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---
layout: pattern
title: Proxy
folder: proxy
permalink: /patterns/proxy/
categories: Structural
language: en
tags:
- Gang Of Four
- Decoupling
---
## Also known as
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Surrogate
## Intent
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Provide a surrogate or placeholder for another object to control access to it.
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## Explanation
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Real-world example
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> Imagine a tower where the local wizards go to study their spells. The ivory tower can only be
> accessed through a proxy which ensures that only the first three wizards can enter. Here the proxy
> represents the functionality of the tower and adds access control to it.
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In plain words
> Using the proxy pattern, a class represents the functionality of another class.
Wikipedia says
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> A proxy, in its most general form, is a class functioning as an interface to something else.
> A proxy is a wrapper or agent object that is being called by the client to access the real serving
> object behind the scenes. Use of the proxy can simply be forwarding to the real object, or can
> provide additional logic. In the proxy extra functionality can be provided, for example caching
> when operations on the real object are resource intensive, or checking preconditions before
> operations on the real object are invoked.
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**Programmatic Example**
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Taking our wizard tower example from above. Firstly we have the `WizardTower` interface and the
`IvoryTower` class.
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```java
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public interface WizardTower {
void enter(Wizard wizard);
}
@Slf4j
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public class IvoryTower implements WizardTower {
public void enter(Wizard wizard) {
LOGGER.info("{} enters the tower.", wizard);
}
}
```
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Then a simple `Wizard` class.
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```java
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public class Wizard {
private final String name;
public Wizard(String name) {
this.name = name;
}
@Override
public String toString() {
return name;
}
}
```
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Then we have the `WizardTowerProxy` to add access control to `WizardTower`.
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```java
@Slf4j
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public class WizardTowerProxy implements WizardTower {
private static final int NUM_WIZARDS_ALLOWED = 3;
private int numWizards;
private final WizardTower tower;
public WizardTowerProxy(WizardTower tower) {
this.tower = tower;
}
@Override
public void enter(Wizard wizard) {
if (numWizards < NUM_WIZARDS_ALLOWED) {
tower.enter(wizard);
numWizards++;
} else {
LOGGER.info("{} is not allowed to enter!", wizard);
}
}
}
```
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And here is the tower entering scenario.
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```java
var proxy = new WizardTowerProxy(new IvoryTower());
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proxy.enter(new Wizard("Red wizard"));
proxy.enter(new Wizard("White wizard"));
proxy.enter(new Wizard("Black wizard"));
proxy.enter(new Wizard("Green wizard"));
proxy.enter(new Wizard("Brown wizard"));
```
Program output:
```
Red wizard enters the tower.
White wizard enters the tower.
Black wizard enters the tower.
Green wizard is not allowed to enter!
Brown wizard is not allowed to enter!
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```
## Class diagram
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![alt text](./etc/proxy.urm.png "Proxy pattern class diagram")
## Applicability
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Proxy is applicable whenever there is a need for a more versatile or sophisticated reference to an
object than a simple pointer. Here are several common situations in which the Proxy pattern is
applicable.
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* Remote proxy provides a local representative for an object in a different address space.
* Virtual proxy creates expensive objects on demand.
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* Protection proxy controls access to the original object. Protection proxies are useful when
objects should have different access rights.
Typically, the proxy pattern is used to
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* Control access to another object
* Lazy initialization
* Implement logging
* Facilitate network connection
* Count references to an object
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## Tutorials
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* [Controlling Access With Proxy Pattern](http://java-design-patterns.com/blog/controlling-access-with-proxy-pattern/)
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## Known uses
* [java.lang.reflect.Proxy](http://docs.oracle.com/javase/8/docs/api/java/lang/reflect/Proxy.html)
* [Apache Commons Proxy](https://commons.apache.org/proper/commons-proxy/)
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* Mocking frameworks [Mockito](https://site.mockito.org/),
[Powermock](https://powermock.github.io/), [EasyMock](https://easymock.org/)
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## Related patterns
* [Ambassador](https://java-design-patterns.com/patterns/ambassador/)
## Credits
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* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)