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package com.iluwatar.halfsynchalfasync;
import java.util.concurrent.LinkedBlockingQueue;
/**
*
* This application demonstrates Half-Sync/Half-Async pattern. Key parts of the pattern are
* {@link AsyncTask} and {@link AsynchronousService}.
*
* <p>
* <i>PROBLEM</i>
* <br/>
* A concurrent system have a mixture of short duration, mid duration and long duration tasks.
* Mid or long duration tasks should be performed asynchronously to meet quality of service
* requirements.
*
* <p><i>INTENT</i>
* <br/>
* The intent of this pattern is to separate the the synchronous and asynchronous processing
* in the concurrent application by introducing two intercommunicating layers - one for sync
* and one for async. This simplifies the programming without unduly affecting the performance.
*
* <p>
* <i>APPLICABILITY</i>
* <br/>
* <ul>
* <li>UNIX network subsystems - In operating systems network operations are carried out
* asynchronously with help of hardware level interrupts.</li>
* <li>CORBA - At the asynchronous layer one thread is associated with each socket that is
* connected to the client. Thread blocks waiting for CORBA requests from the client. On receiving
* request it is inserted in the queuing layer which is then picked up by synchronous layer which
* processes the request and sends response back to the client.</li>
* <li>Android AsyncTask framework - Framework provides a way to execute long running blocking calls,
* such as downloading a file, in background threads so that the UI thread remains free to respond
* to user inputs.</i>
* </ul>
*
* <p>
* <i>IMPLEMENTATION</i>
* <br/>
* The main method creates an asynchronous service which does not block the main thread while
* the task is being performed. The main thread continues its work which is similar to Async Method
* Invocation pattern. The difference between them is that there is a queuing layer between Asynchronous
* layer and synchronous layer, which allows for different communication patterns between both layers.
* Such as Priority Queue can be used as queuing layer to prioritize the way tasks are executed.
* Our implementation is just one simple way of implementing this pattern, there are many variants possible
* as described in its applications.
*
*/
public class App {
/**
* Program entry point
* @param args command line args
*/
public static void main(String[] args) {
AsynchronousService service = new AsynchronousService(new LinkedBlockingQueue<>());
/*
* A new task to calculate sum is received but as this is main thread, it should not block.
* So it passes it to the asynchronous task layer to compute and proceeds with handling other
* incoming requests. This is particularly useful when main thread is waiting on Socket to receive
* new incoming requests and does not wait for particular request to be completed before responding
* to new request.
*/
service.execute(new ArithmeticSumTask(1000));
/* New task received, lets pass that to async layer for computation. So both requests will be
* executed in parallel.
*/
service.execute(new ArithmeticSumTask(500));
service.execute(new ArithmeticSumTask(2000));
service.execute(new ArithmeticSumTask(1));
}
/**
*
* ArithmeticSumTask
*
*/
static class ArithmeticSumTask implements AsyncTask<Long> {
private long n;
public ArithmeticSumTask(long n) {
this.n = n;
}
/*
* This is the long running task that is performed in background. In our example
* the long running task is calculating arithmetic sum with artificial delay.
*/
@Override
public Long call() throws Exception {
return ap(n);
}
/*
* This will be called in context of the main thread where some validations can be
* done regarding the inputs. Such as it must be greater than 0. It's a small
* computation which can be performed in main thread. If we did validated the input
* in background thread then we pay the cost of context switching
* which is much more than validating it in main thread.
*/
@Override
public void onPreCall() {
if (n < 0) {
throw new IllegalArgumentException("n is less than 0");
}
}
@Override
public void onPostCall(Long result) {
// Handle the result of computation
System.out.println(result);
}
@Override
public void onError(Throwable throwable) {
throw new IllegalStateException("Should not occur");
}
}
private static long ap(long i) {
try {
Thread.sleep(i);
} catch (InterruptedException e) {
}
return (i) * (i + 1) / 2;
}
}