> Remember Dolly? The sheep that was cloned! Lets not get into the details but the key point here is that it is all about cloning.
In plain words
> Create object based on an existing object through cloning.
Wikipedia says
> The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects.
In short, it allows you to create a copy of an existing object and modify it to your needs, instead of going through the trouble of creating an object from scratch and setting it up.
**Programmatic Example**
In Java, it can be easily done by implementing `Cloneable` and overriding `clone` from `Object`
* when instances of a class can have one of only a few different combinations of state. It may be more convenient to install a corresponding number of prototypes and clone them rather than instantiating the class manually, each time with the appropriate state
* [Design Patterns: Elements of Reusable Object-Oriented Software](http://www.amazon.com/Design-Patterns-Elements-Reusable-Object-Oriented/dp/0201633612)