* cmd/swarm, p2p, swarm: Enable ENR in binary/execadapter * cmd/p2p/swarm: Remove comments + config.Enode nomarshal * p2p/simulations: Remove superfluous error check * p2p/simulation: Move init enode comment * swarm, p2p/simulations, cmd/swarm: Use nodekey in binary record sign * swarm/network, swarm/pss: Dervice bzzkey * swarm/pss: Remove unused function * swarm/network: Store swarm private key in simulation bucket * swarm/pss: Shorten TextProxNetwork shortrunning test timeout * swarm/pss: Increase prox test timeout * swarm/pss: Increase timeout slightly on shortrunning proxtest * swarm/network: Simplify bucket instantiation in servicectx func * p2p/simulations: Tcpport -> udpport * swarm/network, swarm/pss: Simplify + correct lock in servicefunc sim * swarm/network: Cleanup after rebase on extract swarm enode new * p2p/simulations, swarm/network: Make exec disc test pass * swarm/network: Prune ye olde comment * swarm/pss: Correct revised bzzkey method call * swarm/network: Clarify comment about privatekey generation data * swarm/pss: Fix syntax errors after rebase * swarm/network: Rename misleadingly named method (amend commit to trigger ci - attempt 5)
		
			
				
	
	
		
			342 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			342 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2018 The go-ethereum Authors
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| // This file is part of the go-ethereum library.
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| //
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| // The go-ethereum library is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Lesser General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // The go-ethereum library is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| // GNU Lesser General Public License for more details.
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| //
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| // You should have received a copy of the GNU Lesser General Public License
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| // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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| 
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| package simulation
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| 
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| import (
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| 	"bytes"
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| 	"context"
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| 	"crypto/ecdsa"
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| 	"encoding/json"
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| 	"errors"
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| 	"io/ioutil"
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| 	"math/rand"
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| 	"os"
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| 	"sync"
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| 	"time"
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| 
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| 	"github.com/ethereum/go-ethereum/crypto"
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| 	"github.com/ethereum/go-ethereum/p2p/enode"
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| 	"github.com/ethereum/go-ethereum/p2p/simulations"
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| 	"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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| 	"github.com/ethereum/go-ethereum/swarm/network"
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| )
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| 
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| var (
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| 	BucketKeyBzzPrivateKey BucketKey = "bzzprivkey"
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| )
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| 
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| // NodeIDs returns NodeIDs for all nodes in the network.
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| func (s *Simulation) NodeIDs() (ids []enode.ID) {
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| 	nodes := s.Net.GetNodes()
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| 	ids = make([]enode.ID, len(nodes))
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| 	for i, node := range nodes {
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| 		ids[i] = node.ID()
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| 	}
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| 	return ids
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| }
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| 
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| // UpNodeIDs returns NodeIDs for nodes that are up in the network.
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| func (s *Simulation) UpNodeIDs() (ids []enode.ID) {
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| 	nodes := s.Net.GetNodes()
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| 	for _, node := range nodes {
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| 		if node.Up() {
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| 			ids = append(ids, node.ID())
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| 		}
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| 	}
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| 	return ids
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| }
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| 
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| // DownNodeIDs returns NodeIDs for nodes that are stopped in the network.
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| func (s *Simulation) DownNodeIDs() (ids []enode.ID) {
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| 	nodes := s.Net.GetNodes()
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| 	for _, node := range nodes {
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| 		if !node.Up() {
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| 			ids = append(ids, node.ID())
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| 		}
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| 	}
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| 	return ids
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| }
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| 
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| // AddNodeOption defines the option that can be passed
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| // to Simulation.AddNode method.
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| type AddNodeOption func(*adapters.NodeConfig)
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| 
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| // AddNodeWithMsgEvents sets the EnableMsgEvents option
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| // to NodeConfig.
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| func AddNodeWithMsgEvents(enable bool) AddNodeOption {
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| 	return func(o *adapters.NodeConfig) {
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| 		o.EnableMsgEvents = enable
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| 	}
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| }
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| 
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| // AddNodeWithService specifies a service that should be
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| // started on a node. This option can be repeated as variadic
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| // argument toe AddNode and other add node related methods.
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| // If AddNodeWithService is not specified, all services will be started.
