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2015-03-29 23:03:06 +03:00
package com.iluwatar;
import com.iluwatar.Character.Type;
/**
* Example of Character instantiation using Property pattern (as concept also known like Prototype inheritance).
* In prototype inheritance instead of classes, as opposite to Java class inheritance,
* objects are used to create another objects and object hierarchies.
* Hierarchies are created using prototype chain through delegation: every object has link to parent object.
* Any base (parent) object can be amended at runtime (by adding or removal of some property), and all child objects will be affected as result.
*/
public class App {
public static void main(String[] args) {
/* set up */
Prototype charProto = new Character();
charProto.set(Stats.STRENGTH, 10);
charProto.set(Stats.AGILITY, 10);
charProto.set(Stats.ARMOR, 10);
charProto.set(Stats.ATTACK_POWER, 10);
Character mageProto = new Character(Type.MAGE, charProto);
mageProto.set(Stats.INTELLECT, 15);
mageProto.set(Stats.SPIRIT, 10);
Character warProto = new Character(Type.WARRIOR, charProto);
warProto.set(Stats.RAGE, 15);
warProto.set(Stats.ARMOR, 15); // boost default armor for warrior
Character rogueProto = new Character(Type.ROGUE, charProto);
rogueProto.set(Stats.ENERGY, 15);
rogueProto.set(Stats.AGILITY, 15); // boost default agility for rogue
/* usage */
Character mag = new Character("Player_1", mageProto);
mag.set(Stats.ARMOR, 8);
System.out.println(mag);
Character warrior = new Character("Player_2", warProto);
System.out.println(warrior);
Character rogue = new Character("Player_3", rogueProto);
System.out.println(rogue);
Character rogueDouble = new Character("Player_4", rogue);
rogueDouble.set(Stats.ATTACK_POWER, 12);
System.out.println(rogueDouble);
}
}