289 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2019 The go-ethereum Authors
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| // This file is part of the go-ethereum library.
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| //
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| // The go-ethereum library is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Lesser General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // The go-ethereum library is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| // GNU Lesser General Public License for more details.
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| //
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| // You should have received a copy of the GNU Lesser General Public License
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| // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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| 
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| package enode
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| 
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| import (
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| 	"sync"
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| 	"time"
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| )
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| 
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| // Iterator represents a sequence of nodes. The Next method moves to the next node in the
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| // sequence. It returns false when the sequence has ended or the iterator is closed. Close
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| // may be called concurrently with Next and Node, and interrupts Next if it is blocked.
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| type Iterator interface {
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| 	Next() bool  // moves to next node
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| 	Node() *Node // returns current node
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| 	Close()      // ends the iterator
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| }
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| 
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| // ReadNodes reads at most n nodes from the given iterator. The return value contains no
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| // duplicates and no nil values. To prevent looping indefinitely for small repeating node
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| // sequences, this function calls Next at most n times.
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| func ReadNodes(it Iterator, n int) []*Node {
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| 	seen := make(map[ID]*Node, n)
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| 	for i := 0; i < n && it.Next(); i++ {
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| 		// Remove duplicates, keeping the node with higher seq.
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| 		node := it.Node()
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| 		prevNode, ok := seen[node.ID()]
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| 		if ok && prevNode.Seq() > node.Seq() {
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| 			continue
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| 		}
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| 		seen[node.ID()] = node
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| 	}
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| 	result := make([]*Node, 0, len(seen))
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| 	for _, node := range seen {
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| 		result = append(result, node)
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| 	}
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| 	return result
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| }
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| 
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| // IterNodes makes an iterator which runs through the given nodes once.
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| func IterNodes(nodes []*Node) Iterator {
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| 	return &sliceIter{nodes: nodes, index: -1}
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| }
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| 
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| // CycleNodes makes an iterator which cycles through the given nodes indefinitely.
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| func CycleNodes(nodes []*Node) Iterator {
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| 	return &sliceIter{nodes: nodes, index: -1, cycle: true}
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| }
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| 
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| type sliceIter struct {
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| 	mu    sync.Mutex
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| 	nodes []*Node
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| 	index int
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| 	cycle bool
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| }
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| 
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| func (it *sliceIter) Next() bool {
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| 	it.mu.Lock()
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| 	defer it.mu.Unlock()
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| 
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| 	if len(it.nodes) == 0 {
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| 		return false
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| 	}
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| 	it.index++
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| 	if it.index == len(it.nodes) {
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| 		if it.cycle {
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| 			it.index = 0
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| 		} else {
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| 			it.nodes = nil
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| 			return false
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| 		}
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| 	}
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| 	return true
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| }
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| 
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| func (it *sliceIter) Node() *Node {
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| 	it.mu.Lock()
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| 	defer it.mu.Unlock()
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| 	if len(it.nodes) == 0 {
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| 		return nil
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| 	}
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| 	return it.nodes[it.index]
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| }
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| 
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| func (it *sliceIter) Close() {
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| 	it.mu.Lock()
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| 	defer it.mu.Unlock()
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| 
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| 	it.nodes = nil
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| }
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| 
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| // Filter wraps an iterator such that Next only returns nodes for which
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| // the 'check' function returns true.
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| func Filter(it Iterator, check func(*Node) bool) Iterator {
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| 	return &filterIter{it, check}
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| }
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| 
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| type filterIter struct {
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| 	Iterator
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| 	check func(*Node) bool
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| }
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| 
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| func (f *filterIter) Next() bool {
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| 	for f.Iterator.Next() {
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| 		if f.check(f.Node()) {
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| 			return true
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| 		}
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| 	}
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| 	return false
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| }
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| 
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| // FairMix aggregates multiple node iterators. The mixer itself is an iterator which ends
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| // only when Close is called. Source iterators added via AddSource are removed from the
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| // mix when they end.
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| //
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| // The distribution of nodes returned by Next is approximately fair, i.e. FairMix
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| // attempts to draw from all sources equally often. However, if a certain source is slow
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| // and doesn't return a node within the configured timeout, a node from any other source
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| // will be returned.
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| //
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| // It's safe to call AddSource and Close concurrently with Next.
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| type FairMix struct {
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| 	wg      sync.WaitGroup
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| 	fromAny chan *Node
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| 	timeout time.Duration
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| 	cur     *Node
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| 
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| 	mu      sync.Mutex
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| 	closed  chan struct{}
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| 	sources []*mixSource
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| 	last    int
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| }
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| 
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| type mixSource struct {
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| 	it      Iterator
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| 	next    chan *Node
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| 	timeout time.Duration
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| }
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| 
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| // NewFairMix creates a mixer.
