183 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2019 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package prque
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import (
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	"container/heap"
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	"time"
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	"github.com/ethereum/go-ethereum/common/mclock"
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)
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// LazyQueue is a priority queue data structure where priorities can change over
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// time and are only evaluated on demand.
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// Two callbacks are required:
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// - priority evaluates the actual priority of an item
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// - maxPriority gives an upper estimate for the priority in any moment between
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//   now and the given absolute time
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// If the upper estimate is exceeded then Update should be called for that item.
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// A global Refresh function should also be called periodically.
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type LazyQueue struct {
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	clock mclock.Clock
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	// Items are stored in one of two internal queues ordered by estimated max
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	// priority until the next and the next-after-next refresh. Update and Refresh
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	// always places items in queue[1].
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	queue       [2]*sstack
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	popQueue    *sstack
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	period      time.Duration
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	maxUntil    mclock.AbsTime
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	indexOffset int
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	setIndex    SetIndexCallback
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	priority    PriorityCallback
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	maxPriority MaxPriorityCallback
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}
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type (
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	PriorityCallback    func(data interface{}, now mclock.AbsTime) int64   // actual priority callback
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	MaxPriorityCallback func(data interface{}, until mclock.AbsTime) int64 // estimated maximum priority callback
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)
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// NewLazyQueue creates a new lazy queue
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func NewLazyQueue(setIndex SetIndexCallback, priority PriorityCallback, maxPriority MaxPriorityCallback, clock mclock.Clock, refreshPeriod time.Duration) *LazyQueue {
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	q := &LazyQueue{
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		popQueue:    newSstack(nil),
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		setIndex:    setIndex,
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		priority:    priority,
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		maxPriority: maxPriority,
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		clock:       clock,
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		period:      refreshPeriod}
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	q.Reset()
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	q.Refresh()
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	return q
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}
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// Reset clears the contents of the queue
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func (q *LazyQueue) Reset() {
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	q.queue[0] = newSstack(q.setIndex0)
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	q.queue[1] = newSstack(q.setIndex1)
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}
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// Refresh should be called at least with the frequency specified by the refreshPeriod parameter
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func (q *LazyQueue) Refresh() {
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	q.maxUntil = q.clock.Now() + mclock.AbsTime(q.period)
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	for q.queue[0].Len() != 0 {
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		q.Push(heap.Pop(q.queue[0]).(*item).value)
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	}
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	q.queue[0], q.queue[1] = q.queue[1], q.queue[0]
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	q.indexOffset = 1 - q.indexOffset
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	q.maxUntil += mclock.AbsTime(q.period)
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}
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// Push adds an item to the queue
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func (q *LazyQueue) Push(data interface{}) {
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	heap.Push(q.queue[1], &item{data, q.maxPriority(data, q.maxUntil)})
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}
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// Update updates the upper priority estimate for the item with the given queue index
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func (q *LazyQueue) Update(index int) {
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	q.Push(q.Remove(index))
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}
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// Pop removes and returns the item with the greatest actual priority
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func (q *LazyQueue) Pop() (interface{}, int64) {
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	var (
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		resData interface{}
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		resPri  int64
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	)
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	q.MultiPop(func(data interface{}, priority int64) bool {
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		resData = data
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		resPri = priority
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		return false
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	})
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	return resData, resPri
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}
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// peekIndex returns the index of the internal queue where the item with the
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// highest estimated priority is or -1 if both are empty
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func (q *LazyQueue) peekIndex() int {
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	if q.queue[0].Len() != 0 {
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		if q.queue[1].Len() != 0 && q.queue[1].blocks[0][0].priority > q.queue[0].blocks[0][0].priority {
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			return 1
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		}
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		return 0
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	}
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	if q.queue[1].Len() != 0 {
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		return 1
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	}
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	return -1
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}
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// MultiPop pops multiple items from the queue and is more efficient than calling
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// Pop multiple times. Popped items are passed to the callback. MultiPop returns
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// when the callback returns false or there are no more items to pop.
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func (q *LazyQueue) MultiPop(callback func(data interface{}, priority int64) bool) {
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	now := q.clock.Now()
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	nextIndex := q.peekIndex()
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	for nextIndex != -1 {
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		data := heap.Pop(q.queue[nextIndex]).(*item).value
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		heap.Push(q.popQueue, &item{data, q.priority(data, now)})
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		nextIndex = q.peekIndex()
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		for q.popQueue.Len() != 0 && (nextIndex == -1 || q.queue[nextIndex].blocks[0][0].priority < q.popQueue.blocks[0][0].priority) {
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			i := heap.Pop(q.popQueue).(*item)
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			if !callback(i.value, i.priority) {
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				for q.popQueue.Len() != 0 {
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					q.Push(heap.Pop(q.popQueue).(*item).value)
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				}
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				return
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			}
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		}
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	}
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}
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// PopItem pops the item from the queue only, dropping the associated priority value.
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func (q *LazyQueue) PopItem() interface{} {
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	i, _ := q.Pop()
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	return i
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}
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// Remove removes removes the item with the given index.
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func (q *LazyQueue) Remove(index int) interface{} {
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	if index < 0 {
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		return nil
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	}
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	return heap.Remove(q.queue[index&1^q.indexOffset], index>>1).(*item).value
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}
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// Empty checks whether the priority queue is empty.
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func (q *LazyQueue) Empty() bool {
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	return q.queue[0].Len() == 0 && q.queue[1].Len() == 0
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}
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// Size returns the number of items in the priority queue.
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func (q *LazyQueue) Size() int {
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	return q.queue[0].Len() + q.queue[1].Len()
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}
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// setIndex0 translates internal queue item index to the virtual index space of LazyQueue
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func (q *LazyQueue) setIndex0(data interface{}, index int) {
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	if index == -1 {
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		q.setIndex(data, -1)
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	} else {
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		q.setIndex(data, index+index)
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	}
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}
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// setIndex1 translates internal queue item index to the virtual index space of LazyQueue
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func (q *LazyQueue) setIndex1(data interface{}, index int) {
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	q.setIndex(data, index+index+1)
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}
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