docs: Correcting some grammatical errors of README.md (#1911)

* Update README.md

Corrected some sentences grammatically.

* Update README.md

Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>

* Update README.md

Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
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@ -21,7 +21,7 @@ Read in different language : [**zh**](localization/zh/README.md), [**ko**](local
# Introduction # Introduction
Design patterns are the best formalized practices a programmer can use to Design patterns are the best, formalized practices a programmer can use to
solve common problems when designing an application or system. solve common problems when designing an application or system.
Design patterns can speed up the development process by providing tested, proven Design patterns can speed up the development process by providing tested, proven
@ -34,11 +34,11 @@ are familiar with the patterns.
# Getting started # Getting started
This site showcases Java Design Patterns. The solutions have been developed by This site showcases Java Design Patterns. The solutions have been developed by
experienced programmers and architects from the open source community. The experienced programmers and architects from the open-source community. The
patterns can be browsed by their high level descriptions or by looking at their patterns can be browsed by their high-level descriptions or by looking at their
source code. The source code examples are well commented and can be thought as source code. The source code examples are well commented and can be thought of as
programming tutorials on how to implement a specific pattern. We use the most programming tutorials on how to implement a specific pattern. We use the most
popular battle-proven open source Java technologies. popular battle-proven open-source Java technologies.
Before you dive into the material, you should be familiar with various Before you dive into the material, you should be familiar with various
[Software Design Principles](https://java-design-patterns.com/principles/). [Software Design Principles](https://java-design-patterns.com/principles/).
@ -56,8 +56,8 @@ of the following approaches
- Using tags such as `Performance`, `Gang of Four` or `Data access`. - Using tags such as `Performance`, `Gang of Four` or `Data access`.
- Using pattern categories, `Creational`, `Behavioral`, and others. - Using pattern categories, `Creational`, `Behavioral`, and others.
Hopefully you find the object oriented solutions presented on this site useful Hopefully, you find the object-oriented solutions presented on this site useful
in your architectures and have as much fun learning them as we had developing them. in your architectures and have as much fun learning them as we had while developing them.
# How to contribute # How to contribute