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| //
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| // The timeout specifies how long the mixer will wait for the next fairly-chosen source
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| // before giving up and taking a node from any other source. A good way to set the timeout
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| // is deciding how long you'd want to wait for a node on average. Passing a negative
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| // timeout makes the mixer completely fair.
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| func NewFairMix(timeout time.Duration) *FairMix {
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| 	m := &FairMix{
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| 		fromAny: make(chan *Node),
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| 		closed:  make(chan struct{}),
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| 		timeout: timeout,
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| 	}
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| 	return m
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| }
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| 
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| // AddSource adds a source of nodes.
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| func (m *FairMix) AddSource(it Iterator) {
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| 	m.mu.Lock()
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| 	defer m.mu.Unlock()
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| 
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| 	if m.closed == nil {
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| 		return
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| 	}
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| 	m.wg.Add(1)
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| 	source := &mixSource{it, make(chan *Node), m.timeout}
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| 	m.sources = append(m.sources, source)
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| 	go m.runSource(m.closed, source)
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| }
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| 
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| // Close shuts down the mixer and all current sources.
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| // Calling this is required to release resources associated with the mixer.
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| func (m *FairMix) Close() {
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| 	m.mu.Lock()
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| 	defer m.mu.Unlock()
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| 
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| 	if m.closed == nil {
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| 		return
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| 	}
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| 	for _, s := range m.sources {
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| 		s.it.Close()
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| 	}
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| 	close(m.closed)
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| 	m.wg.Wait()
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| 	close(m.fromAny)
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| 	m.sources = nil
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| 	m.closed = nil
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| }
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| 
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| // Next returns a node from a random source.
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| func (m *FairMix) Next() bool {
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| 	m.cur = nil
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| 
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| 	var timeout <-chan time.Time
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| 	if m.timeout >= 0 {
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| 		timer := time.NewTimer(m.timeout)
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| 		timeout = timer.C
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| 		defer timer.Stop()
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| 	}
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| 	for {
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| 		source := m.pickSource()
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| 		if source == nil {
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| 			return m.nextFromAny()
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| 		}
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| 		select {
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| 		case n, ok := <-source.next:
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| 			if ok {
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| 				m.cur = n
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| 				source.timeout = m.timeout
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| 				return true
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| 			}
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| 			// This source has ended.
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| 			m.deleteSource(source)
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| 		case <-timeout:
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| 			source.timeout /= 2
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| 			return m.nextFromAny()
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| 		}
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| 	}
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| }
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| 
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| // Node returns the current node.
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| func (m *FairMix) Node() *Node {
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| 	return m.cur
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| }
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| 
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| // nextFromAny is used when there are no sources or when the 'fair' choice
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| // doesn't turn up a node quickly enough.
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| func (m *FairMix) nextFromAny() bool {
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| 	n, ok := <-m.fromAny
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| 	if ok {
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| 		m.cur = n
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| 	}
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| 	return ok
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| }
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| 
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| // pickSource chooses the next source to read from, cycling through them in order.
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| func (m *FairMix) pickSource() *mixSource {
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| 	m.mu.Lock()
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| 	defer m.mu.Unlock()
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| 
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| 	if len(m.sources) == 0 {
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| 		return nil
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| 	}
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| 	m.last = (m.last + 1) % len(m.sources)
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| 	return m.sources[m.last]
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| }
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| 
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| // deleteSource deletes a source.
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| func (m *FairMix) deleteSource(s *mixSource) {
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| 	m.mu.Lock()
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| 	defer m.mu.Unlock()
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| 
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| 	for i := range m.sources {
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| 		if m.sources[i] == s {
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| 			copy(m.sources[i:], m.sources[i+1:])
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| 			m.sources[len(m.sources)-1] = nil
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| 			m.sources = m.sources[:len(m.sources)-1]
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| 			break
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| 		}
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| 	}
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| }
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| 
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| // runSource reads a single source in a loop.
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| func (m *FairMix) runSource(closed chan struct{}, s *mixSource) {
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| 	defer m.wg.Done()
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| 	defer close(s.next)
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| 	for s.it.Next() {
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| 		n := s.it.Node()
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| 		select {
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| 		case s.next <- n:
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| 		case m.fromAny <- n:
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| 		case <-closed:
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| 			return
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| 		}
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| 	}
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| }
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