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/*
* The MIT License
2021-02-14 15:27:57 +05:30
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.spatialpartition;
import java.util.Hashtable;
/**
* This abstract class has 2 fields, one of which is a hashtable containing all objects that
* currently exist on the field and a quadtree which keeps track of locations.
*
* @param <T> T will be type of object (that extends Point)
*/
public abstract class SpatialPartitionGeneric<T> {
Hashtable<Integer, T> playerPositions;
QuadTree quadTree;
/**
* handles collisions for object obj using quadtree.
*
* @param obj is the object for which collisions need to be checked
*/
abstract void handleCollisionsUsingQt(T obj);
}