169 lines
4.7 KiB
Markdown
Raw Normal View History

---
layout: pattern
title: State
folder: state
permalink: /patterns/state/
categories: Behavioral
language: en
tags:
- Gang of Four
---
## Also known as
2020-09-13 18:09:18 +03:00
Objects for States
## Intent
2020-09-13 18:09:18 +03:00
Allow an object to alter its behavior when its internal state changes. The object will appear to
change its class.
2020-07-20 20:06:39 +03:00
## Explanation
2020-09-13 18:09:18 +03:00
Real-world example
2020-07-20 20:06:39 +03:00
2020-09-13 18:09:18 +03:00
> When observing a mammoth in its natural habitat it seems to change its behavior based on the
> situation. It may first appear calm, but over time when it detects a threat, it gets angry and
2020-09-13 18:09:18 +03:00
> dangerous to its surroundings.
2020-07-20 20:06:39 +03:00
In plain words
> State pattern allows an object to change its behavior.
Wikipedia says
2020-09-13 18:09:18 +03:00
> The state pattern is a behavioral software design pattern that allows an object to alter its
> behavior when its internal state changes. This pattern is close to the concept of finite-state
> machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a
> strategy through invocations of methods defined in the pattern's interface.
2020-07-20 20:06:39 +03:00
**Programmatic Example**
Here is the state interface and its concrete implementations.
```java
public interface State {
void onEnterState();
void observe();
}
@Slf4j
2020-07-20 20:06:39 +03:00
public class PeacefulState implements State {
private final Mammoth mammoth;
2020-07-20 20:06:39 +03:00
public PeacefulState(Mammoth mammoth) {
this.mammoth = mammoth;
}
@Override
public void observe() {
LOGGER.info("{} is calm and peaceful.", mammoth);
}
@Override
public void onEnterState() {
LOGGER.info("{} calms down.", mammoth);
}
}
@Slf4j
2020-07-20 20:06:39 +03:00
public class AngryState implements State {
private final Mammoth mammoth;
2020-07-20 20:06:39 +03:00
public AngryState(Mammoth mammoth) {
this.mammoth = mammoth;
}
@Override
public void observe() {
LOGGER.info("{} is furious!", mammoth);
}
@Override
public void onEnterState() {
LOGGER.info("{} gets angry!", mammoth);
}
}
```
And here is the mammoth containing the state.
```java
public class Mammoth {
private State state;
public Mammoth() {
state = new PeacefulState(this);
}
public void timePasses() {
if (state.getClass().equals(PeacefulState.class)) {
changeStateTo(new AngryState(this));
} else {
changeStateTo(new PeacefulState(this));
}
}
private void changeStateTo(State newState) {
this.state = newState;
this.state.onEnterState();
}
@Override
public String toString() {
return "The mammoth";
}
public void observe() {
this.state.observe();
}
}
```
Here is the full example of how the mammoth behaves over time.
2020-07-20 20:06:39 +03:00
```java
var mammoth = new Mammoth();
mammoth.observe();
mammoth.timePasses();
mammoth.observe();
mammoth.timePasses();
mammoth.observe();
2020-09-13 18:09:18 +03:00
```
Program output:
```java
The mammoth gets angry!
The mammoth is furious!
The mammoth calms down.
The mammoth is calm and peaceful.
2020-07-20 20:06:39 +03:00
```
## Class diagram
2020-09-13 18:09:18 +03:00
![alt text](./etc/state_urm.png "State")
## Applicability
2020-09-13 18:09:18 +03:00
Use the State pattern in either of the following cases
* An object's behavior depends on its state, and it must change its behavior at run-time depending on that state
* Operations have large, multipart conditional statements that depend on the object's state. This state is usually represented by one or more enumerated constants. Often, several operations will contain this same conditional structure. The State pattern puts each branch of the conditional in a separate class. This lets you treat the object's state as an object in its own right that can vary independently from other objects.
## Known uses
* [javax.faces.lifecycle.Lifecycle#execute()](http://docs.oracle.com/javaee/7/api/javax/faces/lifecycle/Lifecycle.html#execute-javax.faces.context.FacesContext-) controlled by [FacesServlet](http://docs.oracle.com/javaee/7/api/javax/faces/webapp/FacesServlet.html), the behavior is dependent on current phase of lifecycle.
* [JDiameter - Diameter State Machine](https://github.com/npathai/jdiameter/blob/master/core/jdiameter/api/src/main/java/org/jdiameter/api/app/State.java)
## Credits
2020-07-06 13:31:07 +03:00
* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)
* [Refactoring to Patterns](https://www.amazon.com/gp/product/0321213351/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0321213351&linkCode=as2&tag=javadesignpat-20&linkId=2a76fcb387234bc71b1c61150b3cc3a7)