Fixed checkstyle errors causing build failures.
This commit is contained in:
		@@ -40,7 +40,7 @@ public class AiComponentManager {
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  private final int numEntities;
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  private final Component[] AI_COMPONENTS = new AiComponent[MAX_ENTITIES];
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  private final Component[] aiComponents = new AiComponent[MAX_ENTITIES];
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  public AiComponentManager(int numEntities) {
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    this.numEntities = numEntities;
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@@ -51,7 +51,7 @@ public class AiComponentManager {
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   */
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  public void start() {
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    LOGGER.info("Start AI Game Component");
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    IntStream.range(0, numEntities).forEach(i -> AI_COMPONENTS[i] = new AiComponent());
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    IntStream.range(0, numEntities).forEach(i -> aiComponents[i] = new AiComponent());
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  }
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  /**
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@@ -60,7 +60,7 @@ public class AiComponentManager {
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  public void update() {
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    LOGGER.info("Update AI Game Component");
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    IntStream.range(0, numEntities)
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        .filter(i -> AI_COMPONENTS.length > i && AI_COMPONENTS[i] != null)
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        .forEach(i -> AI_COMPONENTS[i].update());
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        .filter(i -> aiComponents.length > i && aiComponents[i] != null)
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        .forEach(i -> aiComponents[i].update());
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  }
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}
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@@ -40,7 +40,7 @@ public class PhysicsComponentManager {
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  private final int numEntities;
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  private final Component[] PHYSICS_COMPONENTS = new PhysicsComponent[MAX_ENTITIES];
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  private final Component[] physicsComponents = new PhysicsComponent[MAX_ENTITIES];
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  public PhysicsComponentManager(int numEntities) {
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    this.numEntities = numEntities;
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@@ -51,7 +51,7 @@ public class PhysicsComponentManager {
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   */
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  public void start() {
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    LOGGER.info("Start Physics Game Component ");
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    IntStream.range(0, numEntities).forEach(i -> PHYSICS_COMPONENTS[i] = new PhysicsComponent());
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    IntStream.range(0, numEntities).forEach(i -> physicsComponents[i] = new PhysicsComponent());
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  }
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@@ -62,7 +62,7 @@ public class PhysicsComponentManager {
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    LOGGER.info("Update Physics Game Component ");
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    // Process physics.
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    IntStream.range(0, numEntities)
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        .filter(i -> PHYSICS_COMPONENTS.length > i && PHYSICS_COMPONENTS[i] != null)
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        .forEach(i -> PHYSICS_COMPONENTS[i].update());
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        .filter(i -> physicsComponents.length > i && physicsComponents[i] != null)
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        .forEach(i -> physicsComponents[i].update());
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  }
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}
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@@ -40,7 +40,7 @@ public class RenderComponentManager {
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  private final int numEntities;
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  private final Component[] RENDER_COMPONENTS = new RenderComponent[MAX_ENTITIES];
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  private final Component[] renderComponents = new RenderComponent[MAX_ENTITIES];
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  public RenderComponentManager(int numEntities) {
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    this.numEntities = numEntities;
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@@ -51,7 +51,7 @@ public class RenderComponentManager {
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   */
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  public void start() {
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    LOGGER.info("Start Render Game Component ");
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    IntStream.range(0, numEntities).forEach(i -> RENDER_COMPONENTS[i] = new RenderComponent());
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    IntStream.range(0, numEntities).forEach(i -> renderComponents[i] = new RenderComponent());
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  }
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@@ -62,7 +62,7 @@ public class RenderComponentManager {
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    LOGGER.info("Update Render Game Component ");
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    // Process Render.
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    IntStream.range(0, numEntities)
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        .filter(i -> RENDER_COMPONENTS.length > i && RENDER_COMPONENTS[i] != null)
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        .forEach(i -> RENDER_COMPONENTS[i].render());
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        .filter(i -> renderComponents.length > i && renderComponents[i] != null)
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        .forEach(i -> renderComponents[i].render());
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  }
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}
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