Implemented half sync half async pattern #109
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package com.iluwatar.halfsynchalfasync;
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import java.util.concurrent.LinkedBlockingQueue;
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/**
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* This application demonstrates Half-Sync/Half-Async pattern. Key parts of the pattern are
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* {@link AsyncTask} and {@link AsynchronousService}.
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*
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* <p>
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* <i>PROBLEM</i>
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* <br/>
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* A concurrent system have a mixture of short duration, mid duration and long duration tasks.
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* Mid or long duration tasks should be performed asynchronously to meet quality of service
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* requirements.
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*
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* <p><i>INTENT</i>
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* <br/>
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* The intent of this pattern is to separate the the synchronous and asynchronous processing
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* in the concurrent application by introducing two intercommunicating layers - one for sync
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* and one for async. This simplifies the programming without unduly affecting the performance.
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*
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* <p>
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* <i>APPLICABILITY</i>
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* <br/>
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* <ul>
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* <li>UNIX network subsystems - In operating systems network operations are carried out
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* asynchronously with help of hardware level interrupts.</li>
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* <li>CORBA - At the asynchronous layer one thread is associated with each socket that is
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* connected to the client. Thread blocks waiting for CORBA requests from the client. On receiving
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* request it is inserted in the queuing layer which is then picked up by synchronous layer which
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* processes the request and sends response back to the client.</li>
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* <li>Android AsyncTask framework - Framework provides a way to execute long running blocking calls,
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* such as downloading a file, in background threads so that the UI thread remains free to respond
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* to user inputs.</i>
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* </ul>
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*
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* <p>
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* <i>IMPLEMENTATION</i>
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* <br/>
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* The main method creates an asynchronous service which does not block the main thread while
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* the task is being performed. The main thread continues its work which is similar to Async Method
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* Invocation pattern. The difference between them is that there is a queuing layer between Asynchronous
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* layer and synchronous layer, which allows for different communication patterns between both layers.
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* Such as Priority Queue can be used as queuing layer to prioritize the way tasks are executed.
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* Our implementation is just one simple way of implementing this pattern, there are many variants possible
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* as described in its applications.
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*/
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public class App {
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public static void main(String[] args) {
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AsynchronousService service = new AsynchronousService(new LinkedBlockingQueue<>());
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/*
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* A new task to calculate sum is received but as this is main thread, it should not block.
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* So it passes it to the asynchronous task layer to compute and proceeds with handling other
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* incoming requests. This is particularly useful when main thread is waiting on Socket to receive
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* new incoming requests and does not wait for particular request to be completed before responding
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* to new request.
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*/
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service.execute(new ArithmeticSumTask(1000));
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/* New task received, lets pass that to async layer for computation. So both requests will be
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* executed in parallel.
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*/
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service.execute(new ArithmeticSumTask(500));
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service.execute(new ArithmeticSumTask(2000));
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service.execute(new ArithmeticSumTask(1));
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}
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static class ArithmeticSumTask implements AsyncTask<Long> {
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private long n;
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public ArithmeticSumTask(long n) {
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this.n = n;
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}
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/*
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* This is the long running task that is performed in background. In our example
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* the long running task is calculating arithmetic sum with artificial delay.
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*/
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@Override
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public Long call() throws Exception {
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return ap(n);
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}
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/*
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* This will be called in context of the main thread where some validations can be
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* done regarding the inputs. Such as it must be greater than 0. It's a small
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* computation which can be performed in main thread. If we did validated the input
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* in background thread then we pay the cost of context switching
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* which is much more than validating it in main thread.
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*/
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@Override
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public void onPreCall() {
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if (n < 0) {
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throw new IllegalArgumentException("n is less than 0");
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}
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}
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@Override
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public void onPostCall(Long result) {
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// Handle the result of computation
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System.out.println(result);
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}
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@Override
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public void onError(Throwable throwable) {
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throw new IllegalStateException("Should not occur");
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}
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}
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private static long ap(long i) {
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try {
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Thread.sleep(i);
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} catch (InterruptedException e) {
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}
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return (i) * (i + 1) / 2;
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}
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}
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