Commented the code.
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082f4730ee
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@ -3,21 +3,43 @@ package com.iluwatar;
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import java.util.ArrayList;
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import java.util.List;
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/**
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*
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* When a message with a parameter is sent to an object, the resultant behaviour is defined by the
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* implementation of that method in the receiver. Sometimes the behaviour must also be determined
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* by the type of the parameter.
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*
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* One way to implement this would be to create multiple instanceof-checks for the methods parameter.
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* However, this creates a maintenance issue. When new types are added we would also need to change
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* the method's implementation and add a new instanceof-check. This violates the single responsibility
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* principle - a class should have only one reason to change.
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*
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* Instead of the instanceof-checks a better way is to make another virtual call on the parameter
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* object. This way new functionality can be easily added without the need to modify existing
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* implementation (open-closed principle).
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*
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* In this example we have hierarchy of objects (GameObject) that can collide to each other. Each
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* object has its own coordinates which are checked against the other objects' coordinates. If
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* there is an overlap, then the objects collide utilizing the Double Dispatch pattern.
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*
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*/
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public class App {
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public static void main( String[] args ) {
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// initialize game objects and print their status
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List<GameObject> objects = new ArrayList<>();
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objects.add(new FlamingAsteroid(0, 0, 5, 5));
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objects.add(new SpaceStationMir(1, 1, 2, 2));
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objects.add(new Meteoroid(10, 10, 15, 15));
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objects.add(new SpaceStationIss(12, 12, 14, 14));
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objects.stream().forEach(o -> System.out.println(o));
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System.out.println("");
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// collision check
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objects.stream().forEach(o1 -> objects.stream().forEach(o2 -> { if (o1 != o2 && o1.intersectsWith(o2)) o1.collision(o2); } ));
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System.out.println("");
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// output eventual object statuses
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objects.stream().forEach(o -> System.out.println(o));
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System.out.println("");
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}
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@ -1,5 +1,10 @@
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package com.iluwatar;
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/**
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*
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* Flaming asteroid game object
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*
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*/
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public class FlamingAsteroid extends Meteoroid {
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public FlamingAsteroid(int left, int top, int right, int bottom) {
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@ -1,5 +1,11 @@
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package com.iluwatar;
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/**
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*
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* Game objects have coordinates and some
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* other status information.
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*
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*/
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public abstract class GameObject extends Rectangle {
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private boolean damaged;
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@ -1,5 +1,10 @@
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package com.iluwatar;
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/**
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*
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* Meteoroid game object
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*
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*/
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public class Meteoroid extends GameObject {
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public Meteoroid(int left, int top, int right, int bottom) {
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@ -1,5 +1,11 @@
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package com.iluwatar;
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/**
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*
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* Rectangle has coordinates and can be checked for overlap against
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* other Rectangles.
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*
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*/
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public class Rectangle {
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private int left;
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@ -1,5 +1,10 @@
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package com.iluwatar;
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/**
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*
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* Space station ISS game object
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*
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*/
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public class SpaceStationIss extends SpaceStationMir {
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public SpaceStationIss(int left, int top, int right, int bottom) {
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@ -1,5 +1,10 @@
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package com.iluwatar;
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/**
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*
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* Space station Mir game object
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*
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*/
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public class SpaceStationMir extends GameObject {
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public SpaceStationMir(int left, int top, int right, int bottom) {
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@ -3,6 +3,11 @@ package com.iluwatar;
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import org.junit.Assert;
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import org.junit.Test;
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/**
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*
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* Unit test for Rectangle
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*
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*/
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public class RectangleTest {
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@Test
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