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package com.iluwatar.doubledispatch;
import org.junit.After;
import org.junit.Before;
import java.io.PrintStream;
import java.util.Objects;
import static org.junit.Assert.assertEquals;
2015-12-29 21:34:27 +02:00
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.times;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.verifyNoMoreInteractions;
/**
* Date: 12/10/15 - 8:37 PM
*
* @author Jeroen Meulemeester
*/
public abstract class CollisionTest<O extends GameObject> {
/**
* The mocked standard out {@link PrintStream}, required if some of the actions on the tested
* object don't have a direct influence on any other accessible objects, except for writing to
* std-out using {@link System#out}
*/
private final PrintStream stdOutMock = mock(PrintStream.class);
/**
* Keep the original std-out so it can be restored after the test
*/
private final PrintStream stdOutOrig = System.out;
/**
* Inject the mocked std-out {@link PrintStream} into the {@link System} class before each test
*/
@Before
public void setUp() {
System.setOut(this.stdOutMock);
}
/**
* Removed the mocked std-out {@link PrintStream} again from the {@link System} class
*/
@After
public void tearDown() {
System.setOut(this.stdOutOrig);
}
/**
* Get the mocked stdOut {@link PrintStream}
*
* @return The stdOut print stream mock, renewed before each test
*/
final PrintStream getStdOutMock() {
return this.stdOutMock;
}
/**
* Get the tested object
*
* @return The tested object, should never return 'null'
*/
abstract O getTestedObject();
/**
* Collide the tested item with the other given item and verify if the damage and fire state is as
* expected
*
* @param other The other object we have to collide with
* @param otherDamaged Indicates if the other object should be damaged after the collision
* @param otherOnFire Indicates if the other object should be burning after the collision
* @param thisDamaged Indicates if the test object should be damaged after the collision
* @param thisOnFire Indicates if the other object should be burning after the collision
* @param description The expected description of the collision
*/
void testCollision(final GameObject other, final boolean otherDamaged, final boolean otherOnFire,
final boolean thisDamaged, final boolean thisOnFire, final String description) {
Objects.requireNonNull(other);
Objects.requireNonNull(getTestedObject());
final O tested = getTestedObject();
tested.collision(other);
verify(getStdOutMock(), times(1)).println(description);
verifyNoMoreInteractions(getStdOutMock());
testOnFire(other, tested, otherOnFire);
testDamaged(other, tested, otherDamaged);
testOnFire(tested, other, thisOnFire);
testDamaged(tested, other, thisDamaged);
}
/**
* Test if the fire state of the target matches the expected state after colliding with the given
* object
*
* @param target The target object
* @param other The other object
* @param expectTargetOnFire The expected state of fire on the target object
*/
private void testOnFire(final GameObject target, final GameObject other, final boolean expectTargetOnFire) {
final String targetName = target.getClass().getSimpleName();
final String otherName = other.getClass().getSimpleName();
final String errorMessage = expectTargetOnFire
? "Expected [" + targetName + "] to be on fire after colliding with [" + otherName + "] but it was not!"
: "Expected [" + targetName + "] not to be on fire after colliding with [" + otherName + "] but it was!";
assertEquals(errorMessage, expectTargetOnFire, target.isOnFire());
}
/**
* Test if the damage state of the target matches the expected state after colliding with the
* given object
*
* @param target The target object
* @param other The other object
* @param expectedDamage The expected state of damage on the target object
*/
private void testDamaged(final GameObject target, final GameObject other, final boolean expectedDamage) {
final String targetName = target.getClass().getSimpleName();
final String otherName = other.getClass().getSimpleName();
final String errorMessage = expectedDamage
? "Expected [" + targetName + "] to be damaged after colliding with [" + otherName + "] but it was not!"
: "Expected [" + targetName + "] not to be damaged after colliding with [" + otherName + "] but it was!";
assertEquals(errorMessage, expectedDamage, target.isDamaged());
}
}