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| func AddNodeWithService(serviceName string) AddNodeOption {
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| 	return func(o *adapters.NodeConfig) {
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| 		o.Services = append(o.Services, serviceName)
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| 	}
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| }
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| 
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| // AddNode creates a new node with random configuration,
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| // applies provided options to the config and adds the node to network.
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| // By default all services will be started on a node. If one or more
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| // AddNodeWithService option are provided, only specified services will be started.
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| func (s *Simulation) AddNode(opts ...AddNodeOption) (id enode.ID, err error) {
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| 	conf := adapters.RandomNodeConfig()
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| 	for _, o := range opts {
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| 		o(conf)
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| 	}
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| 	if len(conf.Services) == 0 {
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| 		conf.Services = s.serviceNames
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| 	}
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| 
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| 	// add ENR records to the underlying node
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| 	// most importantly the bzz overlay address
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| 	//
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| 	// for now we have no way of setting bootnodes or lightnodes in sims
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| 	// so we just let them be set to false
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| 	// they should perhaps be possible to override them with AddNodeOption
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| 	bzzPrivateKey, err := BzzPrivateKeyFromConfig(conf)
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| 	if err != nil {
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| 		return enode.ID{}, err
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| 	}
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| 
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| 	enodeParams := &network.EnodeParams{
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| 		PrivateKey: bzzPrivateKey,
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| 	}
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| 	record, err := network.NewEnodeRecord(enodeParams)
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| 	conf.Record = *record
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| 
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| 	// Add the bzz address to the node config
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| 	node, err := s.Net.NewNodeWithConfig(conf)
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| 	if err != nil {
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| 		return id, err
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| 	}
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| 	s.buckets[node.ID()] = new(sync.Map)
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| 	s.SetNodeItem(node.ID(), BucketKeyBzzPrivateKey, bzzPrivateKey)
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| 
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| 	return node.ID(), s.Net.Start(node.ID())
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| }
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| 
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| // AddNodes creates new nodes with random configurations,
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| // applies provided options to the config and adds nodes to network.
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| func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
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| 	ids = make([]enode.ID, 0, count)
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| 	for i := 0; i < count; i++ {
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| 		id, err := s.AddNode(opts...)
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| 		if err != nil {
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| 			return nil, err
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| 		}
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| 		ids = append(ids, id)
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| 	}
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| 	return ids, nil
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| }
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| 
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| // AddNodesAndConnectFull is a helpper method that combines
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| // AddNodes and ConnectNodesFull. Only new nodes will be connected.
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| func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
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| 	if count < 2 {
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| 		return nil, errors.New("count of nodes must be at least 2")
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| 	}
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| 	ids, err = s.AddNodes(count, opts...)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	err = s.Net.ConnectNodesFull(ids)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	return ids, nil
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| }
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| 
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| // AddNodesAndConnectChain is a helpper method that combines
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| // AddNodes and ConnectNodesChain. The chain will be continued from the last
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| // added node, if there is one in simulation using ConnectToLastNode method.
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| func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
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| 	if count < 2 {
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| 		return nil, errors.New("count of nodes must be at least 2")
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| 	}
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| 	id, err := s.AddNode(opts...)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	err = s.Net.ConnectToLastNode(id)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	ids, err = s.AddNodes(count-1, opts...)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	ids = append([]enode.ID{id}, ids...)
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| 	err = s.Net.ConnectNodesChain(ids)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	return ids, nil
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| }
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| 
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| // AddNodesAndConnectRing is a helpper method that combines
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| // AddNodes and ConnectNodesRing.
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| func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
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| 	if count < 2 {
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| 		return nil, errors.New("count of nodes must be at least 2")
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| 	}
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| 	ids, err = s.AddNodes(count, opts...)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	err = s.Net.ConnectNodesRing(ids)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	return ids, nil
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| }
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| 
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| // AddNodesAndConnectStar is a helpper method that combines
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| // AddNodes and ConnectNodesStar.
