@ -6,23 +6,22 @@ import com.iluwatar.observer.generic.GWeather;
/**
*
* The Observer pattern is a software design pattern in which an object, called
* the subject, maintains a list of its dependents, called observers, and notifies
* them automatically of any state changes, usually by calling one of their methods.
* It is mainly used to implement distributed event handling systems. The Observer
* pattern is also a key part in the familiar model– view– controller (MVC) architectural
* pattern. The Observer pattern is implemented in numerous programming libraries and
* systems, including almost all GUI toolkits.
* The Observer pattern is a software design pattern in which an object, called the subject,
* maintains a list of its dependents, called observers, and notifies them automatically of any
* state changes, usually by calling one of their methods. It is mainly used to implement
* distributed event handling systems. The Observer pattern is also a key part in the familiar
* model– view– controller (MVC) architectural pattern. The Observer pattern is implemented in
* numerous programming libraries and systems, including almost all GUI toolkits.
* <p>
* In this example {@link Weather} has a state that can be observed. The {@link Orcs}
* and {@link Hobbits} register as observers and receive notifications when the
* {@link Weather} changes.
* In this example {@link Weather} has a state that can be observed. The {@link Orcs} and
* {@link Hobbits} register as observers and receive notifications when the {@link Weather} changes.
*
*/
public class App {
/**
* Program entry point
*
* @param args command line args
*/
public static void main ( String [ ] args ) {