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java-design-patterns/spatial-partition/src/main/java/com/iluwatar/spatialpartition/Point.java

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/*
* The MIT License
2019-10-12 20:05:54 +03:00
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.spatialpartition;
import java.util.Collection;
import java.util.HashMap;
/**
* The abstract Point class which will be extended by any object in the field whose location has to
* be kept track of. Defined by x,y coordinates and an id for easy hashing into hashtable.
*
* @param <T> T will be type subclass
*/
public abstract class Point<T> {
public int coordinateX;
public int coordinateY;
public final int id;
Point(int x, int y, int id) {
this.coordinateX = x;
this.coordinateY = y;
this.id = id;
}
/**
* defines how the object moves.
*/
abstract void move();
/**
* defines conditions for interacting with an object obj.
*
* @param obj is another object on field which also extends Point
* @return whether the object can interact with the other or not
*/
abstract boolean touches(T obj);
/**
* handling interactions/collisions with other objects.
*
* @param toCheck contains the objects which need to be checked
* @param all contains hashtable of all points on field at this time
*/
abstract void handleCollision(Collection<? extends Point> toCheck, HashMap<Integer, T> all);
}