From 9472f10e1854bd362246729fa81f43c36fc45323 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ilkka=20Sepp=C3=A4l=C3=A4?= Date: Sun, 12 Sep 2021 20:09:17 +0300 Subject: [PATCH] Work on patterns index page --- index.md | 147 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 147 insertions(+) create mode 100644 index.md diff --git a/index.md b/index.md new file mode 100644 index 000000000..0bb3c6775 --- /dev/null +++ b/index.md @@ -0,0 +1,147 @@ +| Pattern | Category | Tags | +| :--- | :--- | :--- | +| [Abstract Document](abstract-document) | Structural | Extensibility | +| Abstract Factory|Creational|Gang of Four | +| Active Object|Concurrency|Performance | +| Acyclic Visitor|Behavioral|Extensibility | +| Adapter|Structural|Gang of Four | +| Aggregator Microservices|Architectural|Cloud distributed | +| Ambassador|Structural|Decoupling | +| API Gateway|Architectural|Cloud distributed, Decoupling | +| Arrange/Act/Assert|Idiom|Testing | +| Async Method Invocation|Concurrency|Reactive | +| Balking|Concurrency|Decoupling | +| Bridge|Structural|Gang of Four | +| Builder|Creational|Gang of Four | +| Business Delegate|Structural|Decoupling | +| Bytecode|Behavioral|Game programming | +| Caching|Behavioral|Performance | +| Callback|Idiom|Reactive | +| Chain of Responsibility|Behavioral|Gang of Four | +| Circuit Breaker|Behavioral|Performance, Decoupling | +| Cloud Static Content Hosting|Cloud|Cloud distributed | +| Collection Pipeline|Functional|Reactive | +| Combinator|Idiom|Reactive | +| Command|Behavioral|Gang of Four | +| Commander|Concurrency|Cloud distributed | +| Composite|Structural|Gang of Four | +| Composite Entity|Structural|Enterprise Integration Pattern | +| Converter|Creational|Decoupling | +| Command Query Responsibility Segregation|Architectural|Performance, Cloud distributed | +| Data Access Object|Architectural|Data access | +| Data Bus|Architectural|Decoupling | +| Data Locality|Behavioral|Performance, Game programming | +| Data Mapper|Architectural|Decoupling | +| Data Transfer Object|Architectural|Performance | +| Decorator|Structural|Gang of Four, Extensibility | +| Delegation|Structural|Decoupling | +| Dependency Injection|Creational|Decoupling | +| Dirty Flag|Behavioral|Performance, Game programming | +| Double Buffer|Behavioral|Performance, Game programming | +| Double Checked Locking|Idiom|Performance | +| Double Dispatch|Idiom|Extensibility | +| EIP Aggregator|Integration|Enterprise Integration Pattern | +| EIP Message Channel|Integration|Enterprise Integration Pattern | +| EIP Publish and Subscribe|Integration|Enterprise Integration Pattern | +| EIP Splitter|Integration|Enterprise Integration Pattern | +| EIP Wire Tap|Integration|Enterprise Integration Pattern | +| Event Aggregator|Structural|Reactive | +| Event Based Asynchronous|Concurrency|Reactive | +| Event Driven Architecture|Architectural|Reactive | +| Event Queue|Concurrency|Game programming | +| Event Sourcing|Architectural|Performance | +| Execute Around|Idiom|Extensibility | +| Extension Objects|Behavioral|Extensibility | +| Facade|Structural|Gang of Four, Decoupling | +| Factory|Creational|Gang of Four | +| Factory kit|Creational|Extensibility | +| Factory Method|Creational|Gang of Four, Extensibility | +| Fan-Out/Fan-In|Integration|Microservices | +| Feature Toggle|Behavioral|Extensibility | +| Filterer|Functional|Extensibility | +| Fluent Interface|Functional|Reactive | +| Flux|Structural|Decoupling | +| Flyweight|Structural|Gang of Four, Performance | +| Front Controller|Structural|Decoupling | +| Game Loop|Behavioral|Game programming | +| Guarded