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| func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
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| 	if count < 2 {
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| 		return nil, errors.New("count of nodes must be at least 2")
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| 	}
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| 	ids, err = s.AddNodes(count, opts...)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	err = s.Net.ConnectNodesStar(ids[1:], ids[0])
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	return ids, nil
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| }
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| 
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| // UploadSnapshot uploads a snapshot to the simulation
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| // This method tries to open the json file provided, applies the config to all nodes
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| // and then loads the snapshot into the Simulation network
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| func (s *Simulation) UploadSnapshot(ctx context.Context, snapshotFile string, opts ...AddNodeOption) error {
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| 	f, err := os.Open(snapshotFile)
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| 	if err != nil {
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| 		return err
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| 	}
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| 	defer f.Close()
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| 
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| 	jsonbyte, err := ioutil.ReadAll(f)
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| 	if err != nil {
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| 		return err
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| 	}
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| 	var snap simulations.Snapshot
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| 	if err := json.Unmarshal(jsonbyte, &snap); err != nil {
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| 		return err
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| 	}
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| 
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| 	//the snapshot probably has the property EnableMsgEvents not set
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| 	//set it to true (we need this to wait for messages before uploading)
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| 	for i := range snap.Nodes {
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| 		snap.Nodes[i].Node.Config.EnableMsgEvents = true
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| 		snap.Nodes[i].Node.Config.Services = s.serviceNames
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| 		for _, o := range opts {
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| 			o(snap.Nodes[i].Node.Config)
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| 		}
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| 	}
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| 
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| 	if err := s.Net.Load(&snap); err != nil {
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| 		return err
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| 	}
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| 	return s.WaitTillSnapshotRecreated(ctx, &snap)
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| }
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| 
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| // StartNode starts a node by NodeID.
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| func (s *Simulation) StartNode(id enode.ID) (err error) {
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| 	return s.Net.Start(id)
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| }
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| 
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| // StartRandomNode starts a random node.
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| func (s *Simulation) StartRandomNode() (id enode.ID, err error) {
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| 	n := s.Net.GetRandomDownNode()
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| 	if n == nil {
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| 		return id, ErrNodeNotFound
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| 	}
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| 	return n.ID(), s.Net.Start(n.ID())
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| }
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| 
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| // StartRandomNodes starts random nodes.
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| func (s *Simulation) StartRandomNodes(count int) (ids []enode.ID, err error) {
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| 	ids = make([]enode.ID, 0, count)
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| 	for i := 0; i < count; i++ {
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| 		n := s.Net.GetRandomDownNode()
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| 		if n == nil {
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| 			return nil, ErrNodeNotFound
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| 		}
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| 		err = s.Net.Start(n.ID())
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| 		if err != nil {
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| 			return nil, err
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| 		}
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| 		ids = append(ids, n.ID())
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| 	}
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| 	return ids, nil
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| }
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| 
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| // StopNode stops a node by NodeID.
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| func (s *Simulation) StopNode(id enode.ID) (err error) {
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| 	return s.Net.Stop(id)
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| }
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| 
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| // StopRandomNode stops a random node.
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| func (s *Simulation) StopRandomNode() (id enode.ID, err error) {
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| 	n := s.Net.GetRandomUpNode()
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| 	if n == nil {
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| 		return id, ErrNodeNotFound
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| 	}
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| 	return n.ID(), s.Net.Stop(n.ID())
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| }
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| 
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| // StopRandomNodes stops random nodes.
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| func (s *Simulation) StopRandomNodes(count int) (ids []enode.ID, err error) {
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| 	ids = make([]enode.ID, 0, count)
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| 	for i := 0; i < count; i++ {
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| 		n := s.Net.GetRandomUpNode()
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| 		if n == nil {
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| 			return nil, ErrNodeNotFound
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| 		}
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| 		err = s.Net.Stop(n.ID())
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| 		if err != nil {
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| 			return nil, err
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| 		}
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| 		ids = append(ids, n.ID())
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| 	}
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| 	return ids, nil
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| }
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| 
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| // seed the random generator for Simulation.randomNode.
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| func init() {
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| 	rand.Seed(time.Now().UnixNano())
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| }
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| 
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| // derive a private key for swarm for the node key
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| // returns the private key used to generate the bzz key
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| func BzzPrivateKeyFromConfig(conf *adapters.NodeConfig) (*ecdsa.PrivateKey, error) {
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| 	// pad the seed key some arbitrary data as ecdsa.GenerateKey takes 40 bytes seed data
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| 	privKeyBuf := append(crypto.FromECDSA(conf.PrivateKey), []byte{0x62, 0x7a, 0x7a, 0x62, 0x7a, 0x7a, 0x62, 0x7a}...)
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| 	bzzPrivateKey, err := ecdsa.GenerateKey(crypto.S256(), bytes.NewReader(privKeyBuf))
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	return bzzPrivateKey, nil
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| }
 |