📍Use lombok, reformat, and optimize the code (#1560)

* Use lombok, reformat, and optimize the code

* Fix merge conflicts and some sonar issues

Co-authored-by: va1m <va1m@email.com>
This commit is contained in:
va1m
2021-03-13 13:19:21 +01:00
committed by GitHub
parent 0e26a6adb5
commit 5cf2fe009b
681 changed files with 2472 additions and 4966 deletions

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@ -23,8 +23,7 @@
package com.iluwatar.updatemethod;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import lombok.extern.slf4j.Slf4j;
/**
* This pattern simulate a collection of independent objects by telling each to
@ -32,10 +31,9 @@ import org.slf4j.LoggerFactory;
* of objects. Each object implements an update method that simulates one frame of
* the objects behavior. Each frame, the game updates every object in the collection.
*/
@Slf4j
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
private static final int GAME_RUNNING_TIME = 2000;
/**

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@ -23,6 +23,8 @@
package com.iluwatar.updatemethod;
import lombok.Getter;
import lombok.Setter;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@ -35,6 +37,8 @@ public abstract class Entity {
protected int id;
@Getter
@Setter
protected int position;
public Entity(int id) {
@ -44,11 +48,4 @@ public abstract class Entity {
public abstract void update();
public int getPosition() {
return position;
}
public void setPosition(int position) {
this.position = position;
}
}

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@ -51,9 +51,9 @@ public class Skeleton extends Entity {
* Constructor of Skeleton.
*
* @param id id of skeleton
* @param postition position of skeleton
* @param position position of skeleton
*/
public Skeleton(int id, int postition) {
public Skeleton(int id, int position) {
super(id);
this.position = position;
patrollingLeft = false;
@ -72,7 +72,7 @@ public class Skeleton extends Entity {
patrollingLeft = true;
}
}
logger.info("Skeleton " + id + " is on position " + position + ".");
logger.info("Skeleton {} is on position {}.", id, position);
}
}

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@ -57,7 +57,7 @@ public class Statue extends Entity {
@Override
public void update() {
if (++ frames == delay) {
if (++frames == delay) {
shootLightning();
frames = 0;
}

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@ -26,17 +26,15 @@ package com.iluwatar.updatemethod;
import java.security.SecureRandom;
import java.util.ArrayList;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.Random;
import lombok.extern.slf4j.Slf4j;
/**
* The game world class. Maintain all the objects existed in the game frames.
*/
@Slf4j
public class World {
private static final Logger LOGGER = LoggerFactory.getLogger(World.class);
protected List<Entity> entities;
protected volatile boolean isRunning;
@ -70,6 +68,7 @@ public class World {
Thread.sleep(lag);
} catch (InterruptedException e) {
LOGGER.error(e.getMessage());
Thread.currentThread().interrupt();
}
}

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@ -23,10 +23,10 @@
package com.iluwatar.updatemethod;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
import org.junit.jupiter.api.Test;
class AppTest {
@Test

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@ -31,7 +31,6 @@ import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
class SkeletonTest {
private static Skeleton skeleton;