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---
layout: pattern
title: Memento
folder: memento
permalink: /patterns/memento/
categories: Behavioral
tags:
- Gang of Four
---
## Also known as
Token
## Intent
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Without violating encapsulation, capture and externalize an object's internal state so that the object can be restored
to this state later.
## Explanation
Real world example
> We are working on astrology application where we need to analyze star properties over time. We are creating snapshots of star state using Memento pattern.
In plain words
> Memento pattern captures object internal state making it easy to store and restore objects in any point of time.
Wikipedia says
> The memento pattern is a software design pattern that provides the ability to restore an object to its previous state (undo via rollback).
**Programmatic Example**
Let's first define the types of stars we are capable to handle.
```java
public enum StarType {
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SUN("sun"),
RED_GIANT("red giant"),
WHITE_DWARF("white dwarf"),
SUPERNOVA("supernova"),
DEAD("dead star"),
UNDEFINED("");
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private final String title;
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StarType(String title) {
this.title = title;
}
@Override
public String toString() {
return title;
}
}
```
Next let's jump straight to the essentials. Here's the star class along with the mementos that we need manipulate.
```java
public interface StarMemento {
}
public class Star {
private StarType type;
private int ageYears;
private int massTons;
public Star(StarType startType, int startAge, int startMass) {
this.type = startType;
this.ageYears = startAge;
this.massTons = startMass;
}
public void timePasses() {
ageYears *= 2;
massTons *= 8;
switch (type) {
case RED_GIANT:
type = StarType.WHITE_DWARF;
break;
case SUN:
type = StarType.RED_GIANT;
break;
case SUPERNOVA:
type = StarType.DEAD;
break;
case WHITE_DWARF:
type = StarType.SUPERNOVA;
break;
case DEAD:
ageYears *= 2;
massTons = 0;
break;
default:
break;
}
}
StarMemento getMemento() {
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var state = new StarMementoInternal();
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state.setAgeYears(ageYears);
state.setMassTons(massTons);
state.setType(type);
return state;
}
void setMemento(StarMemento memento) {
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var state = (StarMementoInternal) memento;
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this.type = state.getType();
this.ageYears = state.getAgeYears();
this.massTons = state.getMassTons();
}
@Override
public String toString() {
return String.format("%s age: %d years mass: %d tons", type.toString(), ageYears, massTons);
}
private static class StarMementoInternal implements StarMemento {
private StarType type;
private int ageYears;
private int massTons;
public StarType getType() {
return type;
}
public void setType(StarType type) {
this.type = type;
}
public int getAgeYears() {
return ageYears;
}
public void setAgeYears(int ageYears) {
this.ageYears = ageYears;
}
public int getMassTons() {
return massTons;
}
public void setMassTons(int massTons) {
this.massTons = massTons;
}
}
}
```
And finally here's how we use the mementos to store and restore star states.
```java
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var states = new Stack<>();
var star = new Star(StarType.SUN, 10000000, 500000);
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LOGGER.info(star.toString());
states.add(star.getMemento());
star.timePasses();
LOGGER.info(star.toString());
states.add(star.getMemento());
star.timePasses();
LOGGER.info(star.toString());
states.add(star.getMemento());
star.timePasses();
LOGGER.info(star.toString());
states.add(star.getMemento());
star.timePasses();
LOGGER.info(star.toString());
while (states.size() > 0) {
star.setMemento(states.pop());
LOGGER.info(star.toString());
}
// sun age: 10000000 years mass: 500000 tons
// red giant age: 20000000 years mass: 4000000 tons
// white dwarf age: 40000000 years mass: 32000000 tons
// supernova age: 80000000 years mass: 256000000 tons
// dead star age: 160000000 years mass: 2048000000 tons
// supernova age: 80000000 years mass: 256000000 tons
// white dwarf age: 40000000 years mass: 32000000 tons
// red giant age: 20000000 years mass: 4000000 tons
// sun age: 10000000 years mass: 500000 tons
```
## Class diagram
![alt text](./etc/memento.png "Memento")
## Applicability
Use the Memento pattern when
* a snapshot of an object's state must be saved so that it can be restored to that state later, and
* a direct interface to obtaining the state would expose implementation details and break the object's encapsulation
## Real world examples
* [java.util.Date](http://docs.oracle.com/javase/8/docs/api/java/util/Date.html)
## Credits
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* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)