* swarm/network/simulation: test cases refactored * swarm/pss: minor refactoring * swarm/simulation: UploadSnapshot updated * swarm/network: style fix * swarm/pss: bugfix
		
			
				
	
	
		
			310 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2018 The go-ethereum Authors
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| // This file is part of the go-ethereum library.
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| //
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| // The go-ethereum library is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Lesser General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // The go-ethereum library is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| // GNU Lesser General Public License for more details.
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| //
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| // You should have received a copy of the GNU Lesser General Public License
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| // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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| 
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| package simulation
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| 
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| import (
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| 	"context"
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| 	"sync"
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| 	"testing"
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| 	"time"
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| 
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| 	"github.com/ethereum/go-ethereum/common"
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| 	"github.com/ethereum/go-ethereum/log"
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| 	"github.com/ethereum/go-ethereum/node"
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| 	"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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| 	"github.com/ethereum/go-ethereum/swarm/network"
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| )
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| 
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| /*
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| 	TestWaitTillHealthy tests that we indeed get a healthy network after we wait for it.
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| 	For this to be tested, a bit of a snake tail bite needs to happen:
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| 		* First we create a first simulation
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| 		* Run it as nodes connected in a ring
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| 		* Wait until the network is healthy
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| 		* Then we create a snapshot
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| 		* With this snapshot we create a new simulation
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| 		* This simulation is expected to have a healthy configuration, as it uses the snapshot
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| 		* Thus we just iterate all nodes and check that their kademlias are healthy
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| 		* If all kademlias are healthy, the test succeeded, otherwise it failed
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| */
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| func TestWaitTillHealthy(t *testing.T) {
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| 
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| 	testNodesNum := 10
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| 
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| 	// create the first simulation
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| 	sim := New(createSimServiceMap(true))
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| 
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| 	// connect and...
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| 	nodeIDs, err := sim.AddNodesAndConnectRing(testNodesNum)
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 
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| 	// array of all overlay addresses
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| 	var addrs [][]byte
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| 	// iterate once to be able to build the peer map
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| 	for _, node := range nodeIDs {
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| 		//get the kademlia overlay address from this ID
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| 		a := node.Bytes()
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| 		//append it to the array of all overlay addresses
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| 		addrs = append(addrs, a)
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| 	}
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| 	// build a PeerPot only once
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| 	pp := network.NewPeerPotMap(network.NewKadParams().NeighbourhoodSize, addrs)
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| 
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| 	ctx, cancel := context.WithTimeout(context.Background(), 120*time.Second)
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| 	defer cancel()
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| 
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| 	// ...wait until healthy
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| 	ill, err := sim.WaitTillHealthy(ctx)
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| 	if err != nil {
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| 		for id, kad := range ill {
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| 			t.Log("Node", id)
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| 			t.Log(kad.String())
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| 		}
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| 		t.Fatal(err)
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| 	}
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| 
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| 	// now create a snapshot of this network
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| 	snap, err := sim.Net.Snapshot()
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 
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| 	// close the initial simulation
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| 	sim.Close()
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| 	// create a control simulation
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| 	controlSim := New(createSimServiceMap(false))
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| 	defer controlSim.Close()
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| 
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| 	// load the snapshot into this control simulation
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| 	err = controlSim.Net.Load(snap)
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 	_, err = controlSim.WaitTillHealthy(ctx)
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 
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| 	for _, node := range nodeIDs {
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| 		// ...get its kademlia
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| 		item, ok := controlSim.NodeItem(node, BucketKeyKademlia)
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| 		if !ok {
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| 			t.Fatal("No kademlia bucket item")
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| 		}
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| 		kad := item.(*network.Kademlia)
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| 		// get its base address
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| 		kid := common.Bytes2Hex(kad.BaseAddr())
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| 
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| 		//get the health info
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| 		info := kad.GetHealthInfo(pp[kid])
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| 		log.Trace("Health info", "info", info)
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| 		// check that it is healthy
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| 		healthy := info.Healthy()
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| 		if !healthy {
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| 			t.Fatalf("Expected node %v of control simulation to be healthy, but it is not, unhealthy kademlias: %v", node, kad.String())
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| 		}
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| 	}
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| }
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| 
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| // createSimServiceMap returns the services map
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| // this function will create the sim services with or without discovery enabled
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| // based on the flag passed
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| func createSimServiceMap(discovery bool) map[string]ServiceFunc {
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| 	return map[string]ServiceFunc{
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| 		"bzz": func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) {
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| 			addr := network.NewAddr(ctx.Config.Node())
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| 			hp := network.NewHiveParams()
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| 			hp.Discovery = discovery
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| 			config := &network.BzzConfig{
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| 				OverlayAddr:  addr.Over(),
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| 				UnderlayAddr: addr.Under(),
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| 				HiveParams:   hp,
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| 			}
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| 			kad := network.NewKademlia(addr.Over(), network.NewKadParams())
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| 			// store kademlia in node's bucket under BucketKeyKademlia
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| 			// so that it can be found by WaitTillHealthy method.
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| 			b.Store(BucketKeyKademlia, kad)
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| 			return network.NewBzz(config, kad, nil, nil, nil), nil, nil
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| 		},
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| 	}
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| }
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| 
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| // TestWaitTillSnapshotRecreated tests that we indeed have a network
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| // configuration specified in the snapshot file, after we wait for it.
