Commented the code.

This commit is contained in:
Ilkka Seppala 2015-05-09 19:26:35 +03:00
parent 082f4730ee
commit 1cdd338618
8 changed files with 60 additions and 1 deletions

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@ -3,21 +3,43 @@ package com.iluwatar;
import java.util.ArrayList;
import java.util.List;
/**
*
* When a message with a parameter is sent to an object, the resultant behaviour is defined by the
* implementation of that method in the receiver. Sometimes the behaviour must also be determined
* by the type of the parameter.
*
* One way to implement this would be to create multiple instanceof-checks for the methods parameter.
* However, this creates a maintenance issue. When new types are added we would also need to change
* the method's implementation and add a new instanceof-check. This violates the single responsibility
* principle - a class should have only one reason to change.
*
* Instead of the instanceof-checks a better way is to make another virtual call on the parameter
* object. This way new functionality can be easily added without the need to modify existing
* implementation (open-closed principle).
*
* In this example we have hierarchy of objects (GameObject) that can collide to each other. Each
* object has its own coordinates which are checked against the other objects' coordinates. If
* there is an overlap, then the objects collide utilizing the Double Dispatch pattern.
*
*/
public class App {
public static void main( String[] args ) {
// initialize game objects and print their status
List<GameObject> objects = new ArrayList<>();
objects.add(new FlamingAsteroid(0, 0, 5, 5));
objects.add(new SpaceStationMir(1, 1, 2, 2));
objects.add(new Meteoroid(10, 10, 15, 15));
objects.add(new SpaceStationIss(12, 12, 14, 14));
objects.stream().forEach(o -> System.out.println(o));
System.out.println("");
// collision check
objects.stream().forEach(o1 -> objects.stream().forEach(o2 -> { if (o1 != o2 && o1.intersectsWith(o2)) o1.collision(o2); } ));
System.out.println("");
// output eventual object statuses
objects.stream().forEach(o -> System.out.println(o));
System.out.println("");
}

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@ -1,5 +1,10 @@
package com.iluwatar;
/**
*
* Flaming asteroid game object
*
*/
public class FlamingAsteroid extends Meteoroid {
public FlamingAsteroid(int left, int top, int right, int bottom) {

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@ -1,5 +1,11 @@
package com.iluwatar;
/**
*
* Game objects have coordinates and some
* other status information.
*
*/
public abstract class GameObject extends Rectangle {
private boolean damaged;

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@ -1,5 +1,10 @@
package com.iluwatar;
/**
*
* Meteoroid game object
*
*/
public class Meteoroid extends GameObject {
public Meteoroid(int left, int top, int right, int bottom) {

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@ -1,5 +1,11 @@
package com.iluwatar;
/**
*
* Rectangle has coordinates and can be checked for overlap against
* other Rectangles.
*
*/
public class Rectangle {
private int left;

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@ -1,5 +1,10 @@
package com.iluwatar;
/**
*
* Space station ISS game object
*
*/
public class SpaceStationIss extends SpaceStationMir {
public SpaceStationIss(int left, int top, int right, int bottom) {

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@ -1,5 +1,10 @@
package com.iluwatar;
/**
*
* Space station Mir game object
*
*/
public class SpaceStationMir extends GameObject {
public SpaceStationMir(int left, int top, int right, int bottom) {

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@ -3,6 +3,11 @@ package com.iluwatar;
import org.junit.Assert;
import org.junit.Test;
/**
*
* Unit test for Rectangle
*
*/
public class RectangleTest {
@Test