> The general steps in stealing an item are the same. First you pick the target, next you confuse him somehow and finally you steal the item. However there are many ways to implement these steps.
In plain words
> Template Method pattern outlines the general steps in the parent class and lets the concrete child implementations define the details.
Wikipedia says
> In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps. These steps are themselves implemented by additional helper methods in the same class as the template method.
**Programmatic Example**
Let's first introduce the template method class along with its concrete implementations.
```java
public abstract class StealingMethod {
private static final Logger LOGGER = LoggerFactory.getLogger(StealingMethod.class);
* To implement the invariant parts of an algorithm once and leave it up to subclasses to implement the behavior that can vary
* When common behavior among subclasses should be factored and localized in a common class to avoid code duplication. This is good example of "refactoring to generalize" as described by Opdyke and Johnson. You first identify the differences in the existing code and then separate the differences into new operations. Finally, you replace the differing code with a template method that calls one of these new operations
* To control subclasses extensions. You can define a template method that calls "hook" operations at specific points, thereby permitting extensions only at those points
Method `GenericServlet.init(ServletConfig config)` calls the parameterless method `GenericServlet.init()` which is intended to be overridden in subclasses.
Method `GenericServlet.init(ServletConfig config)` is the template method in this example.
* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)
* [Refactoring to Patterns](https://www.amazon.com/gp/product/0321213351/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0321213351&linkCode=as2&tag=javadesignpat-20&linkId=2a76fcb387234bc71b1c61150b3cc3a7)