Implemented half sync half async pattern #109

This commit is contained in:
Narendra Pathai 2015-07-25 15:58:12 +05:30
parent 2aa9681b91
commit 960fac5ea0
9 changed files with 363 additions and 1 deletions

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@ -72,6 +72,7 @@ Concurrency patterns are those types of design patterns that deal with the multi
* [Double Checked Locking](#double-checked-locking)
* [Thread Pool](#thread-pool)
* [Async Method Invocation](#async-method-invocation)
* [Half-Sync/Half-Async](#half-sync-half-async)
### Presentation Tier Patterns
@ -714,7 +715,22 @@ validation and for building to order
* you want to orchestrate calls to multiple business services
* you want to encapsulate service lookups and service calls
## <a name="half-sync-half-async">Half-Sync/Half-Async</a> [&#8593;](#list-of-design-patterns)
**Intent:** The Half-Sync/Half-Async pattern decouples synchronous I/O from asynchronous I/O in a system to simplify concurrent programming effort without degrading execution efficiency.
![Half-Sync/Half-Async class diagram](./half-sync-half-async/etc/half-sync-half-async.png)
**Applicability:** Use Half-Sync/Half-Async pattern when
* A system possesses following characteristics:
* System must perform tasks in response to external events that occur asynchronously, like hardware interrupts in OS
* It is inefficient to dedicate separate thread of control to perform synchronous I/O for each external source of event
* The higher level tasks in the system can be simplified significantly if I/O is performed synchronously.
* One or more tasks in a system must run in a single thread of control, while other tasks may benefit from multi-threading.
**Real world examples:**
* [BSD Unix networking subsystem](http://www.cs.wustl.edu/~schmidt/PDF/PLoP-95.pdf)
* [Real Time CORBA](http://www.omg.org/news/meetings/workshops/presentations/realtime2001/4-3_Pyarali_thread-pool.pdf)
* [Android AsyncTask framework](http://developer.android.com/reference/android/os/AsyncTask.html)
# Frequently asked questions

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<?xml version="1.0" encoding="UTF-8"?>
<class-diagram version="1.1.8" icons="true" automaticImage="PNG" always-add-relationships="false" generalizations="true"
realizations="true" associations="true" dependencies="false" nesting-relationships="true">
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<operations public="true" package="true" protected="true" private="true" static="true"/>
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<?xml version="1.0"?>
<project xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd" xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>com.iluwatar</groupId>
<artifactId>java-design-patterns</artifactId>
<version>1.5.0</version>
</parent>
<artifactId>half-sync-half-async</artifactId>
<dependencies>
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
<scope>test</scope>
</dependency>
</dependencies>
</project>

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package com.iluwatar.halfsynchalfasync;
import java.util.concurrent.LinkedBlockingQueue;
/**
* This application demonstrates Half-Sync/Half-Async pattern. Key parts of the pattern are
* {@link AsyncTask} and {@link AsynchronousService}.
*
* <p>
* <i>PROBLEM</i>
* <br/>
* A concurrent system have a mixture of short duration, mid duration and long duration tasks.
* Mid or long duration tasks should be performed asynchronously to meet quality of service
* requirements.
*
* <p><i>INTENT</i>
* <br/>
* The intent of this pattern is to separate the the synchronous and asynchronous processing
* in the concurrent application by introducing two intercommunicating layers - one for sync
* and one for async. This simplifies the programming without unduly affecting the performance.
*
* <p>
* <i>APPLICABILITY</i>
* <br/>
* <ul>
* <li>UNIX network subsystems - In operating systems network operations are carried out
* asynchronously with help of hardware level interrupts.</li>
* <li>CORBA - At the asynchronous layer one thread is associated with each socket that is
* connected to the client. Thread blocks waiting for CORBA requests from the client. On receiving
* request it is inserted in the queuing layer which is then picked up by synchronous layer which
* processes the request and sends response back to the client.</li>
* <li>Android AsyncTask framework - Framework provides a way to execute long running blocking calls,
* such as downloading a file, in background threads so that the UI thread remains free to respond
* to user inputs.</i>
* </ul>
*
* <p>
* <i>IMPLEMENTATION</i>
* <br/>
* The main method creates an asynchronous service which does not block the main thread while
* the task is being performed. The main thread continues its work which is similar to Async Method
* Invocation pattern. The difference between them is that there is a queuing layer between Asynchronous
* layer and synchronous layer, which allows for different communication patterns between both layers.
* Such as Priority Queue can be used as queuing layer to prioritize the way tasks are executed.
* Our implementation is just one simple way of implementing this pattern, there are many variants possible
* as described in its applications.
*/
public class App {
public static void main(String[] args) {
AsynchronousService service = new AsynchronousService(new LinkedBlockingQueue<>());
/*
* A new task to calculate sum is received but as this is main thread, it should not block.
* So it passes it to the asynchronous task layer to compute and proceeds with handling other
* incoming requests. This is particularly useful when main thread is waiting on Socket to receive
* new incoming requests and does not wait for particular request to be completed before responding
* to new request.
*/
service.execute(new ArithmeticSumTask(1000));
/* New task received, lets pass that to async layer for computation. So both requests will be
* executed in parallel.
*/
service.execute(new ArithmeticSumTask(500));
service.execute(new ArithmeticSumTask(2000));
service.execute(new ArithmeticSumTask(1));
}
static class ArithmeticSumTask implements AsyncTask<Long> {
private long n;
public ArithmeticSumTask(long n) {
this.n = n;
}
/*
* This is the long running task that is performed in background. In our example
* the long running task is calculating arithmetic sum with artificial delay.
*/
@Override
public Long call() throws Exception {
return ap(n);
}
/*
* This will be called in context of the main thread where some validations can be
* done regarding the inputs. Such as it must be greater than 0. It's a small
* computation which can be performed in main thread. If we did validated the input
* in background thread then we pay the cost of context switching
* which is much more than validating it in main thread.
*/
@Override
public void onPreCall() {
if (n < 0) {
throw new IllegalArgumentException("n is less than 0");
}
}
@Override
public void onPostCall(Long result) {
// Handle the result of computation
System.out.println(result);
}
@Override
public void onError(Throwable throwable) {
throw new IllegalStateException("Should not occur");
}
}
private static long ap(long i) {
try {
Thread.sleep(i);
} catch (InterruptedException e) {
}
return (i) * (i + 1) / 2;
}
}

