Game Loop Pattern (#1083)
* Add game loop module * Add game loop module * Fix merge issue * Implement game loop module * Implement game loop module * Implement time based game loop * implement VariableStepGameLoop * Implement FixedStepGameLoop * Add UT * Add Unit tests * Fix checkstyle issues * Add README.md * Fix code review issues * Fix code review issues * update README.md
This commit is contained in:
39
game-loop/src/test/java/com/iluwatar/gameloop/AppTest.java
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39
game-loop/src/test/java/com/iluwatar/gameloop/AppTest.java
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/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.gameloop;
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import org.junit.Test;
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/**
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* App unit test class.
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*/
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public class AppTest {
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@Test
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public void testMain() {
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String[] args = {};
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new App().main(args);
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}
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}
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/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.gameloop;
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import org.junit.After;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.Test;
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/**
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* FixedStepGameLoop unit test class.
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*/
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public class FixedStepGameLoopTest {
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private FixedStepGameLoop gameLoop;
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@Before
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public void setup() {
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gameLoop = new FixedStepGameLoop();
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}
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@After
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public void tearDown() {
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gameLoop = null;
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}
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@Test
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public void testUpdate() {
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gameLoop.update();
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Assert.assertEquals(0.01f, gameLoop.controller.getBulletPosition(), 0);
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}
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}
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/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.gameloop;
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import org.junit.After;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.Test;
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/**
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* FrameBasedGameLoop unit test class.
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*/
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public class FrameBasedGameLoopTest {
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private FrameBasedGameLoop gameLoop;
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@Before
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public void setup() {
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gameLoop = new FrameBasedGameLoop();
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}
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@After
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public void tearDown() {
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gameLoop = null;
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}
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@Test
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public void testUpdate() {
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gameLoop.update();
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Assert.assertEquals(0.5f, gameLoop.controller.getBulletPosition(), 0);
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}
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}
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/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.gameloop;
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import org.junit.After;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.Test;
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public class GameControllerTest {
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private GameController controller;
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@Before
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public void setup() {
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controller = new GameController();
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}
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@After
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public void tearDown() {
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controller = null;
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}
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@Test
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public void testMoveBullet() {
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controller.moveBullet(1.5f);
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Assert.assertEquals(1.5f, controller.bullet.getPosition(), 0);
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}
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@Test
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public void testGetBulletPosition() {
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Assert.assertEquals(controller.bullet.getPosition(), controller.getBulletPosition(), 0);
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}
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}
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/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.gameloop;
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import org.junit.After;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.Test;
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/**
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* GameLoop unit test class.
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*/
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public class GameLoopTest {
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private GameLoop gameLoop;
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/**
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* Create mock implementation of GameLoop.
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*/
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@Before
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public void setup() {
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gameLoop = new GameLoop() {
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@Override
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protected void processGameLoop() {}
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};
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}
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@After
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public void tearDown() {
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gameLoop = null;
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}
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@Test
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public void testRun() {
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gameLoop.run();
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Assert.assertEquals(GameStatus.RUNNING, gameLoop.status);
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}
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@Test
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public void testStop() {
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gameLoop.stop();
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Assert.assertEquals(GameStatus.STOPPED, gameLoop.status);
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}
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@Test
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public void testIsGameRunning() {
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Assert.assertEquals(false, gameLoop.isGameRunning());
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}
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}
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/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
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||||
* furnished to do so, subject to the following conditions:
|
||||
*
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||||
* The above copyright notice and this permission notice shall be included in
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||||
* all copies or substantial portions of the Software.
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||||
*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.gameloop;
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import java.lang.reflect.InvocationTargetException;
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import org.junit.After;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.Test;
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/**
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* VariableStepGameLoop unit test class.
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*/
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public class VariableStepGameLoopTest {
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private VariableStepGameLoop gameLoop;
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@Before
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public void setup() {
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gameLoop = new VariableStepGameLoop();
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}
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@After
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public void tearDown() {
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gameLoop = null;
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}
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@Test
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public void testUpdate() {
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gameLoop.update(20L);
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Assert.assertEquals(0.01f, gameLoop.controller.getBulletPosition(), 0);
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}
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}
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