2017-04-22 17:16:38 +02:00
										 
									 
								 
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								layout: pattern
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								title: Event Queue
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								folder: event-queue
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								permalink: /patterns/event-queue/
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								categories: Concurrency
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								tags:
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											2019-12-13 21:09:28 +02:00
										 
									 
								 
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								 - Game programming
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											2017-04-22 17:16:38 +02:00
										 
									 
								 
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								## Intent
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											2017-08-31 01:50:33 +05:30
										 
									 
								 
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								Event Queue is a good pattern if You have a limited accessibility resource (for example: 
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								Audio or Database), but You need to handle all the requests that want to use that.
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								It puts all the requests in a queue and process them asynchronously.
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								Gives the resource for the event when it is the next in the queue and in same time
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								removes it from the queue.
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											2019-12-07 20:01:13 +02:00
										 
									 
								 
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								## Class diagram
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								## Applicability
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								Use the Event Queue pattern when
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											2017-08-31 01:50:33 +05:30
										 
									 
								 
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								* You have a limited accessibility resource and the asynchronous process is acceptable to reach that
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								## Credits
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											2017-05-15 10:40:12 +02:00
										 
									 
								 
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								* [Mihaly Kuprivecz - Event Queue] (http://gameprogrammingpatterns.com/event-queue.html)
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