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YanchaoMiao 2020-05-07 04:09:11 +08:00 committed by Ilkka Seppälä
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commit 636a826bb7
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/*
* The MIT License
* Copyright © 2014-2019 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwater.component;
import java.util.ArrayList;
/*
* Object-oriented to a certain extent can solve many problems of code reuse and data reuse,
* but it also has great defects:
* 1.the coupling of data organization is very strong.
* 2.Interface logic is difficult to reuse and hot plug.
*
* The component pattern solves the defects of object orientation and process orientation and
* is widely used in game clients
*
* A component is a part of one object. We can consider that a object contains multiple
* components, in another way, multiple components can construct a object.
* Here is a demo using component pattern to solve a game-like problem.
* A person named Bjorn who has three component: get input;judge physics state;show graphics state
* These three component with a common game object can construct our protagonist:Bjorn, also can
* construct other objects like dog or cat if you want to write a real game.
*/
public class App {
public static void main(String[] args) {
ArrayList<Component>arrayList = new ArrayList<>();
arrayList.add(new BjornInputComponent());
arrayList.add(new BjornPhysicsComponent());
arrayList.add(new BjornGraphicsComponent());
GameObject gameObject = new GameObject(arrayList);
gameObject.update();
}
}

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package com.iluwater.component;
import static org.slf4j.LoggerFactory.getLogger;
import org.slf4j.Logger;
public class BjornGraphicsComponent implements GraphicsComponent {
private static final Logger LOGGER = getLogger(BjornGraphicsComponent.class);
@Override
public void update(GameObject gameObject) {
LOGGER.info("positive:" + gameObject.getPositionOFx() + "," + gameObject.getPositionOFy());
}
}

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package com.iluwater.component;
public class BjornInputComponent implements InputComponent {
@Override
public void update(GameObject gameObject) {
gameObject.setPositionOFx(gameObject.getPositionOFx() + gameObject.getVelocity());
gameObject.setPositionOFy(gameObject.getPositionOFy() + gameObject.getVelocity());
}
}

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package com.iluwater.component;
import static org.slf4j.LoggerFactory.getLogger;
import org.slf4j.Logger;
public class BjornPhysicsComponent implements PhysicsComponent{
private static final Logger LOGGER = getLogger(BjornPhysicsComponent.class);
@Override
public void update(GameObject gameObject) {
if(gameObject.getPositionOFx() == gameObject.getPositionOFy()){
LOGGER.info("Your position is pretty good, keep it!");
}
}
}

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package com.iluwater.component;
public interface Component {
void update(GameObject gameObject);
}

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package com.iluwater.component;
import java.util.ArrayList;
public class GameObject {
public int velocity;
public int positionOFx;
public int positionOFy;
ArrayList<Component> componentArrayList;
public GameObject(ArrayList<Component> componentArrayList){
this.componentArrayList = componentArrayList;
}
public void setVelocity(int velocity) {
this.velocity = velocity;
}
public int getVelocity() {
return velocity;
}
public void setPositionOFx(int positionOFx) {
this.positionOFx = positionOFx;
}
public int getPositionOFx() {
return positionOFx;
}
public void setPositionOFy(int positionOFy) {
this.positionOFy = positionOFy;
}
public int getPositionOFy() {
return positionOFy;
}
public void update(){
for (Component component : componentArrayList) {
component.update(this);
}
}
}

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package com.iluwater.component;
public interface GraphicsComponent extends Component{
void update(GameObject gameObject);
}

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package com.iluwater.component;
public interface InputComponent extends Component {
void update(GameObject gameObject);
}

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package com.iluwater.component;
public interface PhysicsComponent extends Component {
void update(GameObject gameObject);
}