* rpc: improve codec abstraction rpc.ServerCodec is an opaque interface. There was only one way to get a codec using existing APIs: rpc.NewJSONCodec. This change exports newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes all codec methods non-public to avoid showing internals in godoc. While here, remove codec options in tests because they are not supported anymore. * p2p/simulations: use github.com/gorilla/websocket This package was the last remaining user of golang.org/x/net/websocket. Migrating to the new library wasn't straightforward because it is no longer possible to treat WebSocket connections as a net.Conn. * vendor: delete golang.org/x/net/websocket * rpc: fix godoc comments and run gofmt
		
			
				
	
	
		
			372 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			372 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package adapters
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import (
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	"errors"
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	"fmt"
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	"math"
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	"net"
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	"sync"
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	"github.com/ethereum/go-ethereum/event"
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	"github.com/ethereum/go-ethereum/log"
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	"github.com/ethereum/go-ethereum/node"
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	"github.com/ethereum/go-ethereum/p2p"
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	"github.com/ethereum/go-ethereum/p2p/enode"
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	"github.com/ethereum/go-ethereum/p2p/simulations/pipes"
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	"github.com/ethereum/go-ethereum/rpc"
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	"github.com/gorilla/websocket"
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)
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// SimAdapter is a NodeAdapter which creates in-memory simulation nodes and
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// connects them using net.Pipe
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type SimAdapter struct {
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	pipe     func() (net.Conn, net.Conn, error)
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	mtx      sync.RWMutex
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	nodes    map[enode.ID]*SimNode
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	services map[string]ServiceFunc
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}
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// NewSimAdapter creates a SimAdapter which is capable of running in-memory
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// simulation nodes running any of the given services (the services to run on a
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// particular node are passed to the NewNode function in the NodeConfig)
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// the adapter uses a net.Pipe for in-memory simulated network connections
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func NewSimAdapter(services map[string]ServiceFunc) *SimAdapter {
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	return &SimAdapter{
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		pipe:     pipes.NetPipe,
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		nodes:    make(map[enode.ID]*SimNode),
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		services: services,
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	}
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}
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func NewTCPAdapter(services map[string]ServiceFunc) *SimAdapter {
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	return &SimAdapter{
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		pipe:     pipes.TCPPipe,
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		nodes:    make(map[enode.ID]*SimNode),
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		services: services,
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	}
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}
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// Name returns the name of the adapter for logging purposes
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func (s *SimAdapter) Name() string {
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	return "sim-adapter"
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}
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// NewNode returns a new SimNode using the given config
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func (s *SimAdapter) NewNode(config *NodeConfig) (Node, error) {
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	s.mtx.Lock()
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	defer s.mtx.Unlock()
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	id := config.ID
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	// verify that the node has a private key in the config
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	if config.PrivateKey == nil {
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		return nil, fmt.Errorf("node is missing private key: %s", id)
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	}
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	// check a node with the ID doesn't already exist
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	if _, exists := s.nodes[id]; exists {
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		return nil, fmt.Errorf("node already exists: %s", id)
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	}
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	// check the services are valid
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	if len(config.Services) == 0 {
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		return nil, errors.New("node must have at least one service")
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	}
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	for _, service := range config.Services {
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		if _, exists := s.services[service]; !exists {
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			return nil, fmt.Errorf("unknown node service %q", service)
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		}
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	}
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	err := config.initDummyEnode()
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	if err != nil {
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		return nil, err
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	}
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	n, err := node.New(&node.Config{
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		P2P: p2p.Config{
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			PrivateKey:      config.PrivateKey,
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			MaxPeers:        math.MaxInt32,
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			NoDiscovery:     true,
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			Dialer:          s,
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			EnableMsgEvents: config.EnableMsgEvents,
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		},
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		NoUSB:  true,
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		Logger: log.New("node.id", id.String()),
