📍Use lombok, reformat, and optimize the code (#1560)

* Use lombok, reformat, and optimize the code

* Fix merge conflicts and some sonar issues

Co-authored-by: va1m <va1m@email.com>
This commit is contained in:
va1m
2021-03-13 13:19:21 +01:00
committed by GitHub
parent 0e26a6adb5
commit 5cf2fe009b
681 changed files with 2472 additions and 4966 deletions

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@ -24,9 +24,8 @@
package com.iluwatar.doublebuffer;
import java.util.List;
import lombok.extern.slf4j.Slf4j;
import org.apache.commons.lang3.tuple.MutablePair;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Double buffering is a term used to describe a device that has two buffers. The usage of multiple
@ -35,10 +34,9 @@ import org.slf4j.LoggerFactory;
* separate frame is being buffered to be shown next. This method makes animations and games look
* more realistic than the same done in a single buffer mode.
*/
@Slf4j
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
/**
* Program main entry point.
*

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@ -28,12 +28,6 @@ package com.iluwatar.doublebuffer;
*/
public enum Pixel {
WHITE(0),
BLACK(1);
private final int color;
Pixel(int color) {
this.color = color;
}
WHITE,
BLACK;
}

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@ -24,17 +24,15 @@
package com.iluwatar.doublebuffer;
import java.util.List;
import lombok.extern.slf4j.Slf4j;
import org.apache.commons.lang3.tuple.Pair;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Scene class. Render the output frame.
*/
@Slf4j
public class Scene {
private static final Logger LOGGER = LoggerFactory.getLogger(Scene.class);
private final Buffer[] frameBuffers;
private int current;

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@ -34,7 +34,7 @@ class AppTest {
/**
* Issue: Add at least one assertion to this test case.
*
* <p>
* Solution: Inserted assertion to check whether the execution of the main method in {@link App#main(String[])}
* throws an exception.
*/