From 11dcf5a4aa29dc9a518a8cb0d6e351c78b2d2e9c Mon Sep 17 00:00:00 2001 From: YanchaoMiao <11710204@mail.sustech.edu.cn> Date: Sun, 24 May 2020 17:31:32 +0800 Subject: [PATCH] Update App.java --- .../main/java/com/iluwater/component/App.java | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/component/src/main/java/com/iluwater/component/App.java b/component/src/main/java/com/iluwater/component/App.java index 2adbcf9a8..3a019942f 100644 --- a/component/src/main/java/com/iluwater/component/App.java +++ b/component/src/main/java/com/iluwater/component/App.java @@ -1,4 +1,4 @@ - /* +/* * The MIT License * Copyright © 2014-2019 Ilkka Seppälä * @@ -21,7 +21,7 @@ * THE SOFTWARE. */ -package com.iluwater.component; +package com.iluwatar.component; import java.util.ArrayList; /** @@ -37,20 +37,20 @@ import java.util.ArrayList; * components, in another way, multiple components can construct a object. * Here is a demo using component pattern to solve a game-like problem. * A person named Bjorn who has three components: input;physics;graphics - * These three components with a common game object can construct our protagonist:Bjorn, also can + * These three component with a common game object can construct our protagonist:Bjorn, also can * construct other objects like dog or cat if you want to write a real game. */ public class App { - /** - * Launcher for this demo design pattern - */ - public static void main(String[] args) { - ArrayList arrayList = new ArrayList<>(); - arrayList.add(new BjornInputComponent());s - arrayList.add(new BjornPhysicsComponent()); - arrayList.add(new BjornGraphicsComponent()); - GameObject gameObject = new GameObject(arrayList); - gameObject.update(); - } + /** + * Launcher for this demo design pattern + */ + public static void main(String[] args) { + ArrayList arrayList = new ArrayList<>(); + arrayList.add(new BjornInputComponent()); + arrayList.add(new BjornPhysicsComponent()); + arrayList.add(new BjornGraphicsComponent()); + GameObject gameObject = new GameObject(arrayList); + gameObject.update(); + } }