📍Use lombok, reformat, and optimize the code (#1560)

* Use lombok, reformat, and optimize the code

* Fix merge conflicts and some sonar issues

Co-authored-by: va1m <va1m@email.com>
This commit is contained in:
va1m
2021-03-13 13:19:21 +01:00
committed by GitHub
parent 0e26a6adb5
commit 5cf2fe009b
681 changed files with 2472 additions and 4966 deletions

View File

@ -23,8 +23,7 @@
package com.iluwatar.factorykit;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import lombok.extern.slf4j.Slf4j;
/**
* Factory-kit is a creational pattern which defines a factory of immutable content with separated
@ -38,10 +37,9 @@ import org.slf4j.LoggerFactory;
* an input representing an instance of {@link WeaponType} that needs to be mapped explicitly with
* desired class type in the factory instance.
*/
@Slf4j
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
/**
* Program entry point.
*

View File

@ -27,5 +27,8 @@ package com.iluwatar.factorykit;
* Enumerates {@link Weapon} types.
*/
public enum WeaponType {
SWORD, AXE, BOW, SPEAR
SWORD,
AXE,
BOW,
SPEAR
}

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@ -37,12 +37,12 @@ import org.junit.jupiter.api.Test;
/**
* Test Factory Kit Pattern
*/
public class FactoryKitTest {
class FactoryKitTest {
private WeaponFactory factory;
@BeforeEach
public void init() {
void init() {
factory = WeaponFactory.factory(builder -> {
builder.add(WeaponType.SPEAR, Spear::new);
builder.add(WeaponType.AXE, Axe::new);
@ -55,7 +55,7 @@ public class FactoryKitTest {
* {@link Spear}
*/
@Test
public void testSpearWeapon() {
void testSpearWeapon() {
var weapon = factory.create(WeaponType.SPEAR);
verifyWeapon(weapon, Spear.class);
}
@ -65,7 +65,7 @@ public class FactoryKitTest {
* {@link Axe}
*/
@Test
public void testAxeWeapon() {
void testAxeWeapon() {
var weapon = factory.create(WeaponType.AXE);
verifyWeapon(weapon, Axe.class);
}
@ -76,7 +76,7 @@ public class FactoryKitTest {
* {@link Sword}
*/
@Test
public void testWeapon() {
void testWeapon() {
var weapon = factory.create(WeaponType.SWORD);
verifyWeapon(weapon, Sword.class);
}