Resolves checkstyle errors for dao data-bus data-locality data-mapper data-transfer-object decorator (#1067)

* Reduces checkstyle errors in dao

* Reduces checkstyle errors in data-bus

* Reduces checkstyle errors in data-locality

* Reduces checkstyle errors in data-mapper

* Reduces checkstyle errors in data-transfer-object

* Reduces checkstyle errors in decorator
This commit is contained in:
Anurag Agarwal
2019-11-10 22:57:09 +05:30
committed by Ilkka Seppälä
parent eae09fc07e
commit 01e489c77b
33 changed files with 176 additions and 208 deletions

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@ -28,22 +28,21 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Use the Data Locality pattern is when you have a performance problem.
* Take advantage of that to improve performance by increasing data localitykeeping data in
* contiguous memory in the order that you process it.
*
* Example: Game loop that processes a bunch of game entities.
* Those entities are decomposed into different domains
* —AI, physics, and renderingusing the Component pattern.
* Use the Data Locality pattern is when you have a performance problem. Take advantage of that to
* improve performance by increasing data localitykeeping data in contiguous memory in the order
* that you process it.
*
* <p>Example: Game loop that processes a bunch of game entities. Those entities are decomposed
* into different domainsAI, physics, and renderingusing the Component pattern.
*/
public class Application {
private static final Logger LOGGER = LoggerFactory.getLogger(Application.class);
private static final int NUM_ENTITIES = 5;
/**
* Start game loop with each component have NUM_ENTITIES instance
* Start game loop with each component have NUM_ENTITIES instance.
*/
public static void main(String[] args) {
LOGGER.info("Start Game Application using Data-Locality pattern");

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@ -30,14 +30,14 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* The game Entity maintains a big array of pointers .
* Each spin of the game loop, we need to run the following:
* The game Entity maintains a big array of pointers . Each spin of the game loop, we need to run
* the following:
*
* Update the AI components .
* <p>Update the AI components.
*
* Update the physics components for them.
* <p>Update the physics components for them.
*
* Render them using their render components.
* <p>Render them using their render components.
*/
public class GameEntity {
private static final Logger LOGGER = LoggerFactory.getLogger(GameEntity.class);
@ -47,7 +47,7 @@ public class GameEntity {
private final RenderComponentManager renderComponentManager;
/**
* Init components
* Init components.
*/
public GameEntity(int numEntities) {
LOGGER.info("Init Game with #Entity : {}", numEntities);
@ -57,7 +57,7 @@ public class GameEntity {
}
/**
* start all component
* start all component.
*/
public void start() {
LOGGER.info("Start Game");
@ -67,7 +67,7 @@ public class GameEntity {
}
/**
* update all component
* update all component.
*/
public void update() {
LOGGER.info("Update Game Component");
@ -80,5 +80,5 @@ public class GameEntity {
// Draw to screen.
renderComponentManager.render();
}
}

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@ -27,14 +27,14 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Implementation of AI component for Game
* Implementation of AI component for Game.
*/
public class AiComponent implements Component {
private static final Logger LOGGER = LoggerFactory.getLogger(AiComponent.class);
/**
* Update ai component
* Update ai component.
*/
@Override
public void update() {

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@ -24,7 +24,7 @@
package com.iluwatar.data.locality.game.component;
/**
* Implement different Game component update and render process
* Implement different Game component update and render process.
*/
public interface Component {

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@ -27,13 +27,14 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Implementation of Physics Component of Game
* Implementation of Physics Component of Game.
*/
public class PhysicsComponent implements Component {
private static final Logger LOGGER = LoggerFactory.getLogger(PhysicsComponent.class);
/**
* update physics component of game
* update physics component of game.
*/
@Override
public void update() {

View File

@ -27,7 +27,7 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Implementation of Render Component of Game
* Implementation of Render Component of Game.
*/
public class RenderComponent implements Component {
@ -39,7 +39,7 @@ public class RenderComponent implements Component {
}
/**
* render
* render.
*/
@Override
public void render() {

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@ -29,7 +29,7 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* AI component manager for Game
* AI component manager for Game.
*/
public class AiComponentManager {
@ -46,7 +46,7 @@ public class AiComponentManager {
}
/**
* start AI component of Game
* start AI component of Game.
*/
public void start() {
LOGGER.info("Start AI Game Component");
@ -56,7 +56,7 @@ public class AiComponentManager {
}
/**
* Update AI component of Game
* Update AI component of Game.
*/
public void update() {
LOGGER.info("Update AI Game Component");

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@ -46,7 +46,7 @@ public class PhysicsComponentManager {
}
/**
* Start physics component of Game
* Start physics component of Game.
*/
public void start() {
LOGGER.info("Start Physics Game Component ");
@ -57,7 +57,7 @@ public class PhysicsComponentManager {
/**
* Update physics component of Game
* Update physics component of Game.
*/
public void update() {
LOGGER.info("Update Physics Game Component ");

View File

@ -29,7 +29,7 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Render component manager for Game
* Render component manager for Game.
*/
public class RenderComponentManager {
@ -46,7 +46,7 @@ public class RenderComponentManager {
}
/**
* Start render component
* Start render component.
*/
public void start() {
LOGGER.info("Start Render Game Component ");
@ -57,7 +57,7 @@ public class RenderComponentManager {
/**
* render component
* render component.
*/
public void render() {
LOGGER.info("Update Render Game Component ");