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java-design-patterns/double-buffer/src/main/java/com/iluwatar/doublebuffer/App.java

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/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.doublebuffer;
import java.util.List;
import org.apache.commons.lang3.tuple.MutablePair;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Double buffering is a term used to describe a device that has two buffers. The usage of multiple
* buffers increases the overall throughput of a device and helps prevents bottlenecks. This example
* shows using double buffer pattern on graphics. It is used to show one image or frame while a
* separate frame is being buffered to be shown next. This method makes animations and games look
* more realistic than the same done in a single buffer mode.
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
/**
* Program main entry point.
*
* @param args runtime arguments
*/
public static void main(String[] args) {
final var scene = new Scene();
var drawPixels1 = List.of(
new MutablePair<>(1, 1),
new MutablePair<>(5, 6),
new MutablePair<>(3, 2)
);
scene.draw(drawPixels1);
var buffer1 = scene.getBuffer();
printBlackPixelCoordinate(buffer1);
var drawPixels2 = List.of(
new MutablePair<>(3, 7),
new MutablePair<>(6, 1)
);
scene.draw(drawPixels2);
var buffer2 = scene.getBuffer();
printBlackPixelCoordinate(buffer2);
}
private static void printBlackPixelCoordinate(Buffer buffer) {
StringBuilder log = new StringBuilder("Black Pixels: ");
var pixels = buffer.getPixels();
for (var i = 0; i < pixels.length; ++i) {
if (pixels[i] == Pixel.BLACK) {
var y = i / FrameBuffer.WIDTH;
var x = i % FrameBuffer.WIDTH;
log.append(" (").append(x).append(", ").append(y).append(")");
}
}
LOGGER.info(log.toString());
}
}