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	})
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	if err != nil {
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		return nil, err
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	}
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	simNode := &SimNode{
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		ID:      id,
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		config:  config,
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		node:    n,
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		adapter: s,
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		running: make(map[string]node.Service),
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	}
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	s.nodes[id] = simNode
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	return simNode, nil
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}
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// Dial implements the p2p.NodeDialer interface by connecting to the node using
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// an in-memory net.Pipe
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func (s *SimAdapter) Dial(dest *enode.Node) (conn net.Conn, err error) {
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	node, ok := s.GetNode(dest.ID())
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	if !ok {
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		return nil, fmt.Errorf("unknown node: %s", dest.ID())
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	}
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	srv := node.Server()
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	if srv == nil {
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		return nil, fmt.Errorf("node not running: %s", dest.ID())
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	}
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	// SimAdapter.pipe is net.Pipe (NewSimAdapter)
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	pipe1, pipe2, err := s.pipe()
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	if err != nil {
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		return nil, err
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	}
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	// this is simulated 'listening'
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	// asynchronously call the dialed destination node's p2p server
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	// to set up connection on the 'listening' side
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	go srv.SetupConn(pipe1, 0, nil)
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	return pipe2, nil
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}
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// DialRPC implements the RPCDialer interface by creating an in-memory RPC
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// client of the given node
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func (s *SimAdapter) DialRPC(id enode.ID) (*rpc.Client, error) {
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	node, ok := s.GetNode(id)
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	if !ok {
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		return nil, fmt.Errorf("unknown node: %s", id)
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	}
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	handler, err := node.node.RPCHandler()
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	if err != nil {
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		return nil, err
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	}
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	return rpc.DialInProc(handler), nil
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}
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// GetNode returns the node with the given ID if it exists
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func (s *SimAdapter) GetNode(id enode.ID) (*SimNode, bool) {
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	s.mtx.RLock()
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	defer s.mtx.RUnlock()
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	node, ok := s.nodes[id]
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	return node, ok
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}
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// SimNode is an in-memory simulation node which connects to other nodes using
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// net.Pipe (see SimAdapter.Dial), running devp2p protocols directly over that
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// pipe
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type SimNode struct {
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	lock         sync.RWMutex
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	ID           enode.ID
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	config       *NodeConfig
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	adapter      *SimAdapter
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	node         *node.Node
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	running      map[string]node.Service
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	client       *rpc.Client
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	registerOnce sync.Once
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}
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// Close closes the underlaying node.Node to release
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// acquired resources.
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func (sn *SimNode) Close() error {
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	return sn.node.Close()
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}
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// Addr returns the node's discovery address
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func (sn *SimNode) Addr() []byte {
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	return []byte(sn.Node().String())
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}
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// Node returns a node descriptor representing the SimNode
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func (sn *SimNode) Node() *enode.Node {
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	return sn.config.Node()
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}
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// Client returns an rpc.Client which can be used to communicate with the
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// underlying services (it is set once the node has started)
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func (sn *SimNode) Client() (*rpc.Client, error) {
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	sn.lock.RLock()
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	defer sn.lock.RUnlock()
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	if sn.client == nil {
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		return nil, errors.New("node not started")
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	}
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	return sn.client, nil
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}
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// ServeRPC serves RPC requests over the given connection by creating an
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// in-memory client to the node's RPC server.
