Update README.md
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---
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---
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## Intent
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## Intent
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When objects are expensive to create and they are needed only for
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short periods of time it is advantageous to utilize the Object Pool pattern.
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When objects are expensive to create and they are needed only for short periods of time it is
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The Object Pool provides a cache for instantiated objects tracking which ones
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advantageous to utilize the Object Pool pattern. The Object Pool provides a cache for instantiated
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are in use and which are available.
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objects tracking which ones are in use and which are available.
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## Explanation
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## Explanation
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Real world example
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Real world example
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> In our war game we need to use oliphaunts, massive and mythic beasts, but the problem is that they are extremely expensive to create. The solution is to create a pool of them, track which ones are in-use, and instead of disposing them re-use the instances.
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> In our war game we need to use oliphaunts, massive and mythic beasts, but the problem is that they
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> are extremely expensive to create. The solution is to create a pool of them, track which ones are
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> in-use, and instead of disposing them re-use the instances.
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In plain words
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In plain words
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@ -27,11 +29,12 @@ In plain words
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Wikipedia says
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Wikipedia says
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> The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand.
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> The object pool pattern is a software creational design pattern that uses a set of initialized
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> objects kept ready to use – a "pool" – rather than allocating and destroying them on demand.
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**Programmatic Example**
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**Programmatic Example**
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Here's the basic Oliphaunt class. These are very expensive to create.
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Here's the basic `Oliphaunt` class. These giants are very expensive to create.
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```java
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```java
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public class Oliphaunt {
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public class Oliphaunt {
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}
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}
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```
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```
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Next we present the Object Pool and more specifically Oliphaunt Pool.
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Next we present the `ObjectPool` and more specifically `OliphauntPool`.
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```java
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```java
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public abstract class ObjectPool<T> {
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public abstract class ObjectPool<T> {
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}
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}
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```
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```
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And finally here's how we utilize the pool.
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Finally, here's how we utilize the pool.
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```java
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```java
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var pool = new OliphauntPool();
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var pool = new OliphauntPool();
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var oliphaunt5 = pool.checkOut();
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var oliphaunt5 = pool.checkOut();
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```
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```
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Program output:
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```
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Pool available=0 inUse=0
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Checked out Oliphaunt id=1
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Pool available=0 inUse=1
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Checked out Oliphaunt id=2
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Checked out Oliphaunt id=3
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Pool available=0 inUse=3
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Checking in Oliphaunt id=1
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Checking in Oliphaunt id=2
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Pool available=2 inUse=1
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Checked out Oliphaunt id=2
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Checked out Oliphaunt id=1
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Pool available=0 inUse=3
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```
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## Class diagram
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## Class diagram
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## Applicability
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## Applicability
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Use the Object Pool pattern when
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Use the Object Pool pattern when
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* The objects are expensive to create (allocation cost)
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* The objects are expensive to create (allocation cost).
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* You need a large number of short-lived objects (memory fragmentation)
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* You need a large number of short-lived objects (memory fragmentation).
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@ -10,17 +10,21 @@ tags:
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---
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---
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## Also known as
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## Also known as
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Dependents, Publish-Subscribe
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Dependents, Publish-Subscribe
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## Intent
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## Intent
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Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified
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and updated automatically.
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Define a one-to-many dependency between objects so that when one object changes state, all its
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dependents are notified and updated automatically.
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## Explanation
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## Explanation
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Real world example
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Real world example
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> In a land far away lives the races of hobbits and orcs. Both of them are mostly outdoors so they closely follow the changes in weather. One could say that they are constantly observing the weather.
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> In a land far away lives the races of hobbits and orcs. Both of them are mostly outdoors so they
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> closely follow the changes in weather. One could say that they are constantly observing the
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> weather.
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In plain words
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In plain words
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@ -28,11 +32,13 @@ In plain words
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Wikipedia says
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Wikipedia says
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> The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
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> The observer pattern is a software design pattern in which an object, called the subject,
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> maintains a list of its dependents, called observers, and notifies them automatically of any state
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> changes, usually by calling one of their methods.
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**Programmatic Example**
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**Programmatic Example**
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Let's first introduce the weather observer interface and our races, orcs and hobbits.
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Let's first introduce the `WeatherObserver` interface and our races, `Orcs` and `Hobbits`.
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```java
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```java
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public interface WeatherObserver {
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public interface WeatherObserver {
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public void update(WeatherType currentWeather) {
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public void update(WeatherType currentWeather) {
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switch (currentWeather) {
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switch (currentWeather) {
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LOGGER.info("The hobbits are facing " + currentWeather.getDescription() + " weather now");
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LOGGER.info("The hobbits are facing " + currentWeather.getDescription() + " weather now");
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}
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}
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}
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}
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}
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```
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```
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Then here's the weather that is constantly changing.
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Then here's the `Weather` that is constantly changing.
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```java
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```java
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public class Weather {
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public class Weather {
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var weather = new Weather();
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var weather = new Weather();
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weather.addObserver(new Orcs());
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weather.addObserver(new Orcs());
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weather.addObserver(new Hobbits());
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weather.addObserver(new Hobbits());
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weather.timePasses();
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weather.timePasses();
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weather.timePasses();
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weather.timePasses();
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```
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weather.timePasses();
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Program output:
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// The weather changed to rainy.
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// The orcs are facing rainy weather now
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```
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// The hobbits are facing rainy weather now
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The weather changed to rainy.
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weather.timePasses();
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The orcs are facing rainy weather now
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// The weather changed to windy.
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The hobbits are facing rainy weather now
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// The orcs are facing windy weather now
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The weather changed to windy.
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// The hobbits are facing windy weather now
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The orcs are facing windy weather now
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weather.timePasses();
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The hobbits are facing windy weather now
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// The weather changed to cold.
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The weather changed to cold.
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// The orcs are facing cold weather now
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The orcs are facing cold weather now
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// The hobbits are facing cold weather now
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The hobbits are facing cold weather now
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weather.timePasses();
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The weather changed to sunny.
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// The weather changed to sunny.
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The orcs are facing sunny weather now
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// The orcs are facing sunny weather now
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The hobbits are facing sunny weather now
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// The hobbits are facing sunny weather now
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```
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```
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## Class diagram
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## Class diagram
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## Applicability
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## Applicability
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Use the Observer pattern in any of the following situations
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* When an abstraction has two aspects, one dependent on the other. Encapsulating these aspects in separate objects lets you vary and reuse them independently
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Use the Observer pattern in any of the following situations:
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* When a change to one object requires changing others, and you don't know how many objects need to be changed
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* When an object should be able to notify other objects without making assumptions about who these objects are. In other words, you don't want these objects tightly coupled
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* When an abstraction has two aspects, one dependent on the other. Encapsulating these aspects in
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separate objects lets you vary and reuse them independently.
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* When a change to one object requires changing others, and you don't know how many objects need to
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be changed.
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* When an object should be able to notify other objects without making assumptions about who these
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objects are. In other words, you don't want these objects tightly coupled.
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## Typical Use Case
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## Typical Use Case
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* Changing in one object leads to a change in other objects
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* Changing in one object leads to a change in other objects.
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## Real world examples
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## Real world examples
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*/
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*/
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public abstract class Observable<S extends Observable<S, O, A>, O extends Observer<S, O, A>, A> {
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public abstract class Observable<S extends Observable<S, O, A>, O extends Observer<S, O, A>, A> {
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protected List<O> observers;
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protected final List<O> observers;
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public Observable() {
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public Observable() {
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this.observers = new CopyOnWriteArrayList<>();
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this.observers = new CopyOnWriteArrayList<>();
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