delete unwanted files
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---
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layout: pattern
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title: Component
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folder: component
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permalink: /patterns/component/
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categories: Behavioral
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tags:
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- Java
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- Game Programming
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- Decoupling
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---
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## Intent
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> Allow a single entity to span multiple domains without coupling the domains to each other.
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## Applicability
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1.You want to keep decoupled from each other in a class which contains multiple domains.
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2.A class is too big and massive.
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## Reference
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* [http://gameprogrammingpatterns.com/component.html]
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@ -1,31 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module org.jetbrains.idea.maven.project.MavenProjectsManager.isMavenModule="true" type="JAVA_MODULE" version="4">
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<component name="CheckStyle-IDEA-Module">
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<option name="configuration">
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<map />
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</option>
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</component>
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<component name="NewModuleRootManager" LANGUAGE_LEVEL="JDK_11">
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<output url="file://$MODULE_DIR$/target/classes" />
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<output-test url="file://$MODULE_DIR$/target/test-classes" />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src/main/java" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/src/main/resources" type="java-resource" />
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<sourceFolder url="file://$MODULE_DIR$/src/test/java" isTestSource="true" />
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<excludeFolder url="file://$MODULE_DIR$/target" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="library" scope="TEST" name="Maven: junit:junit:4.12" level="project" />
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<orderEntry type="library" scope="TEST" name="Maven: org.hamcrest:hamcrest-core:1.3" level="project" />
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<orderEntry type="library" scope="TEST" name="Maven: org.junit.jupiter:junit-jupiter-engine:5.5.2" level="project" />
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<orderEntry type="library" scope="TEST" name="Maven: org.apiguardian:apiguardian-api:1.1.0" level="project" />
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<orderEntry type="library" scope="TEST" name="Maven: org.junit.platform:junit-platform-engine:1.5.2" level="project" />
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<orderEntry type="library" scope="TEST" name="Maven: org.opentest4j:opentest4j:1.2.0" level="project" />
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<orderEntry type="library" scope="TEST" name="Maven: org.junit.platform:junit-platform-commons:1.5.2" level="project" />
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<orderEntry type="library" scope="TEST" name="Maven: org.junit.jupiter:junit-jupiter-api:5.5.2" level="project" />
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<orderEntry type="library" name="Maven: org.slf4j:slf4j-api:1.7.30" level="project" />
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<orderEntry type="library" name="Maven: ch.qos.logback:logback-classic:1.2.3" level="project" />
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<orderEntry type="library" name="Maven: ch.qos.logback:logback-core:1.2.3" level="project" />
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</component>
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</module>
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@startuml
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@enduml
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<parent>
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<artifactId>java-design-patterns</artifactId>
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<groupId>com.iluwatar</groupId>
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<version>1.23.0-SNAPSHOT</version>
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</parent>
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<modelVersion>4.0.0</modelVersion>
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<artifactId>component</artifactId>
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<dependencies>
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<dependency>
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<groupId>org.junit.jupiter</groupId>
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<artifactId>junit-jupiter-engine</artifactId>
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<scope>test</scope>
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</dependency>
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</dependencies>
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<build>
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<plugins>
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<!-- Maven assembly plugin is invoked with default setting which we have
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in parent pom and specifying the class having main method -->
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-assembly-plugin</artifactId>
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<executions>
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<execution>
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<configuration>
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<archive>
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<manifest>
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<mainClass>com.iluwatar.component.App</mainClass>
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</manifest>
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</archive>
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</configuration>
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</execution>
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</executions>
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</plugin>
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</plugins>
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</build>
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</project>
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@ -1,56 +0,0 @@
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/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
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||||
*
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||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
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||||
*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.component;
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import java.util.ArrayList;
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/**
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* Object-oriented to a certain extent can solve many problems of code reuse and data reuse,
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* but it also has great defects:
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* 1.the coupling of data organization is very strong.
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* 2.Interface logic is difficult to reuse and hot plug.
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*
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* The component pattern solves the defects of object orientation and process orientation and
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* is widely used in game clients
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*
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* A component is a part of one object. We can consider that a object contains multiple
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* components, in another way, multiple components can construct a object.
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* Here is a demo using component pattern to solve a game-like problem.
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* A person named Bjorn who has three components: input;physics;graphics
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* These three component with a common game object can construct our protagonist:Bjorn, also can
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* construct other objects like dog or cat if you want to write a real game.
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*/
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public class App {
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/**
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* Launcher for this demo design pattern
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*/
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public static void main(String[] args) {
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var arrayList = new ArrayList<Component>();
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arrayList.add(new BjornInputComponent());
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arrayList.add(new BjornPhysicsComponent());
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arrayList.add(new BjornGraphicsComponent());
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var gameObject = new GameObject(arrayList);
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gameObject.update();
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}
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}
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package com.iluwatar.component;
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import static org.slf4j.LoggerFactory.getLogger;
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import org.slf4j.Logger;
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/**
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* BjornGraphicsComponent is a class for our main game star
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* This class creat a Graphics component for Bjorn.