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func (sn *SimNode) ServeRPC(conn *websocket.Conn) error {
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	handler, err := sn.node.RPCHandler()
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	if err != nil {
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		return err
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	}
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	codec := rpc.NewFuncCodec(conn, conn.WriteJSON, conn.ReadJSON)
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	handler.ServeCodec(codec, 0)
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	return nil
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}
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// Snapshots creates snapshots of the services by calling the
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// simulation_snapshot RPC method
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func (sn *SimNode) Snapshots() (map[string][]byte, error) {
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	sn.lock.RLock()
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	services := make(map[string]node.Service, len(sn.running))
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	for name, service := range sn.running {
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		services[name] = service
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	}
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	sn.lock.RUnlock()
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	if len(services) == 0 {
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		return nil, errors.New("no running services")
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	}
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	snapshots := make(map[string][]byte)
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	for name, service := range services {
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		if s, ok := service.(interface {
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			Snapshot() ([]byte, error)
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		}); ok {
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			snap, err := s.Snapshot()
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			if err != nil {
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				return nil, err
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			}
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			snapshots[name] = snap
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		}
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	}
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	return snapshots, nil
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}
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// Start registers the services and starts the underlying devp2p node
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func (sn *SimNode) Start(snapshots map[string][]byte) error {
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	newService := func(name string) func(ctx *node.ServiceContext) (node.Service, error) {
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		return func(nodeCtx *node.ServiceContext) (node.Service, error) {
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			ctx := &ServiceContext{
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				RPCDialer:   sn.adapter,
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				NodeContext: nodeCtx,
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				Config:      sn.config,
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			}
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			if snapshots != nil {
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				ctx.Snapshot = snapshots[name]
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			}
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			serviceFunc := sn.adapter.services[name]
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			service, err := serviceFunc(ctx)
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			if err != nil {
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				return nil, err
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			}
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			sn.running[name] = service
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			return service, nil
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		}
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	}
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	// ensure we only register the services once in the case of the node
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	// being stopped and then started again
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	var regErr error
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	sn.registerOnce.Do(func() {
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		for _, name := range sn.config.Services {
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			if err := sn.node.Register(newService(name)); err != nil {
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				regErr = err
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				break
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			}
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		}
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	})
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	if regErr != nil {
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		return regErr
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	}
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	if err := sn.node.Start(); err != nil {
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		return err
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	}
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	// create an in-process RPC client
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	handler, err := sn.node.RPCHandler()
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	if err != nil {
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		return err
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	}
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	sn.lock.Lock()
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	sn.client = rpc.DialInProc(handler)
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	sn.lock.Unlock()
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	return nil
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}
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// Stop closes the RPC client and stops the underlying devp2p node
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func (sn *SimNode) Stop() error {
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	sn.lock.Lock()
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	if sn.client != nil {
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		sn.client.Close()
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		sn.client = nil
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	}
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	sn.lock.Unlock()
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	return sn.node.Stop()
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}
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// Service returns a running service by name
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func (sn *SimNode) Service(name string) node.Service {
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	sn.lock.RLock()
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	defer sn.lock.RUnlock()
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	return sn.running[name]
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}
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// Services returns a copy of the underlying services
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func (sn *SimNode) Services() []node.Service {
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	sn.lock.RLock()
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	defer sn.lock.RUnlock()
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	services := make([]node.Service, 0, len(sn.running))
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	for _, service := range sn.running {
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		services = append(services, service)
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	}
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	return services
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}
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// ServiceMap returns a map by names of the underlying services
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func (sn *SimNode) ServiceMap() map[string]node.Service {
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	sn.lock.RLock()
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	defer sn.lock.RUnlock()
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	services := make(map[string]node.Service, len(sn.running))
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	for name, service := range sn.running {
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		services[name] = service
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	}
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	return services
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}
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// Server returns the underlying p2p.Server
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func (sn *SimNode) Server() *p2p.Server {
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	return sn.node.Server()
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}
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// SubscribeEvents subscribes the given channel to peer events from the
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// underlying p2p.Server
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func (sn *SimNode) SubscribeEvents(ch chan *p2p.PeerEvent) event.Subscription {
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	srv := sn.Server()
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	if srv == nil {
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		panic("node not running")
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	}
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	return srv.SubscribeEvents(ch)
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}
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// NodeInfo returns information about the node
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func (sn *SimNode) NodeInfo() *p2p.NodeInfo {
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	server := sn.Server()
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	if server == nil {
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		return &p2p.NodeInfo{
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			ID:    sn.ID.String(),
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			Enode: sn.Node().String(),
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		}
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	}
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	return server.NodeInfo()
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}
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