Suspension|Concurrency|Decoupling | +| Half-Sync Half-Async|Concurrency|Performance | +| Hexagonal|Architectural|Decoupling | +| Intercepting Filter|Behavioral|Decoupling | +| Interpreter|Behavioral|Gang of Four | +| Iterator|Behavioral|Gang of Four | +| Layers|Architectural|Decoupling | +| Lazy Loading|Idiom|Performance | +| Leader Election|Behavioral|Cloud distributed | +| Leader Followers|Concurrency|Performance | +| Lockable Object|Concurrency|Performance | +| Marker Interface|Structural|Decoupling | +| Master Worker|Concurrency|Performance | +| Mediator|Behavioral|Gang of Four, Decoupling | +| Memento|Behavioral|Gang of Four | +| Model View Controller|Architectural|Decoupling | +| Model View Presenter|Architectural|Decoupling | +| Model View ViewModel|Architectural|Decoupling | +| Module|Structural|Decoupling | +| Monad|Functional|Reactive | +| Monostate|Creational|Instantiation | +| Multiton|Creational|Instantiation | +| Mute Idiom|Idiom|Decoupling | +| Naked Objects|Architectural|Decoupling | +| Null Object|Behavioral|Extensibility | +| Object Mother|Creational|Instantiation | +| Object Pool|Creational|Performance, Game programming | +| Observer|Behavioral|Gang of Four, Reactive | +| Page Object|Structural|Decoupling | +| Parameter Object|Behavioral|Extensibility | +| Partial Response|Behavioral|Decoupling | +| Pipeline|Behavioral|Decoupling | +| Poison Pill|Behavioral|Cloud distributed, Reactive | +| Presentation Model|Behavioral|Decoupling | +| Priority Queue|Behavioral|Decoupling | +| Private Class Data|Idiom|Data access | +| Producer Consumer|Concurrency|Reactive | +| Promise|Concurrency|Reactive | +| Property|Creational|Instantiation | +| Prototype|Creational|Gang of Four, Instantiation | +| Proxy|Structural|Gang of Four, Decoupling | +| Queue Based Load Leveling|Concurrency|Performance, Decoupling | +| Reactor|Concurrency|Performance, Reactive | +| Reader Writer Lock|Concurrency|Performance | +| Registry|Creational|Instantiation | +| Repository|Architectural|Data access | +| Resource Acquisition Is Initialization|Idiom|Data access | +| Retry|Behavioral|Performance | +| Role Object|Structural|Extensibility | +| Saga|Concurrency|Cloud distributed | +| Semaphore|Concurrency|Performance | +| Separated Interface|Structural|Decoupling | +| Servant|Behavioral|Decoupling | +| Serverless|Architectural|Cloud distributed | +| Service Layer|Architectural|Data access | +| Service Locator|Architectural|Performance, Game programming | +| Sharding|Behavioral|Performance, Cloud distributed | +| Singleton|Creational|Gang of Four | +| Spatial Partitiion|Behavioral|Performance, Game programming | +| Special Case|Behavioral|Extensibility | +| Specification|Behavioral|Data access | +| State|Behavioral|Gang of Four | +| Step Builder|Creational|Instantiation | +| Strangler|Structural|Cloud distributed, Extensibility | +| Strategy|Behavioral|Gang of Four | +| Subclass Sandbox|Behavioral|Game programming | +| Table Module|Structural|Data access | +| Template Method|Behavioral|Gang of Four | +| Thread Pool|Concurrency|Performance | +| Throttling|Behavioral|Performance | +| Thread Local Storage|Idiom|Performance | +| Tolerant Reader|Integration|Decoupling | +| Trampoline|Behavioral|Performance | +| Transaction Script|Behavioral|Data access | +| Twin|Structural|Extensibility | +| Type Object|Behavioral|Game programming, Extensibility | +| Unit of Work|Architectural|Data access | +| Update Method|Behavioral|Game programming | +| Value Object|Creational|Instantiation | +| Version Number|Concurrency|Data access, Microservices | +| Visitor|Behavioral|Gang of Four |