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/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.spatialpartition;
import java.util.ArrayList;
import java.util.Hashtable;
import java.util.Random;
/**
* Bubble class extends Point. In this example, we create several bubbles in the field,
* let them move and keep track of which ones have popped and which ones remain.
*/
public class Bubble extends Point<Bubble> {
final int radius;
Bubble(int x, int y, int id, int radius) {
super(x,y,id);
this.radius = radius;
}
void move() {
Random rand = new Random();
//moves by 1 unit in either direction
this.x += rand.nextInt(3) - 1;
this.y += rand.nextInt(3) - 1;
}
boolean touches(Bubble b) {
//distance between them is greater than sum of radii (both sides of equation squared)
return (this.x - b.x) * (this.x - b.x) + (this.y - b.y) * (this.y - b.y)
<= (this.radius + b.radius) * (this.radius + b.radius);
}
void pop(Hashtable<Integer, Bubble> allBubbles) {
System.out.println("Bubble " + this.id + " popped at (" + this.x + "," + this.y + ")!");
allBubbles.remove(this.id);
}
void handleCollision(ArrayList<Point> bubblesToCheck, Hashtable<Integer, Bubble> allBubbles) {
boolean toBePopped = false; //if any other bubble collides with it, made true
for (int i = 0; i < bubblesToCheck.size(); i++) {
Integer otherId = bubblesToCheck.get(i).id;
if (allBubbles.get(otherId) != null && //the bubble hasn't been popped yet
this.id != otherId && //the two bubbles are not the same
this.touches(allBubbles.get(otherId))) { //the bubbles touch
allBubbles.get(otherId).pop(allBubbles);
toBePopped = true;
}
}
if (toBePopped) {
this.pop(allBubbles);
}
}
}