📍Use lombok, reformat, and optimize the code (#1560)

* Use lombok, reformat, and optimize the code

* Fix merge conflicts and some sonar issues

Co-authored-by: va1m <va1m@email.com>
This commit is contained in:
va1m
2021-03-13 13:19:21 +01:00
committed by GitHub
parent 0e26a6adb5
commit 5cf2fe009b
681 changed files with 2472 additions and 4966 deletions

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@ -23,8 +23,7 @@
package com.iluwatar.abstractfactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import lombok.extern.slf4j.Slf4j;
/**
* The Abstract Factory pattern provides a way to encapsulate a group of individual factories that
@ -40,10 +39,9 @@ import org.slf4j.LoggerFactory;
* and its implementations ( {@link ElfKingdomFactory}, {@link OrcKingdomFactory}). The example uses
* both concrete implementations to create a king, a castle and an army.
*/
@Slf4j
public class App implements Runnable {
private static Logger log = LoggerFactory.getLogger(App.class);
private final Kingdom kingdom = new Kingdom();
public Kingdom getKingdom() {
@ -62,17 +60,17 @@ public class App implements Runnable {
@Override
public void run() {
log.info("Elf Kingdom");
LOGGER.info("Elf Kingdom");
createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
log.info(kingdom.getArmy().getDescription());
log.info(kingdom.getCastle().getDescription());
log.info(kingdom.getKing().getDescription());
LOGGER.info(kingdom.getArmy().getDescription());
LOGGER.info(kingdom.getCastle().getDescription());
LOGGER.info(kingdom.getKing().getDescription());
log.info("Orc Kingdom");
LOGGER.info("Orc Kingdom");
createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
log.info(kingdom.getArmy().getDescription());
log.info(kingdom.getCastle().getDescription());
log.info(kingdom.getKing().getDescription());
LOGGER.info(kingdom.getArmy().getDescription());
LOGGER.info(kingdom.getCastle().getDescription());
LOGGER.info(kingdom.getKing().getDescription());
}
/**

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@ -23,36 +23,17 @@
package com.iluwatar.abstractfactory;
import lombok.Getter;
import lombok.Setter;
@Getter
@Setter
public class Kingdom {
private King king;
private Castle castle;
private Army army;
public King getKing() {
return king;
}
public Castle getCastle() {
return castle;
}
public Army getArmy() {
return army;
}
public void setKing(King king) {
this.king = king;
}
public void setCastle(Castle castle) {
this.castle = castle;
}
public void setArmy(Army army) {
this.army = army;
}
/**
* The factory of kingdom factories.
*/

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@ -31,12 +31,12 @@ import static org.junit.jupiter.api.Assertions.assertTrue;
/**
* Test for abstract factory.
*/
public class AbstractFactoryTest {
class AbstractFactoryTest {
private final App app = new App();
@Test
public void king() {
void king() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
@ -51,7 +51,7 @@ public class AbstractFactoryTest {
}
@Test
public void castle() {
void castle() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
@ -66,7 +66,7 @@ public class AbstractFactoryTest {
}
@Test
public void army() {
void army() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
@ -81,7 +81,7 @@ public class AbstractFactoryTest {
}
@Test
public void createElfKingdom() {
void createElfKingdom() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ELF);
final var kingdom = app.getKingdom();
@ -97,7 +97,7 @@ public class AbstractFactoryTest {
}
@Test
public void createOrcKingdom() {
void createOrcKingdom() {
app.createKingdom(Kingdom.FactoryMaker.KingdomType.ORC);
final var kingdom = app.getKingdom();