Issue#550: double buffer pattern (#1024)

* Basic implementation

* implement double buffer

* add unit test

* add unit test

* Add Readme

* Change local value declaration to var

* Remove unused fields
This commit is contained in:
Azureyjt
2019-10-20 23:55:36 +08:00
committed by Ilkka Seppälä
parent 82f9a6c232
commit 2217fbc5ff
11 changed files with 623 additions and 0 deletions

29
double-buffer/README.md Normal file
View File

@ -0,0 +1,29 @@
---
layout: pattern
title: Double Buffer
folder: double-buffer
permalink: /patterns/double-buffer/
categories: Other
tags:
- Java
- Difficulty-Beginner
---
## Intent
Double buffering is a term used to describe a device that has two buffers. The usage of multiple buffers increases the overall throughput of a device and helps prevents bottlenecks. This example shows using double buffer pattern on graphics. It is used to show one image or frame while a separate frame is being buffered to be shown next. This method makes animations and games look more realistic than the same done in a single buffer mode.
## Applicability
This pattern is one of those ones where youll know when you need it. If you have a system that lacks double buffering, it will probably look visibly wrong (tearing, etc.) or will behave incorrectly. But saying, “youll know when you need it” doesnt give you much to go on. More specifically, this pattern is appropriate when all of these are true:
- We have some state that is being modified incrementally.
- That same state may be accessed in the middle of modification.
- We want to prevent the code thats accessing the state from seeing the work in progress.
- We want to be able to read the state and we dont want to have to wait while its being written.
## Credits
* [Game Programming Patterns - Double Buffer]([http://gameprogrammingpatterns.com/double-buffer.html](http://gameprogrammingpatterns.com/double-buffer.html))