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| //
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| // First we create a first simulation
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| // Run it as nodes connected in a ring
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| // Wait until the network is healthy
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| // Then we create a snapshot
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| // With this snapshot we create a new simulation
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| // Call WaitTillSnapshotRecreated() function and wait until it returns
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| // Iterate the nodes and check if all the connections are successfully recreated
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| func TestWaitTillSnapshotRecreated(t *testing.T) {
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| 	var err error
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| 	sim := New(createSimServiceMap(true))
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| 	_, err = sim.AddNodesAndConnectRing(16)
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 	ctx, cancel := context.WithTimeout(context.Background(), 60*time.Second)
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| 	defer cancel()
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| 	_, err = sim.WaitTillHealthy(ctx)
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 
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| 	originalConnections := sim.getActualConnections()
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| 	snap, err := sim.Net.Snapshot()
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| 	sim.Close()
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 
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| 	controlSim := New(createSimServiceMap(false))
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| 	defer controlSim.Close()
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| 	err = controlSim.Net.Load(snap)
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 	err = controlSim.WaitTillSnapshotRecreated(ctx, snap)
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| 	if err != nil {
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| 		t.Fatal(err)
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| 	}
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| 	controlConnections := controlSim.getActualConnections()
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| 
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| 	for _, c := range originalConnections {
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| 		if !exist(controlConnections, c) {
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| 			t.Fatal("connection was not recreated")
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| 		}
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| 	}
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| }
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| 
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| // exist returns true if val is found in arr
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| func exist(arr []uint64, val uint64) bool {
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| 	for _, c := range arr {
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| 		if c == val {
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| 			return true
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| 		}
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| 	}
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| 	return false
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| }
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| 
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| func TestRemoveDuplicatesAndSingletons(t *testing.T) {
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| 	singletons := []uint64{
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| 		0x3c127c6f6cb026b0,
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| 		0x0f45190d72e71fc5,
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| 		0xb0184c02449e0bb6,
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| 		0xa85c7b84239c54d3,
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| 		0xe3b0c44298fc1c14,
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| 		0x9afbf4c8996fb924,
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| 		0x27ae41e4649b934c,
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| 		0xa495991b7852b855,
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| 	}
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| 
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| 	doubles := []uint64{
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| 		0x1b879f878de7fc7a,
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| 		0xc6791470521bdab4,
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| 		0xdd34b0ee39bbccc6,
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| 		0x4d904fbf0f31da10,
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| 		0x6403c2560432c8f8,
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| 		0x18954e33cf3ad847,
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| 		0x90db00e98dc7a8a6,
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| 		0x92886b0dfcc1809b,
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| 	}
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| 
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| 	var arr []uint64
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| 	arr = append(arr, doubles...)
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| 	arr = append(arr, singletons...)
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| 	arr = append(arr, doubles...)
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| 	arr = removeDuplicatesAndSingletons(arr)
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| 
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| 	for _, i := range singletons {
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| 		if exist(arr, i) {
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| 			t.Fatalf("singleton not removed: %d", i)
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| 		}
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| 	}
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| 
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| 	for _, i := range doubles {
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| 		if !exist(arr, i) {
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| 			t.Fatalf("wrong value removed: %d", i)
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| 		}
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| 	}
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| 
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| 	for j := 0; j < len(doubles); j++ {
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| 		v := doubles[j] + singletons[j]
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| 		if exist(arr, v) {
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| 			t.Fatalf("non-existing value found, index: %d", j)
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| 		}
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| 	}
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| }
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| 
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| func TestIsAllDeployed(t *testing.T) {
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| 	a := []uint64{
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| 		0x3c127c6f6cb026b0,
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| 		0x0f45190d72e71fc5,
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| 		0xb0184c02449e0bb6,
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| 		0xa85c7b84239c54d3,
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| 		0xe3b0c44298fc1c14,
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| 		0x9afbf4c8996fb924,
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| 		0x27ae41e4649b934c,
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| 		0xa495991b7852b855,
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| 	}
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| 
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| 	b := []uint64{
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| 		0x1b879f878de7fc7a,
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| 		0xc6791470521bdab4,
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| 		0xdd34b0ee39bbccc6,
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| 		0x4d904fbf0f31da10,
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| 		0x6403c2560432c8f8,
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| 		0x18954e33cf3ad847,
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| 		0x90db00e98dc7a8a6,
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| 		0x92886b0dfcc1809b,
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| 	}
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| 
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| 	var c []uint64
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| 	c = append(c, a...)
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| 	c = append(c, b...)
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| 
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| 	if !isAllDeployed(a, c) {
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| 		t.Fatal("isAllDeployed failed")
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| 	}
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| 
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| 	if !isAllDeployed(b, c) {
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| 		t.Fatal("isAllDeployed failed")
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| 	}
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| 
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| 	if isAllDeployed(c, a) {
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| 		t.Fatal("isAllDeployed failed: false positive")
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| 	}
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| 
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| 	if isAllDeployed(c, b) {
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| 		t.Fatal("isAllDeployed failed: false positive")
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| 	}
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| 
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| 	c = c[2:]
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| 
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| 	if isAllDeployed(a, c) {
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| 		t.Fatal("isAllDeployed failed: false positive")
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| 	}
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| 
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| 	if !isAllDeployed(b, c) {
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| 		t.Fatal("isAllDeployed failed")
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| 	}
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| }
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