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java-design-patterns/spatial-partition/src/test/java/com/iluwatar/spatialpartition/BubbleTest.java

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/*
* The MIT License
2019-10-12 20:05:54 +03:00
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.spatialpartition;
import static org.junit.jupiter.api.Assertions.*;
import java.util.ArrayList;
import java.util.Hashtable;
import org.junit.jupiter.api.Test;
/**
* Testing methods in Bubble class.
*/
class BubbleTest {
@Test
void moveTest() {
Bubble b = new Bubble(10,10,1,2);
int initialX = b.coordinateX;
int initialY = b.coordinateY;
b.move();
//change in x and y < |2|
assertTrue((b.coordinateX - initialX < 2 && b.coordinateX - initialX > -2) && (b.coordinateY - initialY < 2 && b.coordinateY - initialY > -2));
}
@Test
void touchesTest() {
Bubble b1 = new Bubble(0,0,1,2);
Bubble b2 = new Bubble(1,1,2,1);
Bubble b3 = new Bubble(10,10,3,1);
//b1 touches b2 but not b3
assertTrue(b1.touches(b2) && !b1.touches(b3));
}
@Test
void popTest() {
Bubble b1 = new Bubble(10,10,1,2);
Bubble b2 = new Bubble(0,0,2,2);
Hashtable<Integer, Bubble> bubbles = new Hashtable<Integer, Bubble>();
bubbles.put(1, b1);
bubbles.put(2, b2);
b1.pop(bubbles);
//after popping, bubble no longer in hashtable containing all bubbles
assertTrue(bubbles.get(1) == null && bubbles.get(2) != null);
}
@Test
void handleCollisionTest() {
Bubble b1 = new Bubble(0,0,1,2);
Bubble b2 = new Bubble(1,1,2,1);
Bubble b3 = new Bubble(10,10,3,1);
Hashtable<Integer, Bubble> bubbles = new Hashtable<Integer, Bubble>();
bubbles.put(1, b1);
bubbles.put(2, b2);
bubbles.put(3, b3);
ArrayList<Point> bubblesToCheck = new ArrayList<Point>();
bubblesToCheck.add(b2);
bubblesToCheck.add(b3);
b1.handleCollision(bubblesToCheck, bubbles);
//b1 touches b2 and not b3, so b1, b2 will be popped
assertTrue(bubbles.get(1) == null && bubbles.get(2) == null && bubbles.get(3) != null);
}
}