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*/
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public class BjornGraphicsComponent implements GraphicsComponent {
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private static final Logger LOGGER = getLogger(BjornGraphicsComponent.class);
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/**
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* This method is a logger for Bjorn when happens a Graphics update.
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* In real scenario, there will be code for Graphics Update.
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*
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* @param gameObject is a object in the game, here it is Bjorn
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*/
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@Override
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public void update(GameObject gameObject) {
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LOGGER.info("positive:" + gameObject.getPositionOFx() + "," + gameObject.getPositionOFy());
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}
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}
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package com.iluwatar.component;
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/**
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* BjornInputComponent is a class for our main game star
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* This class creat a Input component for Bjorn.
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*/
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public class BjornInputComponent implements InputComponent {
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/**
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* This method is a logger for Bjorn when happens a Input update.
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* In real scenario, there will be code for dealing with IO.
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*
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* @param gameObject is a object in the game, here it is Bjorn
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*/
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@Override
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public void update(GameObject gameObject) {
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gameObject.setPositionOFx(gameObject.getPositionOFx() + gameObject.getVelocity());
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gameObject.setPositionOFy(gameObject.getPositionOFy() + gameObject.getVelocity());
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}
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}
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package com.iluwatar.component;
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import static org.slf4j.LoggerFactory.getLogger;
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import org.slf4j.Logger;
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/**
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* BjornPhysicsComponent is a class for our main game star
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* This class creat a Physics component for Bjorn.
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*/
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public class BjornPhysicsComponent implements PhysicsComponent{
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private static final Logger LOGGER = getLogger(BjornPhysicsComponent.class);
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/**
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* This method is a logger for Bjorn when happens a Physics update.
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* In real scenario, there will be code for Physics Update.
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*
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* @param gameObject is a object in the game, here it is Bjorn
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*/
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@Override
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public void update(GameObject gameObject) {
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if(gameObject.getPositionOFx() == gameObject.getPositionOFy()){
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LOGGER.info("Your position is pretty good, keep it!");
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}
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}
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}
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package com.iluwatar.component;
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/**
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* Component is an interface for all component.
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*/
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public interface Component { void update(GameObject gameObject);
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}
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package com.iluwatar.component;
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import java.util.ArrayList;
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/**
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* GameObject is a class for all object in the game.
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* It was constructed by a collection of component.
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*/
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public class GameObject {
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private int velocity;
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private int positionOFx;
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private int positionOFy;
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ArrayList<Component> componentArrayList;
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/**
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* Constructor for GameObject
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* @param componentArrayList is the list of this object contains
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*/
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public GameObject(ArrayList<Component> componentArrayList){
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this.componentArrayList=new ArrayList<>();
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this.componentArrayList.addAll(componentArrayList);
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}
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/**
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* setter for velocity
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* @param velocity is the velocity of this object
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*/
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public void setVelocity(int velocity) {
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this.velocity = velocity;
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}
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/**
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* getter for velocity
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*/
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public int getVelocity() {
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return velocity;
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}
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/**
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* setter for PositionOFx
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* @param positionOFx is the PositionOFx of this object
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*/
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public void setPositionOFx(int positionOFx) {
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this.positionOFx = positionOFx;
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}
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/**
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* getter for PositionOFx
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*/
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public int getPositionOFx() {
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return positionOFx;
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}
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/**
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* setter for PositionOFy
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* @param positionOFy is the PositionOFy of this object
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*/
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public void setPositionOFy(int positionOFy) {
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this.positionOFy = positionOFy;
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}
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/**
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* getter for PositionOFy
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*/
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public int getPositionOFy() {
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return positionOFy;
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}
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/**
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* update for this object's components.
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*/
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public void update(){
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for (Component component : componentArrayList) {
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component.update(this);
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}
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}
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}
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package com.iluwatar.component;
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/**
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* GraphicsComponent is an interface for Graphics function
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*/
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public interface GraphicsComponent extends Component { void update(GameObject gameObject);
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}
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package com.iluwatar.component;
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/**
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* InputComponent is an interface for Input function
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*/
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public interface InputComponent extends Component { void update(GameObject gameObject);
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}
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@ -1,7 +0,0 @@
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package com.iluwatar.component;
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/**
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* PhysicsComponent is an interface for Physics function
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*/
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public interface PhysicsComponent extends Component { void update(GameObject gameObject);
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}
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@ -1,26 +0,0 @@
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/*
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* The MIT License
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||||
* Copyright © 2014-2019 Ilkka Seppälä
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
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module com.iluwatar.component {
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requires org.slf4j;
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}
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@ -1,37 +0,0 @@
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/*
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||||
* The MIT License
|
||||
* Copyright © 2014-2019 Ilkka Seppälä
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
package com.iluwatar.component;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
/**
|
||||
* Tests that Component example runs without errors.
