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---
layout: pattern
title: Factory
folder: factory
permalink: /patterns/factory/
categories: Creational
tags:
- Gang of Four
---
## Also known as
* Simple Factory
* Static Factory Method
## Intent
Providing a static method encapsulated in a class called factory, in order to hide the implementation logic and makes client code focus on usage rather then initialization new objects.
## Explanation
Real world example
> Lets say we have a web application connected to SQLServer, but now we want to switch to Oracle. To do so without modifying existing source code, we need to implements Simple Factory pattern, in which a static method can be invoked to create connection to a given database.
Wikipedia says
> Factory is an object for creating other objects – formally a factory is a function or method that returns objects of a varying prototype or class.
**Programmatic Example**
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We have an interface 'Car' and tow implementations 'Ford' and 'Ferrari'.
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```java
/**
* Car interface.
*/
public interface Car {
public String getDescription();
}
/**
* Ford implementation.
*/
public class Ford implements Car {
static final String DESCRIPTION = "This is Ford.";
@Override
public String getDescription() {
return DESCRIPTION;
}
}
/**
* Ferrari implementation.
*/
public class Ferrari implements Car {
static final String DESCRIPTION = "This is Ferrari.";
@Override
public String getDescription() {
return DESCRIPTION;
}
}
```
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Enumeration above represents types of cars that we support (Ford and Ferrari).
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```java
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public enum CarType {
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/**
* Enumeration for different types of cars.
*/
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FORD(Ford::new),
FERRARI(Ferrari::new);
private final Supplier< Car > constructor;
CarType(Supplier< Car > constructor) {
this.constructor = constructor;
}
public Supplier< Car > getConstructor() {
return this.constructor;
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}
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}
```
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Then we have the static method 'getCar' to create car objects encapsulated in the factory class 'CarSimpleFactory'.
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```java
/**
* Factory of cars.
*/
public class CarsFactory {
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/**
* Factory method takes as parameter a car type and initiate the appropriate class.
*/
public static Car getCar(CarType type) {
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return type.getConstructor().get();
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}
}
```
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Now on the client code we can create different types of cars using the factory class.
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```java
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var car1 = CarsFactory.getCar(CarType.FORD);
var car2 = CarsFactory.getCar(CarType.FERRARI);
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LOGGER.info(car1.getDescription());
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LOGGER.info(car2.getDescription());;
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```
Program output:
```java
This is Ford.
This Ferrari.
```
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## Class Diagram

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## Applicability
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Use the Simple Factory pattern when you only care about the creation of a object, not how to create and manage it.
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## Pros
* Allows keeping all objects creation in one place and avoid of spreading 'new' key value across codebase.
* Allows to writs loosely coupled code. Some of its main advantages include better testability, easy-to-understand code, swappable components, scalability and isolated features.
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## Cons
* The code becomes more complicated than it should be.
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## Related patterns
[Factory Method ](https://java-design-patterns.com/patterns/factory-method/ )
[Factory Kit ](https://java-design-patterns.com/patterns/factory-kit/ )
[Abstract Factory ](https://java-design-patterns.com/patterns/abstract-factory/ )