go-ethereum/core/state/iterator.go
Guillaume Ballet 162780515a all: implement EIP-compliant verkle trees
verkle: Implement Trie, NodeIterator and Database ifs

Fix crash in TestDump

Fix TestDump

Fix TrieCopy

remove unnecessary traces

fix: Error() returned errIteratorEnd in verkle node iterator

rewrite the iterator and change the signature of OpenStorageTrie

add the adapter to reuse the account trie for storage

don't try to deserialize a storage leaf into an account

Fix statedb unit tests (#14)

* debug code

* Fix more unit tests

* remove traces

* Go back to the full range

One tree to rule them all

remove updateRoot, there is no root to update

store code inside the account leaf

fix build

save current state for Sina

Update go-verkle to latest

Charge WITNESS_*_COST gas on storage loads

Add witness costs for SSTORE as well

Charge witness gas in the case of code execution

corresponding code deletion

add a --verkle flag to separate verkle experiments from regular geth operations

use the snapshot to get data

stateless execution from block witness

AccessWitness functions

Add block generation test + genesis snapshot generation

test stateless block execution (#18)

* test stateless block execution

* Force tree resolution before generating the proof

increased coverage in stateless test execution (#19)

* test stateless block execution

* Force tree resolution before generating the proof

* increase coverage in stateless test execution

ensure geth compiles

fix issues in tests with verkle trees deactivated

Ensure stateless data is available when executing statelessly (#20)

* Ensure stateless data is available when executing statelessly

* Actual execution of a statless block

* bugfixes in stateless block execution

* code cleanup

 - Reduce PR footprint by reverting NewEVM to its original signature
 - Move the access witness to the block context
 - prepare for a change in AW semantics
   Need to store the initial values.
 - Use the touch helper function, DRY

* revert the signature of MustCommit to its original form (#21)

fix leaf proofs in stateless execution (#22)

* Fixes in witness pre-state

* Add the recipient's nonce to the witness

* reduce PR footprint and investigate issue in root state calculation

* quick build fix

cleanup: Remove extra parameter in ToBlock

revert ToBlock to its older signature

fix import cycle in vm tests

fix linter issue

fix appveyor build

fix nil pointers in tests

Add indices, yis and Cis to the block's Verkle proof

upgrade geth dependency to drop geth's common dep

fix cmd/devp2p tests

fix rebase issues

quell an appveyor warning

fix address touching in SLOAD and SSTORE

fix access witness for code size

touch target account data before calling

make sure the proper locations get touched in (ext)codecopy

touch all code pages in execution

add pushdata to witness

remove useless code in genesis snapshot generation

testnet: fix some of the rebase/drift issues

Fix verkle proof generation in block

fix an issue occuring when chunking past the code size

fix: ensure the code copy doesn't extend past the code size
2021-11-26 16:30:03 +01:00

165 lines
5.2 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package state
import (
"bytes"
"fmt"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/trie"
)
// NodeIterator is an iterator to traverse the entire state trie post-order,
// including all of the contract code and contract state tries.
type NodeIterator struct {
state *StateDB // State being iterated
stateIt trie.NodeIterator // Primary iterator for the global state trie
dataIt trie.NodeIterator // Secondary iterator for the data trie of a contract
accountHash common.Hash // Hash of the node containing the account
codeHash common.Hash // Hash of the contract source code
code []byte // Source code associated with a contract
Hash common.Hash // Hash of the current entry being iterated (nil if not standalone)
Parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
Error error // Failure set in case of an internal error in the iterator
}
// NewNodeIterator creates an post-order state node iterator.
func NewNodeIterator(state *StateDB) *NodeIterator {
return &NodeIterator{
state: state,
}
}
// Next moves the iterator to the next node, returning whether there are any
// further nodes. In case of an internal error this method returns false and
// sets the Error field to the encountered failure.
func (it *NodeIterator) Next() bool {
// If the iterator failed previously, don't do anything
if it.Error != nil {
return false
}
// Otherwise step forward with the iterator and report any errors
if err := it.step(); err != nil {
it.Error = err
return false
}
return it.retrieve()
}
// step moves the iterator to the next entry of the state trie.
func (it *NodeIterator) step() error {
// Abort if we reached the end of the iteration
if it.state == nil {
return nil
}
// Initialize the iterator if we've just started
if it.stateIt == nil {
it.stateIt = it.state.trie.NodeIterator(nil)
// If the trie is a verkle trie, then the data and state
// are the same tree, and as a result both iterators are
// the same. This is a hack meant for both tree types to
// work.
if _, ok := it.state.trie.(*trie.VerkleTrie); ok {
it.dataIt = it.stateIt
}
}
// If we had data nodes previously, we surely have at least state nodes
if it.dataIt != nil {
if cont := it.dataIt.Next(true); !cont {
if it.dataIt.Error() != nil {
return it.dataIt.Error()
}
it.dataIt = nil
}
return nil
}
// If we had source code previously, discard that
if it.code != nil {
it.code = nil
return nil
}
// Step to the next state trie node, terminating if we're out of nodes
if cont := it.stateIt.Next(true); !cont {
if it.stateIt.Error() != nil {
return it.stateIt.Error()
}
it.state, it.stateIt = nil, nil
return nil
}
// If the state trie node is an internal entry, leave as is.
if !it.stateIt.Leaf() {
return nil
}
// Otherwise we've reached an account node, initiate data iteration
var account types.StateAccount
if err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob()), &account); err != nil {
return err
}
dataTrie, err := it.state.db.OpenStorageTrie(common.BytesToHash(it.stateIt.LeafKey()), account.Root)
if err != nil {
return err
}
it.dataIt = dataTrie.NodeIterator(nil)
if !it.dataIt.Next(true) {
it.dataIt = nil
}
if !bytes.Equal(account.CodeHash, emptyCodeHash) {
it.codeHash = common.BytesToHash(account.CodeHash)
addrHash := common.BytesToHash(it.stateIt.LeafKey())
it.code, err = it.state.db.ContractCode(addrHash, common.BytesToHash(account.CodeHash))
if err != nil {
return fmt.Errorf("code %x: %v", account.CodeHash, err)
}
}
it.accountHash = it.stateIt.Parent()
return nil
}
// retrieve pulls and caches the current state entry the iterator is traversing.
// The method returns whether there are any more data left for inspection.
func (it *NodeIterator) retrieve() bool {
// Clear out any previously set values
it.Hash = common.Hash{}
// If the iteration's done, return no available data
if it.state == nil {
return false
}
// Otherwise retrieve the current entry
switch {
case it.dataIt != nil:
it.Hash, it.Parent = it.dataIt.Hash(), it.dataIt.Parent()
if it.Parent == (common.Hash{}) {
it.Parent = it.accountHash
}
case it.code != nil:
it.Hash, it.Parent = it.codeHash, it.accountHash
case it.stateIt != nil:
it.Hash, it.Parent = it.stateIt.Hash(), it.stateIt.Parent()
}
return true
}