* les, les/lespay/server: refactor client pool * les: use ns.Operation and sub calls where needed * les: fixed tests * les: removed active/inactive logic from peerSet * les: removed active/inactive peer logic * les: fixed linter warnings * les: fixed more linter errors and added missing metrics * les: addressed comments * cmd/geth: fixed TestPriorityClient * les: simplified clientPool state machine * les/lespay/server: do not use goroutine for balance callbacks * internal/web3ext: fix addBalance required parameters * les: removed freeCapacity, always connect at minCapacity initially * les: only allow capacity change with priority status Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2020 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package utils
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import (
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	"sync"
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	"time"
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	"github.com/ethereum/go-ethereum/common/mclock"
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)
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type UpdateTimer struct {
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	clock     mclock.Clock
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	lock      sync.Mutex
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	last      mclock.AbsTime
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	threshold time.Duration
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}
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func NewUpdateTimer(clock mclock.Clock, threshold time.Duration) *UpdateTimer {
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	// We don't accept the update threshold less than 0.
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	if threshold < 0 {
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		return nil
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	}
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	// Don't panic for lazy users
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	if clock == nil {
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		clock = mclock.System{}
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	}
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	return &UpdateTimer{
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		clock:     clock,
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		last:      clock.Now(),
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		threshold: threshold,
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	}
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}
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func (t *UpdateTimer) Update(callback func(diff time.Duration) bool) bool {
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	return t.UpdateAt(t.clock.Now(), callback)
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}
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func (t *UpdateTimer) UpdateAt(at mclock.AbsTime, callback func(diff time.Duration) bool) bool {
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	t.lock.Lock()
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	defer t.lock.Unlock()
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	diff := time.Duration(at - t.last)
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	if diff < 0 {
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		diff = 0
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	}
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	if diff < t.threshold {
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		return false
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	}
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	if callback(diff) {
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		t.last = at
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		return true
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	}
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	return false
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}
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