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/*
* The MIT License
2021-02-14 15:27:57 +05:30
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.spatialpartition;
/**
* The Rect class helps in defining the boundary of the quadtree and is also used to define the
* range within which objects need to be found in our example.
*/
public class Rect {
double coordinateX;
double coordinateY;
double width;
double height;
//(x,y) - centre of rectangle
Rect(double x, double y, double width, double height) {
this.coordinateX = x;
this.coordinateY = y;
this.width = width;
this.height = height;
}
boolean contains(Point p) {
return p.coordinateX >= this.coordinateX - this.width / 2
&& p.coordinateX <= this.coordinateX + this.width / 2
&& p.coordinateY >= this.coordinateY - this.height / 2
&& p.coordinateY <= this.coordinateY + this.height / 2;
}
boolean intersects(Rect other) {
return !(this.coordinateX + this.width / 2 <= other.coordinateX - other.width / 2
|| this.coordinateX - this.width / 2 >= other.coordinateX + other.width / 2
|| this.coordinateY + this.height / 2 <= other.coordinateY - other.height / 2
|| this.coordinateY - this.height / 2 >= other.coordinateY + other.height / 2);
}
}