📍Use lombok, reformat, and optimize the code (#1560)
* Use lombok, reformat, and optimize the code * Fix merge conflicts and some sonar issues Co-authored-by: va1m <va1m@email.com>
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		@@ -24,9 +24,8 @@
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package com.iluwatar.doublebuffer;
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import java.util.List;
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import lombok.extern.slf4j.Slf4j;
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import org.apache.commons.lang3.tuple.MutablePair;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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 * Double buffering is a term used to describe a device that has two buffers. The usage of multiple
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@@ -35,10 +34,9 @@ import org.slf4j.LoggerFactory;
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 * separate frame is being buffered to be shown next. This method makes animations and games look
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 * more realistic than the same done in a single buffer mode.
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 */
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@Slf4j
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public class App {
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  private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
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  /**
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   * Program main entry point.
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   *
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@@ -28,12 +28,6 @@ package com.iluwatar.doublebuffer;
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 */
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public enum Pixel {
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  WHITE(0),
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  BLACK(1);
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  private final int color;
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  Pixel(int color) {
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    this.color = color;
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  }
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  WHITE,
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  BLACK;
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}
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@@ -24,17 +24,15 @@
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package com.iluwatar.doublebuffer;
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import java.util.List;
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import lombok.extern.slf4j.Slf4j;
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import org.apache.commons.lang3.tuple.Pair;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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 * Scene class. Render the output frame.
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 */
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@Slf4j
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public class Scene {
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  private static final Logger LOGGER = LoggerFactory.getLogger(Scene.class);
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  private final Buffer[] frameBuffers;
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  private int current;
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@@ -34,7 +34,7 @@ class AppTest {
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  /**
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   * Issue: Add at least one assertion to this test case.
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   *
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   * <p>
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   * Solution: Inserted assertion to check whether the execution of the main method in {@link App#main(String[])}
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   * throws an exception.
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   */
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