(big.Int)
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	adjust := new(big.Int).Div(parentDiff, params.DifficultyBoundDivisor)
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	bigTime := new(big.Int)
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	bigParentTime := new(big.Int)
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	bigTime.SetUint64(time)
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	bigParentTime.SetUint64(parentTime)
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	if bigTime.Sub(bigTime, bigParentTime).Cmp(params.DurationLimit) < 0 {
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		diff.Add(parentDiff, adjust)
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	} else {
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		diff.Sub(parentDiff, adjust)
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	}
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	if diff.Cmp(params.MinimumDifficulty) < 0 {
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		diff.Set(params.MinimumDifficulty)
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	}
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	periodCount := new(big.Int).Add(parentNumber, common.Big1)
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	periodCount.Div(periodCount, ExpDiffPeriod)
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	if periodCount.Cmp(common.Big1) > 0 {
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		// diff = diff + 2^(periodCount - 2)
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		expDiff := periodCount.Sub(periodCount, common.Big2)
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		expDiff.Exp(common.Big2, expDiff, nil)
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		diff.Add(diff, expDiff)
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		diff = common.BigMax(diff, params.MinimumDifficulty)
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	}
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	return diff
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}
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// CalcGasLimit computes the gas limit of the next block after parent.
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// The result may be modified by the caller.
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// This is miner strategy, not consensus protocol.
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func CalcGasLimit(parent *types.Block) *big.Int {
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	// contrib = (parentGasUsed * 3 / 2) / 1024
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	contrib := new(big.Int).Mul(parent.GasUsed(), big.NewInt(3))
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	contrib = contrib.Div(contrib, big.NewInt(2))
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	contrib = contrib.Div(contrib, params.GasLimitBoundDivisor)
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	// decay = parentGasLimit / 1024 -1
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	decay := new(big.Int).Div(parent.GasLimit(), params.GasLimitBoundDivisor)
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	decay.Sub(decay, big.NewInt(1))
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	/*
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		strategy: gasLimit of block-to-mine is set based on parent's
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		gasUsed value.  if parentGasUsed > parentGasLimit * (2/3) then we
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		increase it, otherwise lower it (or leave it unchanged if it's right
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		at that usage) the amount increased/decreased depends on how far away
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		from parentGasLimit * (2/3) parentGasUsed is.
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	*/
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	gl := new(big.Int).Sub(parent.GasLimit(), decay)
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	gl = gl.Add(gl, contrib)
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	gl.Set(common.BigMax(gl, params.MinGasLimit))
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	// however, if we're now below the target (TargetGasLimit) we increase the
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	// limit as much as we can (parentGasLimit / 1024 -1)
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	if gl.Cmp(params.TargetGasLimit) < 0 {
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		gl.Add(parent.GasLimit(), decay)
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		gl.Set(common.BigMin(gl, params.TargetGasLimit))
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	}
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	return gl
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}
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