|
||||
*/
|
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public class AppTest {
|
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/**
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* test for the design pattern runnable.
|
||||
*/
|
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@Test
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public void test() {
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App.main(new String[]{});
|
||||
}
|
||||
}
|
@ -1,138 +0,0 @@
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||||
/*
|
||||
* The MIT License
|
||||
* Copyright © 2014-2019 Ilkka Seppälä
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
package com.iluwatar.component;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static junit.framework.TestCase.assertEquals;
|
||||
|
||||
/**
|
||||
* Tests that Component example runs without errors.
|
||||
*/
|
||||
|
||||
public class UpdateTest {
|
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/**
|
||||
* test for the update for the input component of the object
|
||||
*/
|
||||
@Test
|
||||
public void inputUpdateTest() {
|
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var arrayList = new ArrayList<Component>();
|
||||
arrayList.add(new BjornInputComponent());
|
||||
var gameObject = new GameObject(arrayList);
|
||||
gameObject.setPositionOFy(12);
|
||||
gameObject.setPositionOFx(13);
|
||||
gameObject.setVelocity(1);
|
||||
gameObject.update();
|
||||
assertEquals(14, gameObject.getPositionOFx());
|
||||
assertEquals(13,gameObject.getPositionOFy());
|
||||
}
|
||||
/**
|
||||
* test for the update for the Physics component of the object
|
||||
*/
|
||||
@Test
|
||||
public void physicsUpdateTest() {
|
||||
var arrayList = new ArrayList<Component>();
|
||||
arrayList.add(new BjornPhysicsComponent());
|
||||
arrayList.add(new BjornGraphicsComponent());
|
||||
var gameObject = new GameObject(arrayList);
|
||||
gameObject.setPositionOFy(13);
|
||||
gameObject.setPositionOFx(12);
|
||||
gameObject.setVelocity(1);
|
||||
gameObject.update();
|
||||
assertEquals(13, gameObject.getPositionOFx());
|
||||
assertEquals(14,gameObject.getPositionOFy());
|
||||
}
|
||||
/**
|
||||
* test for the update for the Graphics component of the object
|
||||
*/
|
||||
@Test
|
||||
public void graphicsUpdateTest() {
|
||||
var arrayList = new ArrayList<Component>();
|
||||
arrayList.add(new BjornInputComponent());
|
||||
arrayList.add(new BjornPhysicsComponent());
|
||||
arrayList.add(new BjornGraphicsComponent());
|
||||
var gameObject = new GameObject(arrayList);
|
||||
gameObject.setPositionOFy(1);
|
||||
gameObject.setPositionOFx(1);
|
||||
gameObject.setVelocity(1);
|
||||
gameObject.update();
|
||||
assertEquals(2, gameObject.getPositionOFx());
|
||||
assertEquals(2,gameObject.getPositionOFy());
|
||||
}
|
||||
/**
|
||||
* test for the setPositionOFx
|
||||
*/
|
||||
@Test
|
||||
public void setPositionOFxTest(){
|
||||
var gameObject = new GameObject(null);
|
||||
gameObject.setPositionOFx(1);
|
||||
assertEquals(1,gameObject.getPositionOFx());
|
||||
}
|
||||
/**
|
||||
* test for the getPositionOFx
|
||||
*/
|
||||
@Test
|
||||
public void getPositionOFxTest(){
|
||||
var gameObject = new GameObject(null);
|
||||
gameObject.setPositionOFx(1);
|
||||
assertEquals(1,gameObject.getPositionOFx());
|
||||
}
|
||||
/**
|
||||
* test for the setPositionOFy
|
||||
*/
|
||||
@Test
|
||||
public void setPositionOFyTest(){
|
||||
var gameObject = new GameObject(null);
|
||||
gameObject.setPositionOFy(1);
|
||||
assertEquals(1,gameObject.getPositionOFy());
|
||||
}
|
||||
/**
|
||||
* test for the getPositionOFy
|
||||
*/
|
||||
@Test
|
||||
public void getPositionOFyTest(){
|
||||
var gameObject = new GameObject(null);
|
||||
gameObject.setPositionOFy(1);
|
||||
assertEquals(1,gameObject.getPositionOFy());
|
||||
}
|
||||
/**
|
||||
* test for the setVelocity
|
||||
*/
|
||||
@Test
|
||||
public void setVelocityTest(){
|
||||
var gameObject = new GameObject(null);
|
||||
gameObject.setVelocity(1);
|
||||
assertEquals(1,gameObject.getVelocity());
|
||||
}
|
||||
/**
|
||||
* test for the getVelocity
|
||||
*/
|
||||
@Test
|
||||
public void getVelocityTest(){
|
||||
var gameObject = new GameObject(null);
|
||||
gameObject.setVelocity(1);
|
||||
assertEquals(1,gameObject.getVelocity());
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user