#1113 Add uml-reverse-mapper plugin
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								game-loop/etc/game-loop.urm.puml
									
									
									
									
									
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| @startuml | ||||
| package com.iluwatar.gameloop { | ||||
|   class App { | ||||
|     - GAME_LOOP_DURATION_TIME : int {static} | ||||
|     - LOGGER : Logger {static} | ||||
|     + App() | ||||
|     + main(args : String[]) {static} | ||||
|   } | ||||
|   class Bullet { | ||||
|     - position : float | ||||
|     + Bullet() | ||||
|     + getPosition() : float | ||||
|     + setPosition(position : float) | ||||
|   } | ||||
|   class FixedStepGameLoop { | ||||
|     - MS_PER_FRAME : long {static} | ||||
|     + FixedStepGameLoop() | ||||
|     # processGameLoop() | ||||
|     # update() | ||||
|   } | ||||
|   class FrameBasedGameLoop { | ||||
|     + FrameBasedGameLoop() | ||||
|     # processGameLoop() | ||||
|     # update() | ||||
|   } | ||||
|   class GameController { | ||||
|     # bullet : Bullet | ||||
|     + GameController() | ||||
|     + getBulletPosition() : float | ||||
|     + moveBullet(offset : float) | ||||
|   } | ||||
|   abstract class GameLoop { | ||||
|     # controller : GameController | ||||
|     - gameThread : Thread | ||||
|     # logger : Logger | ||||
|     # status : GameStatus | ||||
|     + GameLoop() | ||||
|     + isGameRunning() : boolean | ||||
|     # processGameLoop() {abstract} | ||||
|     # processInput() | ||||
|     # render() | ||||
|     + run() | ||||
|     + stop() | ||||
|   } | ||||
|   enum GameStatus { | ||||
|     + RUNNING {static} | ||||
|     + STOPPED {static} | ||||
|     + valueOf(name : String) : GameStatus {static} | ||||
|     + values() : GameStatus[] {static} | ||||
|   } | ||||
|   class VariableStepGameLoop { | ||||
|     + VariableStepGameLoop() | ||||
|     # processGameLoop() | ||||
|     # update(elapsedTime : Long) | ||||
|   } | ||||
| } | ||||
| GameLoop -->  "-status" GameStatus | ||||
| GameController -->  "-bullet" Bullet | ||||
| GameLoop -->  "-controller" GameController | ||||
| FixedStepGameLoop --|> GameLoop  | ||||
| FrameBasedGameLoop --|> GameLoop  | ||||
| VariableStepGameLoop --|> GameLoop  | ||||
| @enduml | ||||
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