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| Pattern | Category | Tags |
| :--- | :--- | :--- |
| [Abstract Document](abstract-document) | Structural | Extensibility |
| Abstract Factory|Creational|Gang of Four |
| Active Object|Concurrency|Performance |
| Acyclic Visitor|Behavioral|Extensibility |
| Adapter|Structural|Gang of Four |
| Aggregator Microservices|Architectural|Cloud distributed |
| Ambassador|Structural|Decoupling |
| API Gateway|Architectural|Cloud distributed, Decoupling |
| Arrange/Act/Assert|Idiom|Testing |
| Async Method Invocation|Concurrency|Reactive |
| Balking|Concurrency|Decoupling |
| Bridge|Structural|Gang of Four |
| Builder|Creational|Gang of Four |
| Business Delegate|Structural|Decoupling |
| Bytecode|Behavioral|Game programming |
| Caching|Behavioral|Performance |
| Callback|Idiom|Reactive |
| Chain of Responsibility|Behavioral|Gang of Four |
| Circuit Breaker|Behavioral|Performance, Decoupling |
| Cloud Static Content Hosting|Cloud|Cloud distributed |
| Collection Pipeline|Functional|Reactive |
| Combinator|Idiom|Reactive |
| Command|Behavioral|Gang of Four |
| Commander|Concurrency|Cloud distributed |
| Composite|Structural|Gang of Four |
| Composite Entity|Structural|Enterprise Integration Pattern |
| Converter|Creational|Decoupling |
| Command Query Responsibility Segregation|Architectural|Performance, Cloud distributed |
| Data Access Object|Architectural|Data access |
| Data Bus|Architectural|Decoupling |
| Data Locality|Behavioral|Performance, Game programming |
| Data Mapper|Architectural|Decoupling |
| Data Transfer Object|Architectural|Performance |
| Decorator|Structural|Gang of Four, Extensibility |
| Delegation|Structural|Decoupling |
| Dependency Injection|Creational|Decoupling |
| Dirty Flag|Behavioral|Performance, Game programming |
| Double Buffer|Behavioral|Performance, Game programming |
| Double Checked Locking|Idiom|Performance |
| Double Dispatch|Idiom|Extensibility |
| EIP Aggregator|Integration|Enterprise Integration Pattern |
| EIP Message Channel|Integration|Enterprise Integration Pattern |
| EIP Publish and Subscribe|Integration|Enterprise Integration Pattern |
| EIP Splitter|Integration|Enterprise Integration Pattern |
| EIP Wire Tap|Integration|Enterprise Integration Pattern |
| Event Aggregator|Structural|Reactive |
| Event Based Asynchronous|Concurrency|Reactive |
| Event Driven Architecture|Architectural|Reactive |
| Event Queue|Concurrency|Game programming |
| Event Sourcing|Architectural|Performance |
| Execute Around|Idiom|Extensibility |
| Extension Objects|Behavioral|Extensibility |
| Facade|Structural|Gang of Four, Decoupling |
| Factory|Creational|Gang of Four |
| Factory kit|Creational|Extensibility |
| Factory Method|Creational|Gang of Four, Extensibility |
| Fan-Out/Fan-In|Integration|Microservices |
| Feature Toggle|Behavioral|Extensibility |
| Filterer|Functional|Extensibility |
| Fluent Interface|Functional|Reactive |
| Flux|Structural|Decoupling |
| Flyweight|Structural|Gang of Four, Performance |
| Front Controller|Structural|Decoupling |
| Game Loop|Behavioral|Game programming |
| Guarded Suspension|Concurrency|Decoupling |
| Half-Sync Half-Async|Concurrency|Performance |
| Hexagonal|Architectural|Decoupling |
| Intercepting Filter|Behavioral|Decoupling |
| Interpreter|Behavioral|Gang of Four |
| Iterator|Behavioral|Gang of Four |
| Layers|Architectural|Decoupling |
| Lazy Loading|Idiom|Performance |
| Leader Election|Behavioral|Cloud distributed |
| Leader Followers|Concurrency|Performance |
| Lockable Object|Concurrency|Performance |
| Marker Interface|Structural|Decoupling |
| Master Worker|Concurrency|Performance |
| Mediator|Behavioral|Gang of Four, Decoupling |
| Memento|Behavioral|Gang of Four |
| Model View Controller|Architectural|Decoupling |
| Model View Presenter|Architectural|Decoupling |
| Model View ViewModel|Architectural|Decoupling |
| Module|Structural|Decoupling |
| Monad|Functional|Reactive |
| Monostate|Creational|Instantiation |
| Multiton|Creational|Instantiation |
| Mute Idiom|Idiom|Decoupling |
| Naked Objects|Architectural|Decoupling |
| Null Object|Behavioral|Extensibility |
| Object Mother|Creational|Instantiation |
| Object Pool|Creational|Performance, Game programming |
| Observer|Behavioral|Gang of Four, Reactive |
| Page Object|Structural|Decoupling |
| Parameter Object|Behavioral|Extensibility |
| Partial Response|Behavioral|Decoupling |
| Pipeline|Behavioral|Decoupling |
| Poison Pill|Behavioral|Cloud distributed, Reactive |
| Presentation Model|Behavioral|Decoupling |
| Priority Queue|Behavioral|Decoupling |
| Private Class Data|Idiom|Data access |
| Producer Consumer|Concurrency|Reactive |
| Promise|Concurrency|Reactive |
| Property|Creational|Instantiation |
| Prototype|Creational|Gang of Four, Instantiation |
| Proxy|Structural|Gang of Four, Decoupling |
| Queue Based Load Leveling|Concurrency|Performance, Decoupling |
| Reactor|Concurrency|Performance, Reactive |
| Reader Writer Lock|Concurrency|Performance |
| Registry|Creational|Instantiation |
| Repository|Architectural|Data access |
| Resource Acquisition Is Initialization|Idiom|Data access |
| Retry|Behavioral|Performance |
| Role Object|Structural|Extensibility |
| Saga|Concurrency|Cloud distributed |
| Semaphore|Concurrency|Performance |
| Separated Interface|Structural|Decoupling |
| Servant|Behavioral|Decoupling |
| Serverless|Architectural|Cloud distributed |
| Service Layer|Architectural|Data access |
| Service Locator|Architectural|Performance, Game programming |
| Sharding|Behavioral|Performance, Cloud distributed |
| Singleton|Creational|Gang of Four |
| Spatial Partitiion|Behavioral|Performance, Game programming |
| Special Case|Behavioral|Extensibility |
| Specification|Behavioral|Data access |
| State|Behavioral|Gang of Four |
| Step Builder|Creational|Instantiation |
| Strangler|Structural|Cloud distributed, Extensibility |
| Strategy|Behavioral|Gang of Four |
| Subclass Sandbox|Behavioral|Game programming |
| Table Module|Structural|Data access |
| Template Method|Behavioral|Gang of Four |
| Thread Pool|Concurrency|Performance |
| Throttling|Behavioral|Performance |
| Thread Local Storage|Idiom|Performance |
| Tolerant Reader|Integration|Decoupling |
| Trampoline|Behavioral|Performance |
| Transaction Script|Behavioral|Data access |
| Twin|Structural|Extensibility |
| Type Object|Behavioral|Game programming, Extensibility |
| Unit of Work|Architectural|Data access |
| Update Method|Behavioral|Game programming |
| Value Object|Creational|Instantiation |
| Version Number|Concurrency|Data access, Microservices |
| Visitor|Behavioral|Gang of Four |