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---
layout: pattern
title: Strategy
folder: strategy
permalink: /patterns/strategy/
categories: Behavioral
tags:
- Gang of Four
---
## Also known as
Policy
## Intent
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Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary
independently from clients that use it.
## Explanation
Real world example
> Slaying dragons is a dangerous profession. With experience it becomes easier. Veteran dragonslayers have developed different fighting strategies against different types of dragons.
In plain words
> Strategy pattern allows choosing the best suited algorithm at runtime.
Wikipedia says
> In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime.
**Programmatic Example**
Let's first introduce the dragon slaying strategy interface and its implementations.
```java
@FunctionalInterface
public interface DragonSlayingStrategy {
void execute();
}
public class MeleeStrategy implements DragonSlayingStrategy {
private static final Logger LOGGER = LoggerFactory.getLogger(MeleeStrategy.class);
@Override
public void execute() {
LOGGER.info("With your Excalibur you sever the dragon's head!");
}
}
public class ProjectileStrategy implements DragonSlayingStrategy {
private static final Logger LOGGER = LoggerFactory.getLogger(ProjectileStrategy.class);
@Override
public void execute() {
LOGGER.info("You shoot the dragon with the magical crossbow and it falls dead on the ground!");
}
}
public class SpellStrategy implements DragonSlayingStrategy {
private static final Logger LOGGER = LoggerFactory.getLogger(SpellStrategy.class);
@Override
public void execute() {
LOGGER.info("You cast the spell of disintegration and the dragon vaporizes in a pile of dust!");
}
}
```
And here is the mighty dragonslayer who is able to pick his fighting strategy based on the opponent.
```java
public class DragonSlayer {
private DragonSlayingStrategy strategy;
public DragonSlayer(DragonSlayingStrategy strategy) {
this.strategy = strategy;
}
public void changeStrategy(DragonSlayingStrategy strategy) {
this.strategy = strategy;
}
public void goToBattle() {
strategy.execute();
}
}
```
Finally here's dragonslayer in action.
```java
LOGGER.info("Green dragon spotted ahead!");
var dragonSlayer = new DragonSlayer(new MeleeStrategy());
dragonSlayer.goToBattle();
LOGGER.info("Red dragon emerges.");
dragonSlayer.changeStrategy(new ProjectileStrategy());
dragonSlayer.goToBattle();
LOGGER.info("Black dragon lands before you.");
dragonSlayer.changeStrategy(new SpellStrategy());
dragonSlayer.goToBattle();
// Green dragon spotted ahead!
// With your Excalibur you sever the dragon's head!
// Red dragon emerges.
// You shoot the dragon with the magical crossbow and it falls dead on the ground!
// Black dragon lands before you.
// You cast the spell of disintegration and the dragon vaporizes in a pile of dust!
```
## Class diagram
![alt text](./etc/strategy_1.png "Strategy")
## Applicability
Use the Strategy pattern when
* Many related classes differ only in their behavior. Strategies provide a way to configure a class either one of many behaviors
* You need different variants of an algorithm. for example, you might define algorithms reflecting different space/time trade-offs. Strategies can be used when these variants are implemented as a class hierarchy of algorithms
* An algorithm uses data that clients shouldn't know about. Use the Strategy pattern to avoid exposing complex, algorithm-specific data structures
* A class defines many behaviors, and these appear as multiple conditional statements in its operations. Instead of many conditionals, move related conditional branches into their own Strategy class
## Tutorial
* [Strategy Pattern Tutorial](https://www.journaldev.com/1754/strategy-design-pattern-in-java-example-tutorial)
## Credits
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* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
* [Functional Programming in Java: Harnessing the Power of Java 8 Lambda Expressions](https://www.amazon.com/gp/product/1937785467/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1937785467&linkCode=as2&tag=javadesignpat-20&linkId=7e4e2fb7a141631491534255252fd08b)
* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)
* [Refactoring to Patterns](https://www.amazon.com/gp/product/0321213351/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0321213351&linkCode=as2&tag=javadesignpat-20&linkId=2a76fcb387234bc71b1c61150b3cc3a7)