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package com.iluwatar.halfsynchalfasync;
import java.util.concurrent.Callable;
/**
* Represents some computation that is performed asynchronously and its result.
* The computation is typically done is background threads and the result is posted
* back in form of callback. The callback does not implement {@code isComplete}, {@code cancel}
* as it is out of scope of this pattern.
*
* @param <O> type of result
*/
public interface AsyncTask<O> extends Callable<O> {
/**
* Is called in context of caller thread before call to {@link #call()}. Large
* tasks should not be performed in this method as it will block the caller thread.
* Small tasks such as validations can be performed here so that the performance penalty
* of context switching is not incurred in case of invalid requests.
*/
void onPreCall();
/**
* A callback called after the result is successfully computed by {@link #call()}. In our
* implementation this method is called in context of background thread but in some variants,
* such as Android where only UI thread can change the state of UI widgets, this method is called
* in context of UI thread.
*/
void onPostCall(O result);
/**
* A callback called if computing the task resulted in some exception. This method
* is called when either of {@link #call()} or {@link #onPreCall()} throw any exception.
*
* @param throwable error cause
*/
void onError(Throwable throwable);
/**
* This is where the computation of task should reside. This method is called in context
* of background thread.
*/
@Override
O call() throws Exception;
}

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package com.iluwatar.halfsynchalfasync;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.FutureTask;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
* This is the asynchronous layer which does not block when a new request arrives. It just passes
* the request to the synchronous layer which consists of a queue i.e. a {@link BlockingQueue} and
* a pool of threads i.e. {@link ThreadPoolExecutor}. Out of this pool of worker threads one of the
* thread picks up the task and executes it synchronously in background and the result is posted back
* to the caller via callback.
*/
public class AsynchronousService {
/*
* This represents the queuing layer as well as synchronous layer of the pattern. The thread
* pool contains worker threads which execute the tasks in blocking/synchronous manner. Long
* running tasks should be performed in the background which does not affect the performance of
* main thread.
*/
private ExecutorService service;
/**
* Creates an asynchronous service using {@code workQueue} as communication channel between
* asynchronous layer and synchronous layer. Different types of queues such as Priority queue,
* can be used to control the pattern of communication between the layers.
*/
public AsynchronousService(BlockingQueue<Runnable> workQueue) {
service = new ThreadPoolExecutor(10, 10, 10, TimeUnit.SECONDS, workQueue);
}
/**
* A non-blocking method which performs the task provided in background and returns immediately.
* <p>
* On successful completion of task the result is posted back using callback method
* {@link AsyncTask#onPostCall(Object)}, if task execution is unable to complete normally
* due to some exception then the reason for error is posted back using callback method
* {@link AsyncTask#onError(Throwable)}.
* <p>
* NOTE: The results are posted back in the context of background thread in this implementation.
*/
public <T> void execute(final AsyncTask<T> task) {
try {
// some small tasks such as validation can be performed here.
task.onPreCall();
} catch (Exception e) {
task.onError(e);
}
service.submit(new FutureTask<T>(task) {
@Override
protected void done() {
super.done();
try {
/* called in context of background thread. There is other variant possible
* where result is posted back and sits in the queue of caller thread which
* then picks it up for processing. An example of such a system is Android OS,
* where the UI elements can only be updated using UI thread. So result must be
* posted back in UI thread.
*/
task.onPostCall(get());
} catch (InterruptedException e) {
// should not occur
} catch (ExecutionException e) {
task.onError(e.getCause());
}
}
});
}
}

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package com.iluwatar.halfsynchalfasync;
import java.util.concurrent.ExecutionException;
import org.junit.Test;
public class AppTest {
@Test
public void test() throws InterruptedException, ExecutionException {
App.main(null);
}
}

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@ -72,6 +72,7 @@
<module>repository</module>
<module>async-method-invocation</module>
<module>business-delegate</module>
<module>half-sync-half-async</module>
</modules>
<dependencyManagement>