[refactor] Remove unnecessary declarations in servant pattern.
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@ -4,50 +4,48 @@ import java.util.ArrayList;
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/**
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* Servant offers some functionality to a group of classes without defining that functionality in each of them.
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* Servant offers some functionality to a group of classes without defining that functionality in each of them.
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* A Servant is a class whose instance provides methods that take care of a desired service,
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* while objects for which the servant does something, are taken as parameters.
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*
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*/
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public class App {
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static Servant jenkins = new Servant("Jenkins");
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static Servant travis = new Servant("Travis");
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public static void main( String[] args ){
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scenario(jenkins, 1);
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scenario(travis, 0);
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}
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/*
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* Can add a List with enum Actions for variable scenarios
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* */
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public static void scenario(Servant servant, int compliment){
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King k = new King();
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Queen q = new Queen();
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ArrayList<Royalty> guests = new ArrayList<>();
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guests.add(k);
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guests.add(q);
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//feed
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servant.feed(k);
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servant.feed(q);
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//serve drinks
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servant.giveWine(k);
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servant.giveWine(q);
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//compliment
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servant.GiveCompliments( guests.get(compliment) );
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//outcome of the night
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for(Royalty r : guests)
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r.changeMood();
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//check your luck
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if( servant.checkIfYouWillBeHanged(guests) )
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System.out.println(servant.name + " will live another day");
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else
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System.out.println("Poor " + servant.name + ". His days are numbered");
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}
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static Servant jenkins = new Servant("Jenkins");
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static Servant travis = new Servant("Travis");
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public static void main(String[] args) {
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scenario(jenkins, 1);
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scenario(travis, 0);
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}
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/*
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* Can add a List with enum Actions for variable scenarios
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* */
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public static void scenario(Servant servant, int compliment) {
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King k = new King();
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Queen q = new Queen();
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ArrayList<Royalty> guests = new ArrayList<>();
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guests.add(k);
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guests.add(q);
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//feed
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servant.feed(k);
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servant.feed(q);
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//serve drinks
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servant.giveWine(k);
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servant.giveWine(q);
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//compliment
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servant.GiveCompliments(guests.get(compliment));
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//outcome of the night
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for (Royalty r : guests)
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r.changeMood();
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//check your luck
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if (servant.checkIfYouWillBeHanged(guests))
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System.out.println(servant.name + " will live another day");
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else
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System.out.println("Poor " + servant.name + ". His days are numbered");
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}
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}
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@ -1,31 +1,33 @@
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package com.iluwatar;
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public class King implements Royalty{
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private boolean isDrunk = false, isHungry = true, isHappy = false;
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private boolean complimentReceived = false;
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@Override
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public void getFed() {
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isHungry = false;
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}
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public class King implements Royalty {
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private boolean isDrunk;
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private boolean isHungry = true;
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private boolean isHappy;
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private boolean complimentReceived;
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@Override
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public void getDrink() {
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isDrunk = true;
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}
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public void receiveCompliments(){
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complimentReceived = true;
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}
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@Override
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public void getFed() {
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isHungry = false;
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}
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@Override
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public void changeMood() {
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if(!isHungry && isDrunk) isHappy = true;
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if( complimentReceived ) isHappy = false;
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}
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@Override
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public void getDrink() {
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isDrunk = true;
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}
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@Override
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public boolean getMood() {
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return isHappy;
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}
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public void receiveCompliments() {
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complimentReceived = true;
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}
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@Override
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public void changeMood() {
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if (!isHungry && isDrunk) isHappy = true;
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if (complimentReceived) isHappy = false;
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}
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@Override
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public boolean getMood() {
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return isHappy;
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}
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}
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@ -1,35 +1,38 @@
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package com.iluwatar;
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public class Queen implements Royalty{
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private boolean isDrunk = true, isHungry = false, isHappy = false;
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private boolean isFlirty = true, complimentReceived = false;
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@Override
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public void getFed() {
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isHungry = false;
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}
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public class Queen implements Royalty {
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private boolean isDrunk = true;
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private boolean isHungry;
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private boolean isHappy;
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private boolean isFlirty = true;
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private boolean complimentReceived;
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@Override
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public void getDrink() {
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isDrunk = true;
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}
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public void receiveCompliments(){
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complimentReceived = true;
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}
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@Override
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public void getFed() {
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isHungry = false;
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}
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@Override
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public void changeMood() {
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if( complimentReceived && isFlirty && isDrunk ) isHappy = true;
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}
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@Override
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public void getDrink() {
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isDrunk = true;
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}
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@Override
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public boolean getMood() {
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return isHappy;
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}
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public void setFlirtiness(boolean f){
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this.isFlirty = f;
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}
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public void receiveCompliments() {
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complimentReceived = true;
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}
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@Override
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public void changeMood() {
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if (complimentReceived && isFlirty && isDrunk) isHappy = true;
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}
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@Override
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public boolean getMood() {
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return isHappy;
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}
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public void setFlirtiness(boolean f) {
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this.isFlirty = f;
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}
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}
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@ -1,9 +1,14 @@
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package com.iluwatar;
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interface Royalty {
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public void getFed();
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public void getDrink();
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public void changeMood();
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public void receiveCompliments();
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public boolean getMood();
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void getFed();
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void getDrink();
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void changeMood();
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void receiveCompliments();
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boolean getMood();
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}
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